編集する キャラクター一覧 チャットパレット生成   D&D5E キャラクターデータベース(安定版)表示フォーム
タグ
キャラクター名
Bud Tealeaf Lv8
属性
秩序にして善(LG)
プレイヤー名
oldgeese
最終更新
2017/12/17 13:42
クラス
モンク
レベル
8
経験値
 
神格
 
種族
ライトフット・ハーフリング
サイズ
小型
年齢
22
性別
身長
3'" 91.44cm
体重
48lb. 21.79kg
パーティ・所属
 
メモ欄
 
イニシアチブ 【敏捷力】 その他
4
4
 
AC 敏捷 防具 その他
17
10
4
1
 
2
移動速度 基本 防具 アイテム その他
50
25
 
 
25
特殊な移動
 
能力値
現在値 能力値 能力値
修正
11
【筋力】
STR
 
18
【敏捷力】
DEX
+4
14
【耐久力】
CON
+2
10
【知力】
INT
 
14
【判断力】
WIS
+2
10
【魅力】
CHA
 
インスピレーション
 
習熟ボーナス
3

セーヴィング・スロー
  セーヴ  能力修正  その他  習熟ボーナス(習熟)
【筋力】
3
0
 
3
【敏捷力】
7
4
 
3
【耐久力】
2
2
 
 
【知力】
0
0
 
 
【判断力】
2
2
 
 
【魅力】
0
0
 
 

ヒットポイント
 
最大HP HP現在値
56
 
一時的HP ヒットダイス
 
8d8
 
死亡セーヴ
成功 □□□ 失敗 □□□
技能:SKILLS
技能値 技能名 能力 習熟 その他
0
〈威圧〉
INTIMIDATION
【魅】0 
 
 
5
〈医術〉
MEDICINE
【判】2 
3 レ
 
0
〈運動〉
ATHLETICS
【筋】0 
 
 
7
〈隠密〉
STEALTH
【敏】4 
3 レ
 
7
〈軽業〉
ACROBATICS
【敏】4 
3 レ
 
2
〈看破〉
INSIGHT
【判】2 
 
 
0
〈芸能〉
PERFORMANCE
【魅】0 
 
 
0
〈自然〉
NATURE
【知】0 
 
 
3
〈宗教〉
RELIGION
【知】0 
3 レ
 
2
〈生存〉
SURVIVAL
【判】2 
 
 
0
〈説得〉
PERSUASION
【魅】0 
 
 
0
〈捜査〉
INVESTIGATION
【知】0 
 
 
2
〈知覚〉
PERCEPTION
【判】2 
 
 
4
〈手先の早業〉
SLEIGHT OF HAND
【敏】4 
 
 
2
〈動物使い〉
ANIMAL HANDLING
【判】2 
 
 
0
〈ペテン〉
DECEPTION
【魅】0 
 
 
0
〈魔法学〉
ARCANA
【知】0 
 
 
0
〈歴史〉
HISTORY
【知】0 
 
 

受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
12
 
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃 攻撃
ボーナス
ダメージ 備考
拳法 
7 
1d6+敏 
 
 
Crossbow 
7 
1d8+敏 
 
 
Quarterstaff(Versatile(1d8)) 
7 
1d6+敏 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
背景 BACK GROUND
= 隠者
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5gp
 
人格的特徴 PERSONALITY TRAITS
 
 
尊ぶもの IDEALS
Lawful / Chaotic
 
関わり深いもの BONDS
 
 
弱味 FLAWS
 
 
その他設定など
= Life of Seclusion
5 I needed a quite place to work on my art, literature, music or manifest.

その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
Language: Common, Halfling, Primordial.
 
貨幣 COINS
プラチナム貨(PP)
 
金貨(GP)
5
エレクトラム貨(EP)
 
銀貨(SP)
 
銅貨(CP)
 

貨幣総重量
0.1
lb.
装備 EQUIPMENT
装備名重量数量
Explorer
 
 
backpack
 
 
bedroll
 
 
mess kit
 
 
tinder box
 
 
10 torches
 
 
10 days of rations
 
 
waterskin
 
 
50 feet of hempen rope
 
 
Cloak of Protection (AC+1)
 
 
Potion of Healing
 
 
Potion of invulnerability
 
1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

貨幣・装備総重量
0.1lb.

特徴・特性 FEATURES & TRAITS
= Class features
== Hit Points
Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Con. mod.
Hit Points at Higher Levels: 1d8(or 5) + your Con. mod. per monk level after 1st

== Proficiencies
Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan's tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

== Equipment
(a) a shortsword or *(b) any simple weapon
(a) a dungeoneer's pack or *(b) an explorer's pack
10 darts

== Unarmored Defense

== Martial Arts

== Ki
Ki points: 8 @ Lv8
Ki save D.C. = 8 + your proficiency bonus + your Wisdom modifier
=== Flurry of Blows
=== Patient Defense
=== Step of the Wind

== Unarmored Movement

== Monastic Tradition
=== Way of the Four Elements
* Elemental Attunement
* Fangs of the Fire Snake
* Gong of the Summit (6th Level Required)

== Deflect Missles
Starting at 3rd level, you can use you reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk leve.

If your reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught as part of the same reaction. You make this attack with proficienty, regardless of your weapon proficienties, and the missile counts as a monk weapon for the attack.

== Slow Fall
Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five time your monk level.

== Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

== Stunning Strike
Starting at 5th level, you can interface with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.

== Ki-Empowered Strikes
Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

== Evasion
At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

== Stillness of mind
Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.

= Racial Traits
Ability Score Increase: Your Dex. score increases by 2.
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

== Lightfoot
Ability Score Increase: Your Cha. score increases by 1.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

== Mobile (feat@lv8)
You are exceptionally speedy and agile. You gain the following benefits.
* Your speed increases by 10 feet.
* When you use the Dash action, difficult terrain doesn't cost got extra movement on that turn.
* When your make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you got or not.

呪文 SPELLS

呪文発動クラス
SPELLCASTING CLASS
 
呪文発動能力値
SPELLCASTING ABILITY
【筋】
対呪文セーヴ難易度
SPELLSAVE DC
 
呪文攻撃ボーナス
SPELLATTACK BONUS
 

0レベル初級呪文 CANTRIP
呪文名
 
 
 
 
 
 
 
 
 
 
 
1レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
6レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
7レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
8レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
9レベル呪文
準備
済み
スロット合計
 
使用済みスロット