•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
Slik Wind
‘®«
¬“ׂɂµ‚Ä’†—§(CN)
ƒvƒŒƒCƒ„[–¼
KAZE
ÅIXV
2021/12/07 05:53
ƒNƒ‰ƒX
ƒ[ƒO
ƒŒƒxƒ‹
1
ŒoŒ±’l
@
_Ši
Ž©•ª
Ží‘°
ƒ‰ƒCƒgƒtƒbƒgEƒn[ƒtƒŠƒ“ƒO
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
’j
g’·
2'7"@80cm
‘Ìd
33.03lb.@15kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
3
3
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
13
10
3
@
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
25ft./5sq.
25
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
10
y‹Ø—Íz
STR
@
17
y•q·—Íz
DEX
+3
10
y‘Ï‹v—Íz
CON
@
13
y’m—Íz
INT
+1
10
y”»’f—Íz
WIS
@
15
y–£—Íz
CHA
+2
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
0
0
@
@
 
y•q·—Íz
5
3
@
2
ƒŒ
y‘Ï‹v—Íz
0
0
@
@
 
y’m—Íz
3
1
@
2
ƒŒ
y”»’f—Íz
0
0
@
@
 
y–£—Íz
2
2
@
@
 

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
11
11
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
1d8
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
2
qˆÐˆ³r
INTIMIDATION
y–£z2@
@
@
0
qˆãpr
MEDICINE
y”»z0@
@
@
0
q‰^“®r
ATHLETICS
y‹Øz0@
@
@
3
q‰B–§r
STEALTH
y•qz3@
@
@
3
qŒy‹Ær
ACROBATICS
y•qz3@
@
@
0
qŠÅ”jr
INSIGHT
y”»z0@
@
@
2
qŒ|”\r
PERFORMANCE
y–£z2@
@
@
1
qŽ©‘Rr
NATURE
y’mz1@
@
@
1
q@‹³r
RELIGION
y’mz1@
@
@
0
q¶‘¶r
SURVIVAL
y”»z0@
@
@
2
qà“¾r
PERSUASION
y–£z2@
@
@
1
q‘{¸r
INVESTIGATION
y’mz1@
@
@
0
q’mŠor
PERCEPTION
y”»z0@
@
@
7
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz3@
2@ƒŒ
2
0
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z0@
@
@
6
qƒyƒeƒ“r
DECEPTION
y–£z2@
2@ƒŒ
2
1
q–‚–@Šwr
ARCANA
y’mz1@
@
@
1
q—ðŽjr
HISTORY
y’mz1@
@
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
10
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
”wŒi@BACK GROUND
ƒCƒJƒTƒ}Žt
“¾ˆÓƒlƒ^
l‚ÉŽæ‚è“ü‚Á‚ÄŽã“_‚ð“Ë‚«àŽY‚ðŠª‚«ã‚°‚éB
@
lŠi“I“Á’¥@PERSONALITY TRAITS
—~‚µ‚¢‚à‚Ì‚ðŽè‚É“ü‚ê‚邽‚ß‚ÉD‚ñ‚Å‚¨‚ׂÁ‚©‚ðŽg‚¤B
@
‘¸‚Ô‚à‚Ì@IDEALS
Žè‚É“ü‚ꂽ‹à‚Í–{“–‚É‹à‚Ì‚¢‚éŽÒ‚É•ª‚¯—^‚¦‚éB
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
Ž„‚ÍŒ³‚Í‹M‘°‚Ìo‚¾B’D‚í‚ꂽ—Ì’n‚Æ̆‚ð‚¢‚Â‚Ì“ú‚©Žæ‚è•Ô‚·B
‚Á‚ÄŽv‚¢‚±‚ñ‚Å‚¢‚éB
@
Žã–¡@FLAWS
Ž©•ª‚Íl‚ðéx‚·Ž–‚Í‚ ‚Á‚Ä‚àéx‚³‚ê‚邱‚Æ‚Í‚È‚¢‚ÆŽv‚¢ž‚ñ‚Å‚¢‚éB
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
ƒn[ƒtƒŠƒ“ƒOŒê
‹¤’ÊŒ¾Œê
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
ƒŒƒCƒsƒA
@
1
ƒVƒ‡[ƒgƒ{ƒE
@
1
ƒAƒ[
@
20
“D–_ƒpƒbƒN
@
1
ƒŒƒU[ƒA[ƒ}[
@
1
ƒ_ƒK[
@
2
“‘¯“¹‹ï
@
1
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
Kn‹­‰»iŽèæ‚Ì‘‹ÆAƒyƒeƒ“j
‹}ŠUŒ‚
“‘¯‚Ì•„’«

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
@
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
@
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
@

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
@
@
@
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@