•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
ƒLƒƒƒ‰ƒNƒ^[–¼
‰¼
‘®«
¬“ׂɂµ‚Ä’†—§(CN)
ƒvƒŒƒCƒ„[–¼
kenken
ÅIXV
2021/12/10 23:41
ƒNƒ‰ƒX
ƒEƒBƒU[ƒh
ƒŒƒxƒ‹
6
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒEƒBƒU[ƒh
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
@
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
3
3
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
13
10
3
@
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
30ft./6sq.
30
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
8
y‹Ø—Íz
STR
-1
16
y•q·—Íz
DEX
+3
10
y‘Ï‹v—Íz
CON
@
18
y’m—Íz
INT
+4
8
y”»’f—Íz
WIS
-1
14
y–£—Íz
CHA
+2
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
3

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
-1
-1
@
@
 
y•q·—Íz
3
3
@
@
 
y‘Ï‹v—Íz
0
0
@
@
 
y’m—Íz
7
4
@
3
ƒŒ
y”»’f—Íz
2
-1
@
3
ƒŒ
y–£—Íz
2
2
@
@
 

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
26
6+4*5+0*6
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
6d6
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
2
qˆÐˆ³r
INTIMIDATION
y–£z2@
@
@
-1
qˆãpr
MEDICINE
y”»z-1@
@
@
-1
q‰^“®r
ATHLETICS
y‹Øz-1@
@
@
3
q‰B–§r
STEALTH
y•qz3@
@
@
6
qŒy‹Ær
ACROBATICS
y•qz3@
3@ƒŒ
@
-1
qŠÅ”jr
INSIGHT
y”»z-1@
@
@
5
qŒ|”\r
PERFORMANCE
y–£z2@
3@ƒŒ
@
4
qŽ©‘Rr
NATURE
y’mz4@
@
@
4
q@‹³r
RELIGION
y’mz4@
@
@
-1
q¶‘¶r
SURVIVAL
y”»z-1@
@
@
2
qà“¾r
PERSUASION
y–£z2@
@
@
4
q‘{¸r
INVESTIGATION
y’mz4@
@
@
-1
q’mŠor
PERCEPTION
y”»z-1@
@
@
3
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz3@
@
@
-1
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z-1@
@
@
2
qƒyƒeƒ“r
DECEPTION
y–£z2@
@
@
7
q–‚–@Šwr
ARCANA
y’mz4@
3@ƒŒ
@
7
q—ðŽjr
HISTORY
y’mz4@
3@ƒŒ
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
9
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
ƒp[ƒ‹EƒIƒuEƒpƒ[@DMG p.184
”wŒi@BACK GROUND
Œ|lqŒy‹ÆrqŒ|”\r
@
lŠi“I“Á’¥@PERSONALITY TRAITS
@
@
‘¸‚Ô‚à‚Ì@IDEALS
@
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
@
@
‚»‚Ì‘¼Ý’è‚È‚Ç
ƒoƒhƒbƒK‹ßx‚ÅŽY‚Ü‚ê–‚–@‚Ì‘fŽ¿‚ðŒ©‚¢‚¾‚³‚êŽt ‚Ì’íŽq‚É‚È‚Á‚½B¬l‘OŒã‚­‚ç‚¢‚ÉŽt ‚͘VŠ‚Å‚æ‚Ú‚æ‚Ú‚É‚È‚èˆø‘Þ‚µ‚½B‚Ü‚¾¶‚«‚Ä‚Í‚¢‚éB–{l‚ÍT‚Ì”¼•ª‚̓EƒBƒU[ƒh‚Æ‚µ‚Ä‚ÌŠw‹†¶ŠˆAT‚Ì”¼•ª‚Í‚È‚º‚©ƒEƒ}‚Ì‚ ‚Á‚½“÷‰®‚Å“­‚¢‚Ä‚¢‚éB
ƒNƒXƒNƒXi‰Œ‚Å‹z‚¤‡–@ƒ_ƒEƒi[Œn–ƒ–òj’†“ÅB

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
ƒNƒ‰ƒXq–‚–@Šwrq—ðŽjr
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
K‰^(1LV)FŽí‘°“Á‹Z

Žô•¶”­“®@p.48
”ép‰ñ•œ@p.49
”\—Í’lã¸4LV-INT

”ép‚ÌŠw”hFèp
èp‚Ìê–å‰Æ p.51
—\Œ© p.51
èp‚Ì’Bl p.52

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒEƒBƒU[ƒh
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y’mz
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
15
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
+7

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
1 ƒƒCƒWEƒnƒ“ƒh
2 ƒtƒŒƒ“ƒY
3 ƒtƒ@ƒCƒA[Eƒ{ƒ‹ƒg
4 ƒ‰ƒCƒg
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
4
Žg—pς݃Xƒƒbƒg
@
 
1 ƒAƒ‰[ƒ€
 
2 ƒV[ƒ‹ƒh
 
3 ƒOƒŠ[ƒX
 
4 ƒXƒŠ[ƒv
 
5 ƒ`ƒƒ[ƒ€Eƒp[ƒXƒ“
 
6 ƒfƒBƒeƒNƒgEƒ}ƒWƒbƒN
 
7 ƒtƒHƒbƒOEƒNƒ‰ƒEƒh
 
8 ƒ}ƒWƒbƒNEƒ~ƒTƒCƒ‹
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
3
Žg—pς݃Xƒƒbƒg
@
 
1 ƒEƒFƒu
 
2 ƒ_[ƒNƒlƒX
 
3 ƒuƒ‰[
 
4 ƒŒƒCEƒIƒ”EƒGƒ“ƒtƒB[ƒuƒ‹ƒƒ“ƒg
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
3
Žg—pς݃Xƒƒbƒg
@
 
1 ƒwƒCƒXƒg
 
2 ƒXƒ[
 
3 ƒJƒEƒ“ƒ^[ƒXƒyƒ‹
 
4 ƒvƒƒeƒNƒVƒ‡ƒ“ƒtƒƒ€ƒGƒiƒW[
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@