技能:SKILLS |
技能値 |
技能名 |
能力 |
習熟 |
その他 |
-1 | 〈威圧〉 INTIMIDATION | 【魅】-1 | | | 3 | 〈医術〉 MEDICINE | 【判】3 | | | -1 | 〈運動〉 ATHLETICS | 【筋】-1 | | | 5 | 〈隠密〉 STEALTH | 【敏】3 | 2 レ | | 5 | 〈軽業〉 ACROBATICS | 【敏】3 | 2 レ | | 3 | 〈看破〉 INSIGHT | 【判】3 | | | -1 | 〈芸能〉 PERFORMANCE | 【魅】-1 | | | 1 | 〈自然〉 NATURE | 【知】1 | | | 1 | 〈宗教〉 RELIGION | 【知】1 | | | 5 | 〈生存〉 SURVIVAL | 【判】3 | 2 レ | | -1 | 〈説得〉 PERSUASION | 【魅】-1 | | | 3 | 〈捜査〉 INVESTIGATION | 【知】1 | 2 レ | | 5 | 〈知覚〉 PERCEPTION | 【判】3 | 2 レ | | 3 | 〈手先の早業〉 SLEIGHT OF HAND | 【敏】3 | | | 3 | 〈動物使い〉 ANIMAL HANDLING | 【判】3 | | | -1 | 〈ペテン〉 DECEPTION | 【魅】-1 | | | 1 | 〈魔法学〉 ARCANA | 【知】1 | | | 1 | 〈歴史〉 HISTORY | 【知】1 | | |
| 受動【判断力】《知覚》 PASSIVE WISDOM PERCEPION | 15 | | |
攻撃と呪文発動 ATTACKS & SPELLCASTING |
攻撃 |
攻撃 ボーナス |
ダメージ |
型 |
備考 |
スピア | 5 | 1d6+3 | 刺突 | 投擲(20/60)、両用(1d8) | |
クォータースタッフ | 5 | 1d6+3 | 殴打 | 両用(1d8) | |
ハンドアックス | 5 | 1d6+3 | 斬撃 | 投擲(20/60),軽武器 | |
ロングボウ | 5 | 1d8+3 | 刺突 | 矢弾(射程150/600)、重武器、両手用 | |
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背景 BACK GROUND |
Background Features
Ability Scores.
When you determine your character’s ability scores, choose two of them, and increase one by 2 and the other one by 1.
Alternatively, choose three ability scores, and increase each of them by 1.
Skill Proficiencies.
Choose two Skills. Your character gains Proficiency in them.
Tool Proficiency.
Choose one tool. Your character gains Tool Proficiency* with it.
Language.
Choose one language from the Standard Languages and Rare Languages tables(these appear later in the document).
Your character knows that language.
Feat. Choose one 1st-level Feat. Your character gains that Feat.
Equipment.
Your character gains 50 GP to spend on starting equipment.
The character keeps any unspent GP as spare coin. |
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人格的特徴 PERSONALITY TRAITS |
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尊ぶもの IDEALS |
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関わり深いもの BONDS |
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弱味 FLAWS |
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その他設定など |
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