Limb Allocation.
You can absorb or extrude your legs, although the process is somewhat painful and slow. You must concentrate for 10 minutes to adjust the number
of legs you have, as if concentrating on a spell. Once you change the number of limbs you have, you can't do so again until you finish a long rest. If your concentration is disrupted, you must begin the process of limb allocation from the beginning, but you don’t lose your daily usage of this trait. When you have an odd number of claws, you can effectively strike with three claws but can't use the unpaired leg to walk faster. When you have an even number of limbs, only the front two can reach well enough to claw.
Four Legs.
If you elect to have four legs, you can pounce with great force. When you hit a creature with an unarmed strike with your claws after moving at least 20 feet straight toward it, it must succeed on a Strength saving throw or be knocked prone. The save DC is equal to 8 + your proficiency bonus + your Strength modifier.
Five Legs.
If you elect to have five legs, a hit with an unarmed strike using your claws deals 3d4 slashing damage.
Six Legs.
If you elect to have six legs, you must spread muscle mass, flesh, bone, nerves, and circulatory system reserves thinly. Your walking speed increases to 50 feet, your climbing speed increases to 40 feet, you take a minus 2 penalty to Constitution saving throws, and a hit with an unarmed strike using your claws deals 2d4 slashing damage.
Seven Legs.
If you elect to have seven legs, you tax your muscle mass, flesh, bone, nerves, and circulatory system reserves to their limit. Your walking speed increases to 50 feet, your climbing speed increases to 50 feet, you take a minus 2 penalty to Constitution and Dexterity saving throws, and a hit with an unarmed strike using your claws deals 3d4 slashing damage.
Prehensile Tail.
You can use your tail to manipulate objectsas easily as an arm. However, it lacks the fine motor control to use tools, weapons, or shields. You can retract it or extend it as a bonus action. |