•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\ަƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
ƒNƒŒƒŠƒbƒNi‰¼j
‘®«
’˜‚É‚µ‚Ä‘P(LG)
ƒvƒŒƒCƒ„[–¼
‚½‚¯‚Û‚æ
ÅIXV
@
ƒNƒ‰ƒX
ƒNƒŒƒŠƒbƒNiŒõ‚̗̈æj
ƒŒƒxƒ‹
3
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒqƒ…[ƒ}ƒ“
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
@
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
1
1
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
11
10
1
@
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
0ft./0sq.
@
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
12
y‹Ø—Íz
STR
+1
12
y•q·—Íz
DEX
+1
14
y‘Ï‹v—Íz
CON
+2
10
y’m—Íz
INT
@
16
y”»’f—Íz
WIS
+3
10
y–£—Íz
CHA
@
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
1
1
@
@
 
y•q·—Íz
1
1
@
@
 
y‘Ï‹v—Íz
2
2
@
@
 
y’m—Íz
0
0
@
@
 
y”»’f—Íz
5
3
@
2
ƒŒ
y–£—Íz
2
0
@
2
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
20
@
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
1d8
@
Ž€–SƒZ[ƒ”
¬Œ÷     ޏ”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
0
qˆÐˆ³r
INTIMIDATION
y–£z0@
@
@
5
qˆãpr
MEDICINE
y”»z3@
2@ƒŒ
@
1
q‰^“®r
ATHLETICS
y‹Øz1@
@
@
1
q‰B–§r
STEALTH
y•qz1@
@
@
1
qŒy‹Ær
ACROBATICS
y•qz1@
@
@
5
qŠÅ”jr
INSIGHT
y”»z3@
2@ƒŒ
@
0
qŒ|”\r
PERFORMANCE
y–£z0@
@
@
0
qŽ©‘Rr
NATURE
y’mz0@
@
@
2
q@‹³r
RELIGION
y’mz0@
2@ƒŒ
@
3
q¶‘¶r
SURVIVAL
y”»z3@
@
@
0
qà“¾r
PERSUASION
y–£z0@
@
@
0
q‘{¸r
INVESTIGATION
y’mz0@
@
@
5
q’mŠor
PERCEPTION
y”»z3@
2@ƒŒ
@
1
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz1@
@
@
3
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z3@
@
@
0
qƒyƒeƒ“r
DECEPTION
y–£z0@
@
@
0
q–‚–@Šwr
ARCANA
y’mz0@
@
@
2
q—ðŽjr
HISTORY
y’mz0@
2@ƒŒ
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
15
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
”wŒi@BACK GROUND
Ž˜Õ
@
lŠi“I“Á’¥@PERSONALITY TRAITS
@
@
‘¸‚Ô‚à‚Ì@IDEALS
@
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
@
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
yƒqƒ…[ƒ}ƒ“z

”\—Í’lã¸F”»’f—Í+1A–£—Í+1
Œ¾ŒêF”CˆÓ‚P‚Â
‹Z”\Fƒ’mŠo„

yŽ˜Õz
‹Z”\FƒŠÅ”j„ƒ@‹³„
Œ¾ŒêF”CˆÓ2‚Â

yƒNƒŒƒŠƒbƒNz
–h‹ïFŒy‘•ŠZA’†‘•ŠZA‚
•ŠíF’Pƒ•Ší

‹Z”\Fƒˆãp„ƒ—ðŽj„
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
¹ˆó
@
1
‹F“˜‘
@
1
‚¨
@
5
•’ʂ̕ž
@
1
ƒxƒ‹ƒgƒ|[ƒ`i15gp“ü‚èj
@
1
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
yM‹Â‚ ‚‚«ŽÒ‚̕یìz


y“Á‹Zz

yƒAƒ“ƒfƒbƒh‘ÞŽUi_«“`“±jz


yŒŒõi_«“`“±jz
30fˆÈ“àBƒAƒNƒVƒ‡ƒ“BˆÃˆÅ‚̉ðŽôB‘Ï‹v—̓Z[ƒu—v‹Bޏ”s‚µ‚½‚çi2d10+ƒNƒŒƒŠƒbƒNƒŒƒxƒ‹j‚ÌŒõ‹Pƒ_ƒ[ƒWB


yg‚ðŽç‚é‘MŒõz
30fˆÈ“àBƒŠƒAƒNƒVƒ‡ƒ“BUŒ‚‚É•s—˜‚ð—^‚¦‚éB”»’f—ÍC³/‘å‹xŒeB


Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒNƒŒƒŠƒbƒN
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y”»z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
13
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
5

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
ƒZƒCƒNƒŠƒbƒhƒtƒŒƒCƒ€
ƒKƒCƒ_ƒ“ƒX
ƒ\[ƒ}ƒ^[ƒW[
ƒ‰ƒCƒgiŒõ‚̗̈æƒ{[ƒiƒXj
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
3
Žg—pς݃Xƒƒbƒg
@
 
ƒo[ƒjƒ“ƒOEƒnƒ“ƒY
 
ƒtƒFƒAƒŠ[Eƒtƒ@ƒCƒA[
 
ƒXƒR[ƒ`ƒ“ƒOEƒŒƒC
 
ƒtƒŒƒCƒ~ƒ“ƒOEƒXƒtƒBƒA[
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@