| 0レベル初級呪文 CANTRIP | |
| 呪文名 | ガイダンス【Guidance】
V,S 1A/Touch/1Minute/C
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill. | レジスタンス【Resistance】
V,S 1A/Touch/1Minute/C
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn. | セイクリッド・フレイム【Sacred Flame】
V,S 1A/60ft/Instantaneous/DEX16
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 Radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.
Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8). | トウル・ザ・デッド【Toll the Dead】
V,S 1A/60ft/Instantaneous/WIS16
You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10 feet of the target. The target must succeed on a Wisdom saving throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic damage.
Cantrip Upgrade. The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12). | ライト【Light】
V,M 1A/Touch/1hour
You touch one Large or smaller object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as you like.
Covering the object with something opaque blocks the light. The spell ends if you cast it again. | ?未定(Thaumaturgeの分) | | | | | | | | 1レベル呪文 | 準備 済み | スロット合計 | 4 | 使用済みスロット | |
| □ | (領域)キュア・ウーンズ【Cure Wounds】
V,S 1A/Toucch/Instantaneous
A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1.
(変更あり;回復量強化、種別条件削除) | | □ | (領域)ブレス【Bless】
V/S/M 1A/30ft/1Minute/C
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1. | | □ | | | レ | シールド・オヴ・フェイス【Shield of Faith】
V/S/M 1BA/60ft/10minute/C
A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. | | レ | ヒーリング・ワード【Healing Word】
V 1BA/60ft/Instantaneous
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.
(変更あり;回復量強化) | | レ | ディテクト・マジック【Detect Magic】
V,S 1A/Self,30ft/10minute/C/R
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead. | | レ | ガイディング・ボルト【Guiding Bolt】
V,S 1A/120ft/1round/SpellAttack+8
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1. | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | | | 2レベル呪文 | 準備 済み | スロット合計 | 3 | 使用済みスロット | |
| □ | (領域)レッサー・レストレーション【Lesser Restoration】
V/S 1BA/Touch/Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
(変更あり;発動が1A→BA) | | □ | (領域)エイド【Aid】
V/S/M 1A/30ft/8hours
Choose up to three creatures within range. Each target’s Hit Point maximum and current Hit Points increase by 5 for the duration.
Using a Higher-Level Spell Slot. Each target’s Hit Points increase by 5 for each spell slot level above 2. | | □ | | | レ | サイレンス【Silence】
V/S 1A/120ft,20frR/10minutes/C
For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you choose within range. Any creature or object entirely inside the Sphere has Immunity to Thunder damage, and creatures have the Deafened condition while entirely inside it. Casting a spell that includes a Verbal component is impossible there. | | レ | プレイヤー・オヴ・ヒーリング【Prayer of Healing】 | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | |
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| 3レベル呪文 | 準備 済み | スロット合計 | 3 | 使用済みスロット | |
| □ | (領域)リヴィヴィファイ【Revivify】
V/S/M 1A/Touch/Instantaneous
You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can’t revive a creature that has died of old age, nor does it restore any missing body parts. | | □ | (領域)マス・ヒーリング・ワード【Mass Healing Word】
V 1BA/60ft/Instantaneous
Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 1d4 for each spell slot level above 3.
| | □ | | | レ | リムーヴ・カース【Remove Curse】
V/S 1A/Touch/Instantaneous
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s Attunement to the object so it can be removed or discarded. | | レ | ディスぺル・マジック【Dispel Magic】
V/S 1A/120ft/Instantaneous
Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell’s level). On a successful check, the spell ends.
Using a Higher-Level Spell Slot. You automatically end a spell on the target if the spell’s level is equal to or less than the level of the spell slot you use. | | レ | ビーコン・オヴ・ホープ【Beacon of Hope】
V/S 1A/30ft/1Minute/C
Choose any number of creatures within range. For the duration, each target has Advantage on Wisdom saving throws and Death Saving Throws and regains the maximum number of Hit Points possible from any healing. | | レ | スピリット・ガーディアンズ【Spirit Guardians】
V/S/M 1A/Self,15ft/10minute/C/WIS16
Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 3.
(変更あり;ダメージ発生タイミング) | | □ | | | □ | デイライト【Daylight】
V/S 1A/60ft/1hour
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. The sunlight's area is Bright Light and sheds Dim Light for an additional 60 feet.
Alternatively, you cast the spell on an object that isn't being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight.
If any of this spell's area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
(変更あり;ただの光ではなく日光に) | | □ | | | □ | | | □ | | | □ | | | | | 4レベル呪文 | 準備 済み | スロット合計 | 3 | 使用済みスロット | |
| □ | (領域)オーラ・オヴ・ライフ【Aura of Life | | □ | (領域)デス・ワード【Death Ward | | □ | | | レ | ガーディアン・オヴ・フェイス【Guardian of Faith】
V 1A/30ft/8hours/DEX16
A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. The guardian occupies that space and is invulnerable, and it appears in a form appropriate for your deity or pantheon.
Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20 Radiant damage on a failed save or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. | | レ | オーラ・オヴ・ピュアリティ【Aura of Purity】
V 1A/Self,30ftR/10minutes/C
An aura radiates from you in a 30-foot Emanation for the duration. While in the aura, you and your allies have Resistance to Poison damage and Advantage on saving throws to avoid or end effects that include the Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, or Stunned condition. | | □ | | | □ | フリーダム・オヴ・ムーヴメント【Freedom of Movement】
V/S/M 1A/Touch/1Hour
You touch a willing creature. For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4. | | □ | | | □ | | | □ | | | □ | | | □ | | | | | 5レベル呪文 | 準備 済み | スロット合計 | 2 | 使用済みスロット | |
| □ | (領域)グレーター・レストレーション【Greater Restoration】
V/S/M 1A/Touch/Instantaneous
You touch a creature and magically remove one of the following effects from it:
- 1 Exhaustion level
- The Charmed or Petrified condition
- A curse, including the target’s Attunement to a cursed magic item
- Any reduction to one of the target’s ability scores
- Any reduction to the target’s Hit Point maximum | | □ | (領域)マス・キュア・ウーンズ【Mass Cure Wounds | | □ | | | レ | フレイム・ストライク【Flame Strike】
V/S/M 1A/60t,10ftR/Instantaneous/DEX16
A vertical column of brilliant fire roars down from above. Each creature in a 10-foot-radius, 40-foot-high Cylinder centered on a point within range makes a Dexterity saving throw, taking 5d6 Fire damage and 5d6 Radiant damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The Fire damage and the Radiant damage increase by 1d6 for each spell slot level above 5. | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | |
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| 6レベル呪文 | 準備 済み | スロット合計 | 1 | 使用済みスロット | |
| □ | | | レ | ヒール【Heal】 | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | | | 7レベル呪文 | 準備 済み | スロット合計 | 1 | 使用済みスロット | |
| □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | | | 8レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
| □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | □ | | | | | 9レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
| □ | 神性介入 Divine Intervention (クレリック10Lv特徴)で唱えるかもしれない5Lv呪文; | | □ | レイズ・デッド【Raise Dead】
With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn’t Undead when it died.
The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its survival—its head, for instance—the spell automatically fails.
Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. | | □ | コミューン【Commune】
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the DM might offer a short phrase as an answer instead.
If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.
| | □ | ハロウ【Hallow】
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects.
Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types can’t willingly enter the area, and any creature that is possessed by or that has the Charmed or Frightened condition from such creatures isn’t possessed, Charmed, or Frightened by them while in the area.
Extra Effect. You bind an extra effect to the area from the list below:
Courage. Creatures of any types you choose can’t gain the Frightened condition while in the area.
Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than this spell, can’t illuminate the area.
Daylight. Bright light fills the area. Magical Darkness created by spells of a level lower than this spell can’t extinguish the light.
Peaceful Rest. Dead bodies interred in the area can’t be turned into Undead.
Extradimensional Interference. Creatures of any types you choose can’t enter or exit the area using teleportation or interplanar travel.
Fear. Creatures of any types you choose have the Frightened condition while in the area.
Resistance. Creatures of any types you choose have Resistance to one damage type of your choice while in the area.
Silence. No sound can emanate from within the area, and no sound can reach into it.
Tongues. Creatures of any types you choose can communicate with any other creature in the area even if they don’t share a common language.
Vulnerability. Creatures of any types you choose have Vulnerability to one damage type of your choice while in the area. | | □ | サモン・セレスチャル【Summon Celestial】
V/S/M 1A/90ft/1hour/C
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block. | | □ | | | |
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