編集する キャラクター一覧 チャットパレット生成   D&D5E キャラクターデータベース(安定版)表示フォーム
ポートレート タグ
キャラクター名
ラーキー
属性
中立にして善(NG)
プレイヤー名
Bagel
最終更新
2020/06/20 20:22
クラス
クレリック(墓の領域)
レベル
5
経験値
 
神格
Kelemvor
種族
人間
サイズ
中型
年齢
22
性別
身長
'" 185cm
体重
lb. 75kg
パーティ・所属
 
メモ欄
 
イニシアチブ 【敏捷力】 その他
0
0
 
AC 敏捷 防具 その他
16
10
0
4
2
 
移動速度 基本 防具 アイテム その他
30ft./6sq.
30
 
 
 
特殊な移動
 
能力値
現在値 能力値 能力値
修正
19
【筋力】
STR
+4
10
【敏捷力】
DEX
 
13
【耐久力】
CON
+1
12
【知力】
INT
+1
18
【判断力】
WIS
+4
15
【魅力】
CHA
+2
インスピレーション
 
習熟ボーナス
3

セーヴィング・スロー
  セーヴ  能力修正  その他  習熟ボーナス(習熟)
【筋力】
4
4
 
 
【敏捷力】
0
0
 
 
【耐久力】
1
1
 
 
【知力】
1
1
 
 
【判断力】
7
4
 
3
【魅力】
5
2
 
3

ヒットポイント
 
最大HP HP現在値
30
30
一時的HP ヒットダイス
 
 
 
死亡セーヴ
成功 □□□ 失敗 □□□
技能:SKILLS
技能値 技能名 能力 習熟 その他
2
〈威圧〉
INTIMIDATION
【魅】2 
 
 
4
〈医術〉
MEDICINE
【判】4 
 
 
4
〈運動〉
ATHLETICS
【筋】4 
 
 
3
〈隠密〉
STEALTH
【敏】0 
3 レ
 
0
〈軽業〉
ACROBATICS
【敏】0 
 
 
7
〈看破〉
INSIGHT
【判】4 
3 レ
 
2
〈芸能〉
PERFORMANCE
【魅】2 
 
 
1
〈自然〉
NATURE
【知】1 
 
 
4
〈宗教〉
RELIGION
【知】1 
3 レ
 
4
〈生存〉
SURVIVAL
【判】4 
 
 
2
〈説得〉
PERSUASION
【魅】2 
 
 
1
〈捜査〉
INVESTIGATION
【知】1 
 
 
7
〈知覚〉
PERCEPTION
【判】4 
3 レ
 
3
〈手先の早業〉
SLEIGHT OF HAND
【敏】0 
3 レ
 
4
〈動物使い〉
ANIMAL HANDLING
【判】4 
 
 
2
〈ペテン〉
DECEPTION
【魅】2 
 
 
1
〈魔法学〉
ARCANA
【知】1 
 
 
1
〈歴史〉
HISTORY
【知】1 
 
 

受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
17
 
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃 攻撃
ボーナス
ダメージ 備考
Mace  
7 
1d6 + 4 
P 
 
L Crossbow  
3 
1d8  
B 
 
 
 
 
 
 
Scale (フォカス)) 
7 
 
 
 
 
 
 
 
 
 
 
 
 
 
Shield
Chain Mail

Circle of Mortality
At 1st level, you gain the ability to manipulate the line between life and death. When you would normally roll one or more dice to restore hit points with a spell to a creature at 0 hit points, you instead use the highest number possible for each die.

In addition, you learn the Spare the Dying cantrip, which doesn't count against the number of cleric cantrips you know. For you, it has a range of 30 feet, and you can cast it as a bonus action.

At 1st level, you gain the ability to occasionally sense the presence of the undead, whose existence is an insult to the natural cycle of life. As an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity
At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.

Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Starting at 5th Level, when an Undead of CR 1/2 or lower fails its saving throw against Your Turn Undead feature, the creature is instantly destroyed.

Channel Divinity: Path to the Grave
Starting at 2nd level, you can use your Channel Divinity to mark another creature’s life force for termination.

As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.
背景 BACK GROUND
Urchin
ずっと一人だった
 
人格的特徴 PERSONALITY TRAITS
元気っぽい
 
尊ぶもの IDEALS
People
おれを足す狩れる人を助かる
 
関わり深いもの BONDS
I send money to the orphanage that raised me
 
弱味 FLAWS
I don't like to spend more money than necessary
ケチケチ
 
その他設定など
City Secrets -街の中に他の道を探せる

その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
Elvish
Common
Light/Medium/Heavy Armor
Shields
Disguise Kit
Thieves Tools
 
貨幣 COINS
プラチナム貨(PP)
 
金貨(GP)
350
エレクトラム貨(EP)
 
銀貨(SP)
 
銅貨(CP)
 

貨幣総重量
7
lb.
装備 EQUIPMENT
装備名重量数量
Priest
 
 
A small knife
 
 
A map of the city you grew up in
 
 
A pet mouse
 
 
A token to remember your parents by
 
 
A set of common clothes
 
 
A belt pouch
 
 
ヒーリング・ポーション 1本
 
 
復活術の恵み (2000gp)
 
 
Guantlet of Ogre Power
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

貨幣・装備総重量
7lb.

特徴・特性 FEATURES & TRAITS
Lucky (feat) - You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.

If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.

You regain expended luck points when you finish a long rest.



呪文 SPELLS

呪文発動クラス
SPELLCASTING CLASS
 
呪文発動能力値
SPELLCASTING ABILITY
【筋】
対呪文セーヴ難易度
SPELLSAVE DC
15
呪文攻撃ボーナス
SPELLATTACK BONUS
7

0レベル初級呪文 CANTRIP
呪文名
Mending
Spare the Dying
Thaumaturgy
Guidance
 
 
 
 
 
 
 
1レベル呪文
準備
済み
スロット合計
4
使用済みスロット
 
Bane
False Life
Healing Word
Sanctuary
Shield of Faith
Guiding Bolt
 
 
 
 
 
 
 
 
2レベル呪文
準備
済み
スロット合計
3
使用済みスロット
 
Gentle Repose
Ray of Enfeeblement
Prayer of Healing
Spiritual Weapon
 
 
 
 
 
 
 
 
 
 
3レベル呪文
準備
済み
スロット合計
2
使用済みスロット
 
Revivify
Vampiric Touch
Animate Dead
 
 
 
 
 
 
 
 
 
 
 
4レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
6レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
7レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
8レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
9レベル呪文
準備
済み
スロット合計
 
使用済みスロット