編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
Sark
属性
秩序にして善
プレイヤー名
伊和
最終更新
 
レベル
11
クラス
Barbarian
神格
 
伝説の道
Divine Oracle
神話の運命
 
種族
Half-Orc
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
7
2
5
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
20
15
5
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
22
【筋】
【筋力】
+6
11
14
【耐】
【耐久力】
+2
7
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
23
15
6
2
 
 
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
16
受動〈看破〉   10+
6
16
受動〈知覚〉   10+
6
特殊な感覚
 
14
【敏】
【敏捷力】
+2
7
10
【知】
【知力】
 
5
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
17
15
2
0
 
 
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
11
6
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
6
6
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
13
【判】
【判断力】
+1
6
16
【魅】
【魅力】
+3
8
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
18
15
3
0
 
 
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
89
 
 
10
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Half-Orc


Flavor: Fierce warriors who combine human resolve with orc savagery
Size: Medium
Speed: 6 squares
Vision: Low-light
Ability Scores: +2 Dexterity, +2 Constitution or +2 Strength
Languages: Common, Giant
Furious Assault:You have the furious assault power.

Half-Orc Resilience:The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.

Swift Charge:You gain a +2 bonus to speed when charging.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
11
6
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
6
6
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
11
6
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
6
6
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
15
〈威圧〉 【魅】
8
+5
なし
2
16
〈運動〉 【筋】
11
+5
-1
1
6
〈隠密〉 【敏】
7
 
-1
0
12
〈軽業〉 【敏】
7
+5
-1
1
6
〈看破〉 【判】
6
 
なし
0
8
〈交渉〉 【魅】
8
 
なし
0
9
〈持久力〉 【耐】
7
 
-1
3
8
〈事情通〉 【魅】
8
 
なし
0
6
〈自然〉 【判】
6
 
なし
0
10
〈宗教〉 【知】
5
+5
なし
0
6
〈知覚〉 【判】
6
 
なし
0
6
〈地下探検〉 【判】
6
 
なし
0
6
〈治療〉 【判】
6
 
なし
0
6
〈盗賊〉 【敏】
7
 
-1
0
8
〈はったり〉 【魅】
8
 
なし
0
5
〈魔法学〉 【知】
5
 
なし
0
5
〈歴史〉 【知】
5
 
なし
0
クラス・伝説の道・神話の運命特徴
Barbarian

Flavor: “My strength is the fury of the wild.”
Key Abilities: Strength, Constitution, Charisma
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 8+ Constitution Modifier
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Rageblood Barbarian, Thaneborn Barbarian, Thunderborn Barbarian, Whirling Barbarian
_PARSED_CLASS_FEATURE: Barbarian Agility, Feral Might, Rage Strike, Rampage
Role: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
Short Description: You are a proud and fierce warrior, dealing out powerful blows with your mighty weapon.

Divine Oracle

Power Name: Prayers
Class Features:
Foresight
Prophetic Action

_DisplayPowers:
Prophecy of Doom

You become the voice of your god, full of prophecy and omens. When you use your oracular powers, your eyes glow with the silvery depths of the Astral Sea.




Ironwrought:Inevitable Strike
習得言語
Primordial.
Common.
Giant.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Execution axe Vengeful Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
13
6
5
2
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d12
6
6
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
上級
14
 
その他の修正等
High Crit, Brutal
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
11
6
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
6
6
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
11
6
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
6
6
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Earthhide Armor Magic Armor +3
AC計 強化 種族 クラス
3
3
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Holy Symbol.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
25 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
11
26000
32000
魔法の装備・パワー
【武器1】
Execution axe Vengeful Weapon +3
重量
14
パワー
Power:Power * Encounter (Free Action)
Use this power when an attack hits a bloodied ally within 10 squares of you. Gain a +2 power bonus to attack rolls and +2d10 on damage rolls with this weapon against the attacker until the end of your next turn.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Earthhide Armor Magic Armor +3
重量
25
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
Bloodthirst Bracers (heroic tier)
重量
0
パワー
Power:Power * Daily (Free Action)
Use this power when you hit an enemy with a melee attack. In addition to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma modifier (save ends).
 

【脚】
Acrobat Boots
重量
0
パワー
Property:You gain a +1 item bonus to Acrobatics checks.

Power:Power * At-Will (Minor Action)
You stand up from prone.
 

【手】
Luckbender Gloves (heroic tier)
重量
0
パワー
Power:Power * Encounter (Free Action)
Use this power after you make a damage roll for a melee weapon attack. Reroll one damage die, using the second result even if it\'s lower.
 

【頭】
Horned Helm (heroic tier)
重量
0
パワー
Property:Your charge attacks deal 1d6 extra damage.
 

【首】
Badge of the Berserker +2
重量
0
パワー
Property:When you charge, your movement made as part of the charge doesn\'t provoke opportunity attacks.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Javelin
2
3
6
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
14
記入済防具重量計
25
総重量
45
特技
Weapon Proficiency (Execution axe):You gain proficiency with the Execution axe.

Two-Handed Weapon Expertise:You gain a +1 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a +1 bonus to the damage rolls of charge attacks you make with a two-handed melee weapon. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.

Power Attack:When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).
This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.

<table>Level Extra Damage (Two-Handed Weapon)
1st?10th +2 (+3)
11th?20th +4 (+6)
21th?30th +6 (+9)</table>

Iron Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.

Defensive Mobility:You gain a +2 bonus to AC against opportunity attacks.

Skill Power:You gain a skill power of your level or lower from a skill in which you are trained.

Initiate of the Faith:You gain training in the Religion skill.
Once per day, you can use the cleric\'s healing word power.
In addition, you can use a holy symbol as an implement.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Devastating Strike

~ You strike with awesome power, more concerned with offensive strength than defensive posturing. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee weapon
Requirement: You must be wielding a melee weapon in two hands.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + 1d8 + Strength modifier damage.
Level 11: 1[W] + 2d8 + Strength modifier damage.
Level 21: 2[W] + 3d8 + Strength modifier damage.
Effect: Until the start of your next turn, any attacker gains a +2 bonus to attack rolls against you. If you are raging, attackers do not gain this bonus.
Level: 1
Howling Strike

~ With a blood-freezing scream, you throw yourself into the fray. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee weapon
Requirement: You must be wielding a melee weapon in two hands.
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + 1d6 + Strength modifier damage.
Level 11: 1[W] + 2d6 + Strength modifier damage.
Level 21: 2[W] + 3d6 + Strength modifier damage.
Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
Level: 1
 
 
 
 
 
 
遭遇毎パワー
Inevitable Strike

~ Elemental power flows through you, providing you with keen accuracy and sharper striking force. ~

Encounter ◆ Elemental, Weapon
No Action   Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Level 11: 2d8 extra damage.
Level 21: 3d8 extra damage.
 
Furious Assault

~ Your monstrous wrath burns inside you, giving strength to your attack. ~

Encounter ◆ Elemental, Weapon
Free Action   Personal
Trigger: You hit an enemy with an attack.
Effect: The attack deals 1[W] extra damage if it\'s a weapon attack or 1d8 extra damage if it is not a weapon attack.
 
Roar of Triumph

~ Your howl of victory shakes your enemies to the core, as they know your blood thirst is not yet quenched. ~

Encounter ◆ Fear, Primal
Free Action   Close burst 5
Trigger: Your attack reduces an enemy to 0 hit points
Target: Each enemy in the burst
Effect: Each target takes a -2 penalty to all defenses until the end of your next turn.
 
Savage Cut

~ You drive your weapon into your enemy in the way that the jaws of a wolf seek its prey\'s throat, and you rend it savagely. ~

Encounter ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + 1d8 + Strength modifier damage.
Level: 1
 
Daring Charge

~ You leap forward and charge your foes. Those who try to strike you as you charge ahead only embolden your attack. ~

Encounter ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Special: When charging, you can use this power in place of a melee basic attack. If you charge, you gain a +2 bonus to the attack roll and the damage roll for each opportunity attack made against you while you charge.
Thaneborn Triumph: You gain a bonus to AC equal to your Charisma modifier against any opportunity attack you provoke during your charge.
Level: 3
 
Shattering Strike

~ The primal force flowing from your body enables your attack to strike true even against ethereal targets. ~

Encounter ◆ Force, Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier force damage. This damage ignores the insubstantial quality.
Level: 7
 
Snap Out of It

~ A smack across the face brings your ally back to his or her senses. ~

Encounter ◆ Primal, Rage, Weapon
Minor Action   Melee touch
Level: 10
Target: One ally subject to a dazing, dominating, or stunning effect that a save can end
Effect: The target makes a saving throw against the effect.
Prerequisite: You must be trained in Intimidate.
 
Prophecy of Doom

~ You predict dire results for your enemy. ~

Encounter ◆ Divine
Standard Action   Ranged 5
Target: One creature
Effect: You or an ally who hits the target with an attack can choose to make the attack a critical hit. This effect lasts until the end of your next turn or until you or an ally uses it to make an attack a critical hit.
Level: 11
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Life-Ending Strike

~ You lash out at your enemy with a mighty strike that presages the end of its life. ~

Daily ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage.
Miss: Half damage.
Special: When charging, you can use this power in place of a melee basic attack.
Level: 1
 
Ignore Pain

~ When your enemies hurt you, the strength of your rage allows you to shove the pain aside for a time. ~

Daily ◆ Primal
Immediate Reaction   Personal
Trigger: You take damage.
Effect: You gain temporary hit points equal to the triggering damage.
Level: 2
 
Rage Strike

~ You channel your primal rage into a devastating attack. ~

Daily (Special) ◆ Primal, Weapon
Standard Action   Melee weapon
Requirement: You must be raging and have at least one unused rage power.
Target: One creature
Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power.
Hit: You deal damage based on the level of the rage power you expend:
1st level 3[W] + Strength modifier
5th level 4[W] + Strength modifier
9th level 5[W] + Strength modifier
15th level 6[W] + Strength modifier
19th level 7[W] + Strength modifier
20th level 7[W] + Strength modifier
25th level 8[W] + Strength modifier
29th level 9[W] + Strength modifier
Miss: Half damage.
Special: You can use this power twice per day.
 
Combat Surge

~ As your attack goes awry, you react from the heat of your rage, without pause or thought, reversing your weapon and striking again. ~

Daily ◆ Primal
Free Action   Personal
Trigger: You miss with an attack
Requirement: You must be raging.
Effect: You reroll the attack.
Level: 6
 
Flying Serpent Rage

~ Coiling, spitting, and darting, you react to the enemy\'s charge with brutal swiftness. ~

Daily ◆ Primal, Rage, Weapon
Immediate Reaction   Melee weapon
Trigger: An enemy charges you or an ally
Effect: Before the attack, you shift 6 squares.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: Before the attack, you shift 6 squares.
Level: 9
 
Weapon Unity

~ Your essence flows into your weapon so that you and it are one. ~

Daily ◆ Elemental, Stance
Minor Action   Personal
Effect: You assume the weapon unity stance. Until the stance ends, your melee weapon attacks can score a critical hit on a roll of 19-20. You also gain a +2 power bonus to opportunity attack rolls.
Level: 10
Prerequisite: Ironwrought
 
Healing Word

~ You utter a soothing word that mends wounds of the body and spirit. ~

Daily ◆ Healing
Minor Action   Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式