編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
めがねハロ
キャラクター名
ファロスリエン
属性
無属性
プレイヤー名
めがねハロ
最終更新
2013/10/26 13:52
レベル
11
クラス
Ranger (Hunter)
神格
 
伝説の道
Sylvan Archer
神話の運命
 
種族
Elf
サイズ
中型
年齢
 
性別
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
13
6
5
2
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
26
15
11
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
7
7
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
12
【筋】
【筋力】
+1
6
12
【耐】
【耐久力】
+1
6
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
21
15
1
1
2
2
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
20
受動〈看破〉   10+
10
33
受動〈知覚〉   10+
23
特殊な感覚
 
22
【敏】
【敏捷力】
+6
11
11
【知】
【知力】
 
5
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
26
15
6
1
2
2
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
1
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
20
【判】
【判断力】
+5
10
10
【魅】
【魅力】
 
5
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
24
15
5
0
2
2
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
74
 
 
7
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Elf


Flavor: Unmatched archers, cunning explorers, protectors of the wild forests
Size: Medium
Speed: 7 squares
Vision: Low-light
Ability Scores: +2 Dexterity, +2 Intelligence or +2 Wisdom
Languages: Common, Elven
Elven Weapon Proficiency:You gain proficiency with the longbow and the shortbow.

Group Awareness:You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.

Elven Accuracy:You have the elven accuracy power.

Fey Origin:Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Wild Step:You ignore difficult terrain when you shift.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
1
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
6
1
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
5
〈威圧〉 【魅】
5
 
なし
0
17
〈運動〉 【筋】
6
+5
0
6
19
〈隠密〉 【敏】
11
+5
0
3
18
〈軽業〉 【敏】
11
+5
0
2
10
〈看破〉 【判】
10
 
なし
0
5
〈交渉〉 【魅】
5
 
なし
0
6
〈持久力〉 【耐】
6
 
0
0
5
〈事情通〉 【魅】
5
 
なし
0
19
〈自然〉 【判】
10
+5
なし
4
5
〈宗教〉 【知】
5
 
なし
0
23
〈知覚〉 【判】
10
+5
なし
8
10
〈地下探検〉 【判】
10
 
なし
0
10
〈治療〉 【判】
10
 
なし
0
19
〈盗賊〉 【敏】
11
+5
0
3
5
〈はったり〉 【魅】
5
 
なし
0
5
〈魔法学〉 【知】
5
 
なし
0
5
〈歴史〉 【知】
5
 
なし
0
クラス・伝説の道・神話の運命特徴
Ranger (Hunter)

Key Abilities: Dexterity, Wisdom
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 6+ Constitution Modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
_PARSED_CLASS_FEATURE: Archery Style, Aspects of the Wild (Hunter), Disruptive Shot, Expert Archer, Ranger Wilderness Knacks, Weapon Talent, Level 2 Hunter Utility Power, Level 3 Improved Disruptive Shot, Level 4 Wilderness Knack, Reactive Shift, Weapon Mastery, Level 6 Hunter Utility Power, Level 7 Aspect of the Wild (Hunter), Level 7 Improved Disruptive Shot, Level 8 Wilderness Knack, Close Combat Archery, Level 10 Hunter Utility Power, Level 13 Improved Disruptive Shot, Paragon Weapon Mastery, Level 16 Hunter Utility Power, Level 17 Aspect of the Wild (Hunter), Level 22 Hunter Utility Power, Peerless Perception, Epic Weapon Mastery, Resolute Hunter, Epic Accuracy
Role: Controller.
_SecondaryPowerSourceElement: ID_FMP_POWER_SOURCE_4
Short Description: You use your awareness of the natural world to confound your enemies with ranged attacks.
_ParentClass: ID_FMP_CLASS_5
_DisplayName: Ranger (Hunter)

Sylvan Archer

Flavor: “Drawing the bowstring is a spiritual oath. The flight of the arrow is its fulfillment.”
Power Name: Exploits
Class Features:
Sylvan Senses
Archer\'s Action (Sylvan Archer)

_DisplayPowers:
Shaft Splitter

Like their eladrin cousins, elves have the time and the will to give everything they do a complex expression. To them, something worth doing at all is worth doing better than well?it\'s worth total dedication of body, mind, and soul. Any task merits mastering to the extent that the very process of doing it, even in training, is beautiful. Further, to the fey mind, combining seemingly disparate arts and joys into one form creates something more beautiful in the end. This is as true of archery as it is of any other activity.
Ages ago, after they entered the world and became separated from the eladrin, elves found it necessary to survive in the hostile wilds. Grace and awareness became their strengths. The bow became their chosen weapon for hunting and stealthy warfare.
The magic flowing in the fey soul has enabled more than one elf to forge a spiritual tie with the bow. Such archers are practiced at engaging targets in dense forests and areas fraught with cover. The sound of an enemy bowstring being drawn or the hint of movement in the undergrowth is enough to draw a reactive shot faster than any intended attack can come. A master of elven archery easily deals with multiple foes, and in time develops the uncanny ability to make arrows literally track their targets. Elven arrows can be said literally to have an enemy\'s name on them.
You carry on this glorious tradition. Stalking in untamed and dangerous places armed with only quiver and bow, you have become an exemplar of elven marksmanship. Your finely honed senses are second to none, and your aim is ever true. Among the most formidable of hunters, you have a shooting expertise that transcends the mundane skill of other archers. Your spirit reaches out to inform you of the unseen. If your skill and your amazing deeds carry you farther, elves who come to the way of the bow after you will hold you as the example that guides them.




Windlord:Wind Fury Assault


Elf - Wild Elf
Type: Racial
Common Knowledge: You come from a particularly wild tribe, considered primitive by other elves. Why is your tribe so isolated? Did you lose contact with the outside world, or did your people shun civilization? Have you ever been to a city, or are such places the stuff of campfire tales?
Campaign: General
Associated Skills: Acrobatics, Athletics
習得言語
Primordial.
Common.
Elven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Longbow Magic Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
19
6
5
2
2
3
1
ダメージダイス ボーナス 能力 修正 特技 強化
1d10
10
6
 
3
1
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
3
 
その他の修正等
Load Free
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
6
1
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
6
1
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
1
1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Leather Armor Magic Armor +3
AC計 強化 種族 クラス
5
2
3
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
15
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
背景:種族的背景 野生のエルフ
運動+2
テーマ:ウインドロード
 
習熟、使用可能装具など
防具
Cloth. Leather.
武器
Longbow. Shortbow. Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
 
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
5,000 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
11
26000
32000
魔法の装備・パワー
【武器1】
Longbow Magic Weapon +3
重量
3
パワー
 
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Leather Armor Magic Armor +3
重量
15
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Amulet of Protection +2
重量
0
パワー
 
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
3
記入済防具重量計
15
総重量
18
特技
Bow Expertise
Wasteland Wanderer
Skill Training (Thievery)
Skill Focus (Thievery)
Improved Defenses
Skill Focus (Stealth)
Wilderness Skirmisher
Preternatural Senses
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Aspect of the Pouncing Lynx

~ Like a hunting cat, you have learned to strike hard and fast. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the pouncing lynx. Until the stance ends, you gain the following benefits.
* You gain a +4 power bonus to initiative checks.
* During your first turn in an encounter, you gain a +2 power bonus to attack rolls.
* You gain a power bonus to all defenses against opportunity attacks that you provoke by moving. The bonus equals your Wisdom modifier.
Aspect of the Lurking Spider

~ Like a spider, you lie in ambush and wait until your foe comes near before launching your attack. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the lurking spider. Until the stance ends, you gain the following benefits.
* You gain a +2 power bonus to Stealth checks.
* You gain a +5 power bonus to Athletics checks made to climb.
* While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it.
Level 11: The bonus to damage rolls increases to +3.
Level 21: The bonus to damage rolls increases to +4.
Aimed Shot

~ Your mastery of the bow allows you to disregard cover, concealment, or some other hindrance. ~

At-Will ◆ Martial
Standard Action   Personal
Effect: You make a ranged basic attack with a weapon, ignoring the penalty to attack rolls imposed by partial cover and partial concealment. In addition, the penalty to attack rolls imposed by superior cover and total concealment is no worse than -2 for this attack.
Clever Shot

~ By carefully judging your target\'s stance, you unleash a shot that sends the enemy tumbling. ~

At-Will ◆ Martial
Standard Action   Personal
Effect: You make a ranged basic attack with a weapon. If the attack hits, the target is also subject to one of the following effects of your choice:
* You slide the target up to 2 squares.
* The target falls prone.
* The target is slowed (save ends).
Rapid Shot

~ You take careful aim at a group of enemies before unleashing a succession of arrows. ~

At-Will ◆ Martial
Standard Action   Personal
Effect: You make a ranged basic attack with a weapon against each creature in or adjacent to a square within the attack\'s range. You take a -2 penalty to the attack rolls.
Aspect of the Seeking Falcon

~ You take on the aspect of the falcon, gaining its keen eyes and striking a fellowship with the primal winds, which carry your attacks ever farther. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the seeking falcon. Until the stance ends, you gain the following benefits.
* You ignore the penalty to attack rolls for making a ranged weapon attack at long range.
* You gain a +2 power bonus to speed.
* You gain a +2 power bonus to Perception checks.
 
 
遭遇毎パワー
Wind Fury Assault

~ The wind carries you aloft, helping you deliver a punishing strike against a distant foe. ~

Encounter ◆ Elemental, Weapon
Standard Action   Melee or Ranged weapon
Effect: You can fly up to your speed. At any point during this movement, you can make the following attack.
Target: One creature
Attack: Highest ability modifier vs. AC
Hit: 1[W] + highest ability modifier damage, and you can slide the target 1 square.
Level 11: 2[W] + highest ability modifier damage.
Level 21: 3[W] + highest ability modifier damage.
 
Elven Accuracy

~ With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. ~

Encounter ◆ Elemental, Weapon
Free Action   Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it\'s lower.
 
Disruptive Shot

~ Through a combination of careful aim and perfect timing, your shot ruins your foe\'s plans. ~

Encounter ◆ Martial, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and you choose for the target to be either immobilized (save ends) or dazed (save ends).
Level 17: 2[W] + Dexterity modifier damage.
Level 27: 3[W] + Dexterity modifier damage.
Miss: Half damage, and the target is slowed until the end of your next turn.
 
Reactive Shift

~ You keep one eye on the fight around you at all times, so that you can slip away from an enemy that moves too close. ~

Encounter ◆ Martial
Immediate Reaction   Personal
Trigger: An enemy you can see ends its turn adjacent to you.
Effect: You shift a number of squares up to your Wisdom modifier.
Level: 5
 
Shaft Splitter

~ As your foe launches his attack, you loose a shot right down his sights. ~

Encounter ◆ Martial, Weapon
Immediate Interrupt   Ranged weapon
Trigger: An enemy hits you or an ally within 5 squares of you with a ranged attack
Target: The triggering enemy
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the target takes a ?5 penalty to the triggering attack roll.
Level: 11
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Bridge of Roots

~ The primal energy you draw from the ground calls forth a churning mass of great roots that can cover even the most dangerous ground. ~

Daily ◆ Primal, Zone
Minor Action   Area burst 2 within 10 squares
Effect: The burst creates a zone that lasts until the end of the encounter. At least one square of the zone must be on a solid surface. You and your allies can ignore hindering terrain and difficult terrain in the zone. In addition, any portion of a pit, chasm, or similar feature within the zone becomes safe, passable ground.
Move Action: You move the zone up to 5 squares, keeping at least one square on a solid surface.
Level: 2
 
Leaf Wall

~ Wind spirits hurl tempests of leaves in a swirling mass that disorients enemies while concealing your allies. ~

Daily ◆ Conjuration, Primal
Minor Action   Area wall 5 within 10 squares
Effect: You conjure a leafy wall that lasts until the end of the encounter. The wall can be up to 4 squares high and must be on a solid surface. You or any ally has partial concealment while in the wall. Enemies grant combat advantage while in the wall or adjacent to it.
Level: 6
 
Eyes of the Owl

~ The spirits of the night grant you enhanced senses. ~

Daily ◆ Primal
Minor Action   Close burst 5
Target: You and each ally in the burst
Effect: Each target gains both darkvision and a +2 power bonus to Perception checks until the end of the encounter.
Level: 10
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式