編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import ほむら
キャラクター名
Tor
属性
秩序にして善
プレイヤー名
ほむら
最終更新
 
レベル
20
クラス
Ranger (Scout)
神格
 
伝説の道
Moonstalker
神話の運命
 
種族
Razorclaw Shifter
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
23
7
10
6
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
31
20
11
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
11
【筋】
【筋力】
 
10
14
【耐】
【耐久力】
+2
12
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
23
20
2
1
 
 
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
31
受動〈看破〉   10+
21
33
受動〈知覚〉   10+
23
特殊な感覚
 
24
【敏】
【敏捷力】
+7
17
11
【知】
【知力】
 
10
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
28
20
7
1
 
 
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
0
10
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
22
【判】
【判断力】
+6
16
9
【魅】
【魅力】
-1
9
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
26
20
6
0
 
 
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
121
 
 
9
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Razorclaw Shifter


Flavor: Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast
Size: Medium
Speed: 6 squares
Vision: Low-light
Ability Scores: +2 Dexterity, +2 Wisdom
Languages: Common, choice of one other
Razorclaw Shifting:You have the razorclaw shifting power.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
0
10
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
0
10
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
9
〈威圧〉 【魅】
9
 
なし
0
9
〈運動〉 【筋】
10
 
-1
0
23
〈隠密〉 【敏】
17
+5
-1
2
23
〈軽業〉 【敏】
17
+5
-1
2
21
〈看破〉 【判】
16
+5
なし
0
9
〈交渉〉 【魅】
9
 
なし
0
13
〈持久力〉 【耐】
12
 
-1
2
9
〈事情通〉 【魅】
9
 
なし
0
21
〈自然〉 【判】
16
+5
なし
0
10
〈宗教〉 【知】
10
 
なし
0
23
〈知覚〉 【判】
16
+5
なし
2
23
〈地下探検〉 【判】
16
+5
なし
2
16
〈治療〉 【判】
16
 
なし
0
16
〈盗賊〉 【敏】
17
 
-1
0
9
〈はったり〉 【魅】
9
 
なし
0
10
〈魔法学〉 【知】
10
 
なし
0
10
〈歴史〉 【知】
10
 
なし
0
クラス・伝説の道・神話の運命特徴
Ranger (Scout)

Key Abilities: Dexterity, Wisdom
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
_PARSED_CLASS_FEATURE: Aspects of the Wild (Scout), Attack Finesse, Dual Weapon Attack, Power Strike, Ranger Wilderness Knacks, Two-Weapon Style, Level 2 Scout Utility Power, Level 3 Improved Power Strike, Level 4 Wilderness Knack, Reactive Shift, Level 6 Scout Utility Power, Level 7 Aspect of the Wild (Scout), Level 8 Wilderness Knack, Improved Dual Weapon Attack, Level 10 Scout Utility Power, Enhanced Power Strike, Paragon Dual Weapon Attack, Level 16 Scout Utility Power, Level 17 Aspect of the Wild (Scout), Cautious Shift, Level 22 Scout Utility Power, Peerless Perception, Epic Dual Weapon Attack, Epic Scout\'s Shift
Role: Striker.
_SecondaryPowerSourceElement: ID_FMP_POWER_SOURCE_4
Short Description: Wielding dual melee weapons, you dart in and out of combat, striking your foes hard and fast.
_ParentClass: ID_FMP_CLASS_5
_DisplayName: Ranger (Scout)

Moonstalker

Flavor: “I can see my destiny in the face of the moon, and I call to it in greeting.”
Power Name: Powers
Class Features:
Hunter Action
Go for the Throat
Pack Tactics

_DisplayPowers:
Call to the Moon
Unleash the Silent Predator
Circle the Prey

Shifters harbor a bestial nature inside themselves. When a shifter is under duress, this nature reveals itself in his or her features and prowess. This innate savagery is the gift of shifters\' lycanthrope ancestors, the quality passed down through the generations that gives the shifter race its identity. Most shifters can call on their legacy when needed, but you enjoy a closer kinship to your lycanthrope forebears.
You take the name moonstalker for the strong lycanthropic heritage you have awakened in your spirit. You have always had an animalistic side, manifested in your physical features and sometimes through your behavior, but at some point you learned that you were different, and that the gift from your ancestors was greater than you could have believed. You are still able to shift your form, physically expressing shifter traits, but you can take that power a step farther and use your bestial nature to fully transform into a wolf or a tiger. This ability accompanies a host of other changes, and your tactics and behavior leave behind civilized methods for those of an untamed predator.




Underdark Outcast:Alone and Unafraid


Pack Outcast
Type: Campaign
Common Knowledge: Having been raised in the wild and thus possessing all the instincts of the wolf, you have powers of observation that are second to none.
Campaign: Neverwinter
Associated Skills: Nature, Perception
習得言語
Common.
Deep Speech.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Double axe Blood Fury Weapon +1
命中計 能力 修正 LV1/2 習熟 特技 強化
12
0
10
2
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d10
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
上級
15
 
その他の修正等
Stout
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
0
10
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
0
10
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Hide Armor Battle Harness +4
AC計 強化 種族 クラス
4
4
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Ki Focuses.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
20 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
20
143000
175000
魔法の装備・パワー
【武器1】
Double axe Blood Fury Weapon +1
重量
15
パワー
Power:Power * Encounter (Minor Action)
You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Hide Armor Battle Harness +4
重量
25
パワー
Property:As a free action, you can draw a sheathed weapon or retrieve a stowed item.
 

【盾】
 
重量
0
パワー
 
 

【腕】
Iron Armbands of Power (heroic tier)
重量
0
パワー
Property:Gain a +2 item bonus to melee damage rolls.
 

【脚】
Boots of Quickness (heroic tier)
重量
0
パワー
Property:Gain a +1 bonus to Reflex defense.
 

【手】
Gauntlets of Brutality
重量
0
パワー
Property:When you hit a prone enemy with a melee attack, the attack deals 5 extra damage.
 

【頭】
Circlet of Indomitability (heroic tier)
重量
0
パワー
Property:Gain a +1 bonus to Will defense.
 

【首】
Chaos Cloak +4
重量
0
パワー
Property:You gain resist 10 to all damage from elemental creatures.

Power:Power (Teleportation) * Daily (Immediate Reaction Action)
Trigger: An enemy hits you with an attack that targets Fortitude, Reflex, or Will.
Effect: Roll a d6 and apply the appropriate result.
1-2: 1-2: You take half damage from the triggering enemy\'s attack.
3-4: 3-4: You teleport 1d8 squares.
5-6: 5-6: The triggering enemy takes damage equal to the damage it dealt you.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
Waistband of the Grappler
重量
0
パワー
Power:Power * (Minor Action)
You gain a +5 power bonus to damage rolls and to grab attempts, but take a -2 penalty to attack rolls. You also grant combat advantage to all enemies. This effect lasts until you end it as a minor action.
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Stone of Earth
0
1
0
Elixir of Flying (paragon tier)
0
2
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
15
記入済防具重量計
25
総重量
40
特技
Monastic Disciple:You gain training in one skill from the monk\'s class skills list.
Choose one of the monk\'s Flurry of Blows powers. You can use that power once per encounter.
In addition, you can wield ki focuses.

Ki Focus Expertise:You gain a +1 feat bonus to implement attack rolls and weapon attack rolls that you make with your ki focus.
In addition, you gain a +1 bonus to the damage rolls of attacks that you make with your ki focus against a bloodied enemy. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.

Implement Expertise (Ki Focuses):You gain a +1 feat bonus to attack rolls with any implement power you use through a ki focus. The bonus increases to +2 at 11th level and +3 at 21th level.

Headsman\'s Chop:Whenever you hit a prone target with an axe or a heavy blade, the target takes 5 extra damage.

Weapon Proficiency (Double axe):You gain proficiency with the Double axe.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.

Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.

Blurring Claws:While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you.

Quick Draw:You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
You also gain a +2 feat bonus to initiative checks.

Skill Power:You gain a skill power of your level or lower from a skill in which you are trained.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Aspect of the Charging Ram

~ You barrel past your foes with such speed and strength that they are unable to react to your assault. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the charging ram. Until the stance ends, you gain the following benefits.
* Your movement during a charge doesn\'t provoke opportunity attacks.
* If you hit with a charge attack, you can knock the target prone.
* You gain a +2 power bonus to the damage rolls of charge attacks.
Aspect of the Lurking Spider

~ Like a spider, you lie in ambush and wait until your foe comes near before launching your attack. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the lurking spider. Until the stance ends, you gain the following benefits.
* You gain a +2 power bonus to Stealth checks.
* You gain a +5 power bonus to Athletics checks made to climb.
* While you have combat advantage against an enemy, you gain a +2 power bonus to damage rolls against it.
Level 11: The bonus to damage rolls increases to +3.
Level 21: The bonus to damage rolls increases to +4.
Dual Weapon Attack

~ You follow your successful swing with a quick strike from your off hand. ~

At-Will ◆ Martial, Weapon
Free Action   Melee weapon
Requirement: You must be wielding two melee weapons.
Trigger: You hit with a melee basic attack on your turn.
Target: One creature
Attack: Dexterity vs. AC (off-hand weapon)
Hit: 1[W] + Dexterity modifier damage.
Special: You can use this power only once per round.
Aspect of the Pack Wolf

~ You fight as a member of the pack, turning your allies\' positions to your advantage. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the pack wolf. Until the stance ends, you gain the following benefits.
* You do not provoke opportunity attacks when leaving squares adjacent to your allies.
* When you make a basic attack against an enemy adjacent to two or more of your allies, you gain a +1 power bonus to the attack roll. You also gain a power bonus to the damage roll against that enemy. The bonus equals the number of your allies adjacent to the enemy.
Level 11: The bonus to damage rolls increases to 1 + the number of adjacent allies.
Level 21: The bonus to damage rolls increases to 2 + the number of adjacent allies.
Aspect of the Regal Lion

~ You fight with the courage of a lion, taking on a larger foe without a sliver of doubt or fear. ~

At-Will ◆ Primal, Stance
Minor Action   Personal
Effect: You assume a stance, the aspect of the regal lion. Until the stance ends, you gain the following benefits.
* When you make a basic attack against an enemy that is Large or larger, you gain a +2 power bonus to the attack roll.
* You gain a +2 power bonus to all defenses against such enemies.
 
 
 
遭遇毎パワー
Alone and Unafraid

~ Although you crave companionship, you have learned to survive without anyone at your side. ~

Encounter ◆ Martial
Minor Action   Personal
Requirement: You must be at least 5 squares away from your allies.
Effect: Until the end of your next turn, you gain a +2 power bonus to attack rolls and all defenses.
 
Razorclaw Shifting

~ You unleash the beast within and take on a savage countenance. ~

Encounter ◆ Martial
Minor Action   Personal
Requirement: You must be bloodied.
Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.
 
Power Strike

~ By pushing yourself beyond your normal limits, you unleash your full wrath against a foe. ~

Encounter ◆ Martial, Weapon
No Action   Special
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.
 
Centered Flurry of Blows

~ Your fists become a blur as you follow up your initial attack with another, shifting your foes\' positions to your advantage. ~

Encounter ◆ Psionic
No Action   Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn\'t targeted by the triggering attack.
Special: You can use this power only once per round.
 
Crucial Advice

~ You are wise in all things. The sooner your friends realize this, the safer and better off they\'ll be. ~

Encounter ◆ Martial
Immediate Reaction   Ranged 5
Trigger: An ally within range that you can see or hear makes a skill check using a skill in which you\'re trained
Effect: Grant the ally the ability to reroll the skill check, with a power bonus equal to your Wisdom modifier.
Level: 2
 
Reactive Shift

~ You keep one eye on the fight around you at all times, so that you can slip away from an enemy that moves too close. ~

Encounter ◆ Martial
Immediate Reaction   Personal
Trigger: An enemy you can see ends its turn adjacent to you.
Effect: You shift a number of squares up to your Wisdom modifier.
Level: 5
 
Weave Through the Fray

~ You dodge through the thick of the fight, denying your foes a chance to pin you down in one spot. ~

Encounter ◆ Martial
Immediate Interrupt   Personal
Trigger: An enemy moves adjacent to you
Effect: You can shift a number of squares equal to your Wisdom modifier.
Level: 6
 
Slink Away

~ You skulk to safety just before your enemy uses a powerful area attack. ~

Encounter ◆ Martial
Immediate Interrupt   Personal
Trigger: You are hit by a close or area attack.
Effect: You shift up to your speed.
Level: 10
Prerequisite: Underdark Outcast
 
Call to the Moon

~ A bloodcurdling howl escapes from your throat, announcing that the hunt has begun. ~

Encounter ◆ Fear, Psychic
Minor Action   Close burst 5
Target: Each enemy in the burst
Attack: Wisdom + 4 vs. Will
Level 21: Wisdom + 6 vs. Will
Hit: 1d8 + Wisdom modifier psychic damage, and the target grants combat advantage until the end of your next turn.
Level: 11
 
Reflexive Dodge

~ As the attack explodes toward you, your reflexes allow you to remain one step ahead of it. ~

Encounter ◆ Polymorph
Immediate Interrupt   Personal
Level: 16
Trigger: An area or a close attack hits you
Effect: You make an Acrobatics check and reduce the damage you take from the triggering attack by half the check result. You then shift half your speed.
Prerequisite: You must be trained in Acrobatics.
 
Insightful Riposte

~ You predict how the enemy will react to your strike and account for it. ~

Encounter ◆ Polymorph
Free Action   Personal
Level: 16
Trigger: You miss with an attack
Effect: You gain a +3 power bonus to the attack roll.
Prerequisite: You must be trained in Insight.
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Unleash the Silent Predator

~ Your body contorts as you transform into the creature lurking inside you. ~

Daily ◆ Polymorph
Minor Action   Personal
Effect: You assume the form of a gray wolf or a tiger of your size until the end of the encounter, until you fall unconscious, or until you drop to 0 hit points or fewer. In this form, you add your Wisdom modifier to your speed. In addition, whenever you walk as a move action, you can shift 1 square as a free action before doing so.
Level: 12
 
Circle the Prey

~ You stalk around your enemy, searching for an opening to make a killing blow. ~

Daily ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength or Dexterity vs. Reflex
Hit: 3[W] + Strength or Dexterity modifier damage, and ongoing 10 damage (save ends). In addition, you knock the target prone.
Miss: Half damage.
Effect: Before or after the attack, you shift a number of squares equal to your Wisdom modifier. After the attack, the target grants combat advantage to you until the end of your next turn.
Special: When you gain this power, choose Strength or Dexterity as the ability you use when making attack rolls and damage rolls with this power.
Level: 20
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式