編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
次元の闘技場4
キャラクター名
ヘルベチカ
属性
プレイヤー名
寝太郎
最終更新
2016/01/10 21:27
レベル
30
クラス
バード
神格
 
伝説の道
ユーフォニック ボウ
神話の運命
セイジオブエイジズ
種族
ハーフエルフ
サイズ
中型
年齢
 
性別
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
17
2
15
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
40
25
13
 
 
2
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
8
6
0
 
2
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
10
【筋】
【筋力】
 
15
14
【耐】
【耐久力】
+2
17
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
32
25
2
0
 
5
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
37
受動〈看破〉   10+
27
35
受動〈知覚〉   10+
25
特殊な感覚
 
14
【敏】
【敏捷力】
+2
17
18
【知】
【知力】
+4
19
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
39
25
4
1
4
5
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
15
0
15
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
20
【判】
【判断力】
+5
20
26
【魅】
【魅力】
+8
23
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
43
25
8
1
4
5
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
171
 
 
9
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Half-Elf


Flavor: Born heroes and leaders who combine the best features of both humans and elves.
Size: Medium
Speed: 6 squares
Vision: Low-light
Ability Scores: +2 Constitution, +2 Charisma or +2 Wisdom
Languages: Common, Elven, choice of one other
Dual Heritage:You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy:You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Half-Elf Power Selection:Select an option for your half-elf character.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
15
0
15
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
15
0
15
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
28
〈威圧〉 【魅】
23
+5
なし
0
15
〈運動〉 【筋】
15
 
-1
1
17
〈隠密〉 【敏】
17
 
-1
1
17
〈軽業〉 【敏】
17
 
-1
1
27
〈看破〉 【判】
20
+5
なし
2
32
〈交渉〉 【魅】
23
+5
なし
4
17
〈持久力〉 【耐】
17
 
-1
1
28
〈事情通〉 【魅】
23
+5
なし
0
27
〈自然〉 【判】
20
 
なし
7
30
〈宗教〉 【知】
19
+5
なし
6
25
〈知覚〉 【判】
20
+5
なし
0
27
〈地下探検〉 【判】
20
 
なし
7
25
〈治療〉 【判】
20
+5
なし
0
21
〈盗賊〉 【敏】
17
+5
-1
0
28
〈はったり〉 【魅】
23
+5
なし
0
30
〈魔法学〉 【知】
19
+5
なし
6
30
〈歴史〉 【知】
19
+5
なし
6
クラス・伝説の道・神話の運命特徴
Bard

Flavor: \"The clash of blades, a note.
A battle fought, a verse.
The hero\'s war, a song.\"
Key Abilities: Charisma, Intelligence, Constitution
Implements: Wand
Armor Proficiencies: Cloth, leather, hide, chainmail; light shields
Weapon Proficiencies: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword
Bonus to Defense: +1 Reflex, +1 Will
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)
Build Options: Cunning Bard, Prescient Bard, Valorous Bard
_PARSED_CLASS_FEATURE: Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Class Features: Each bard has the powers majestic word and words of friendship.
Implement: Bards use wands to direct and control their spells. When you wield a magic wand, you can add its enhancement bonus to the attack rolls and the damage rolls of bard powers and bard paragon path powers that have the implement keyword. Without a wand, you can still use these powers.
Songblades and some magic musical instruments (see Chapter 3) can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic musical instruments not only for the power they offer, but for the wondrous melodies they produce in the hands of a skilled musician.
Short Description: You channel your arcane prowess through an artistic medium, using your power to warp reality.

Euphonic Bow

Flavor: “Each arrow\'s release plucks the string of my lethal instrument. My bow sings a dirge for your passing.”
Power Name: Spells
Class Features:
Bow Implement
Harmonic Action
Volley Fire

_DisplayPowers:
Arrow of Cacophony
Song of Sonic Striking
Anthem of Antagonism

You intertwine music, archery, and magic into a single glorious craft that is as artistic as it is martial. Your foes waver between fear and admiration even as you draw a bead on them. Every shot from your bowstring resonates with a melodious tone, and the percussion of your arrows finding their marks drives the battle forward like a drumbeat. Even your foes\' cries of pain blend with the clash of weapons against shields and armor. Your arcane might weaves it all into a fantastic symphony of battle.
Creating this wondrous performance depends partially on your ability to see an instant into the future. Timing is everything.


Sage of Ages

Flavor: Knowledge is power. Once that fact is understood, the power of the gods themselves becomes something knowable.
Immortality: Immortality?
When you complete your final quest, you make your plans to withdraw from the world. You have accumulated so much knowledge that you have become a force of nature itself. As one of a select few who have earned the title Sage of Ages, you take up the lonely task of a keeper of secrets, history, and unfettered knowledge.
When the time is right, you retreat to a secret place only you know of, a place where you find knowledge within the natural bends and crevices in space and time. You begin to observe a river of events and store them away in your mind. Age, cares, and the needs of the flesh flow around you, not through you. You are a fountainhead of knowledge that other creatures, sometimes even gods, seek out because of your perfect enlightenment.
Power Name: Power
Class Features:
Paragon of Learning
Keeper\'s Prescience
Reverse Time

_DisplayPowers:
Trick of Knowledge

Knowledge is power, freedom, life, and love. With the proper information, you can unravel the secrets of the universe and be the master of your own fate. You have always believed this. Your curiosity about all things is legendary. Even as a child, you asked “why?” more often than any other question. As you matured, you sought knowledge about harder-to-reach places, traveling first the world, then other planes of existence. Knowledge is your solace, your hope, and your support. Faith might be fine for others, but you see it as a shallow edifice. Only objective study and the knowledge gained thereby allows one to see things as they truly are.
The petty bickering of kings and nobles holds less and less interest for you, and as you learn more and more about the facade of flesh that mortals wear to hide their souls, even earthly delights begin to lose their flavor. All else pales before the pursuit of pure knowledge.


Haunted Blade:Blade of Nightmares


Arcane Mercenary
Type: Society
Common Knowledge: You work for pay. You\'ll take coin if that\'s all your patron has to offer, but you prefer to be paid in magic. Magic items, magical lore, magical secrets?you value these more than gold.
More than any other form of payment, you want an artifact. Gaining an artifact is your goal. You might even have a specific artifact in mind.
You recognize that artifacts, as magical quasientities with temperaments and goals all their own, cannot be bought and sold by gold. That knowledge only stokes your burning desire to possess one.
Campaign: General
Associated Skills: Diplomacy, History
習得言語
Common.
Elven.
Draconic.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
ラックブレード +6
命中計 能力 修正 LV1/2 習熟 特技 強化
27
0
15
3
3
6
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
4
28
その他の修正等
Versatile
 
【武器2】
ソ\ング・オブ・サモニング・グレートボウ+6
命中計 能力 修正 LV1/2 習熟 特技 強化
26
0
15
2
3
6
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d12
2
2
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
AC
 
25/30
なし
 
30
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
15
0
15
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
レジェンダリ−リングメイル+6
AC計 強化 種族 クラス
9
3
6
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
6
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide. Chainmail. Ring Mail.
武器
Majestic Word~ You utter words laden with preternatural inspiration, restoring your ally
装具
Wand. Holy Symbol. Ki Focuses.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
147 ad
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
30
1000000
0
魔法の装備・パワー
【武器1】
ラックブレード +6
重量
4
パワー
この武器を用いた攻撃をミスした時
攻撃ロールを再ロールすることができる。
 

【武器2】
ソ\ング・オブ・サモニング・グレートボウ+6
重量
0
パワー
バードのパワーおよびバードの伝説の道のパワーのための装具として使用できる。
一日毎・フリーアクション
トリガー:使用者がこの武器を用いてバードの攻撃パワーを敵にヒットさせる。
効果:使用者から5マス以内にいるすべての味方は一回のフリーアクションとしてその敵に隣接するマスへと瞬間移動できる。
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
レジェンダリ−リングメイル+6
重量
6
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
ゼファーブーツ
重量
0
パワー
Property:Gain a fly speed equal to your speed while wearing light armor or no armor.
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
ラッキーチャーム +5
重量
0
パワー
Power:Power * Daily (No Action)
Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.
Effect: Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.Effect: Roll a d6 three times and add any of those results to the attack roll, skill check, ability check, or saving throw.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Ritual Book
3
1
3
Traveler
0
1
0
Arcane Mark
0
1
0
Greatbow
5
1
5
Elven Chain Shirt (paragon tier)
0
1
0
Adventurer
33
1
33
エンドレス・クィバー
 
 
0
ソ\ングボウ・オブ・サモニング・グレートボウ+6
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
4
記入済防具重量計
6
総重量
51
特技
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.

Weapon Proficiency (Greatbow):You gain proficiency with the Greatbow.

Resourceful Leader:You gain training in one skill from the warlord\'s class skills list.
When an ally you can see spends an action point to make an attack, the ally gains a +3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss. This bonus increases to +5 at 11th level and +7 at 21st level. These temporary hit points increase to 5 at 11th level and 7 at 21st level.

Walker of the Dark Path:You gain training in one skill from the blackguard paladin\'s class skills list. You also gain proficiency with holy symbols.
Once per encounter, when you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier.
You can use shroud of shadow as a daily power.

Action Surge:You gain a +3 bonus to attack rolls you make during any action you gain by spending an action point.

Initiate of the Faith:You gain training in the Religion skill.
Once per day, you can use the cleric\'s healing word power.
In addition, you can use a holy symbol as an implement.

Armor Proficiency: Ring Mail:You gain proficiency with ring mail.

Combat Virtuoso:When you use any attack power gained through a multiclass feat, paragon multiclassing, or the half-elf \'s Dilettante racial feature, you can use Charisma for the power\'s attack rolls rather than the ability score normally used to make the attack. You still determine damage normally.

Demanding Talent:You gain training in one skill from the battlemind\'s class skills list.
Once per encounter, you can use the battlemind\'s demand power, but the mark lasts until the end of your next turn.

Master at Arms:You gain a +1 feat bonus to the attack rolls of weapon attacks. The bonus increases to +2 at 11th level and +3 at 21st level.
Also, you can use a minor action to sheathe a weapon and then draw a weapon.

Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.

Adept Power:You can swap one daily attack power you know for one daily attack power of the same level or lower from the class you multiclassed into.

Multiclass Mastery:Gain two multiclass feats for which you meet the prerequisites.

Sneak of Shadows:You gain training in the Thievery skill.
Once per encounter, you can use the rogue\'s Sneak Attack class feature.

Monastic Disciple:You gain training in one skill from the monk\'s class skills list.
Choose one of the monk\'s Flurry of Blows powers. You can use that power once per encounter.
In addition, you can wield ki focuses.

Majestic Rescue:When you use majestic word, you can grant the target a saving throw in addition to the other effects of the power.

Treetop Sniper:You can use any bow with Sneak Attack or any rogue power that normally requires a crossbow.

Enabling Shot:Whenever you score a critical hit against an enemy on a ranged attack, one ally can make a melee basic attack against that enemy as a free action.

Supreme Majesty:When you use majestic word, you can affect two targets instead of one.

Quickened Spellcasting:Choose an arcane at-will attack power that you know that is used as a standard action. Once per encounter, you can use that power as a minor action.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Jinx Shot

~ Your expert shot renders your foe unaccountably clumsy. ~

At-Will ◆ Arcane, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. The first time the target misses with an attack before the end of your next turn, it falls prone.
Level 21: 2[W] + Charisma modifier damage.
Level: 1
Vicious Mockery

~ You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage. ~

At-Will ◆ Arcane, Charm, Implement, Psychic
Standard Action   Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Level 21: 2d6 + Charisma modifier damage.
Level: 1
 
 
 
 
 
 
遭遇毎パワー
Blade of Nightmares

~ As your weapon becomes wreathed in dark energy, you strike a distracted opponent, which freezes in terror. ~

Encounter ◆ Fear, Shadow
No Action   Special
Trigger: You hit an enemy with an opportunity attack.
Effect: The enemy is immobilized until the end of its next turn.
 
Knack for Success

~ Your mere presence is enough to tip the balance of fortune for you and your allies. ~

Encounter ◆ Fear, Shadow
Minor Action   Close burst 5
Target: You or one ally in the burst
Effect: Choose one of the following.
* The target makes a saving throw.
* The target shifts up to 2 squares as a free action.
* The target gains a +2 power bonus to his or her next attack roll made before the end of his or her next turn.
* The target gains a +4 power bonus to his or her next skill check made before the end of his or her next turn.
 
Words of Friendship

~ You infuse your words with arcane power, turning even the simplest speech into a compelling oration. ~

Encounter ◆ Arcane, Charm
Minor Action   Personal
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
 
 
 
Mantle of Unity

~ A swelling chorus of confidence enfolds your allies, so that the strengths of each mask another\'s weakness. ~

Encounter ◆ Arcane
Minor Action   Close burst 5
Target: You and each ally in the burst
Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets, not including any temporary bonuses or penalties. Until the end of your next turn, use these values for the corresponding defenses of all the targets.
Level: 10
 
Arrow of Cacophony

~ Your shot releases a blast of sound that overwhelms your foe. ~

Encounter ◆ Arcane, Thunder, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier thunder damage, and the target is deafened and dazed until the end of your next turn.
Level: 11
 
Battlemind\'s Demand

~ You draw your foe\'s concentration, taunting the foe to strike at you. ~

Encounter ◆ Augmentable, Psionic
Minor Action   Close burst 3
Target: One creature in the burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment: 1
Target: One or two creatures in the burst
 
Balance of Fortune

~ You disrupt fortune\'s weave, shifting it to give your allies a little more luck at the expense of one of your foes. ~

Encounter ◆ Arcane, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage. Until the end of your next turn, whenever the target makes an attack roll, you roll a d4 and subtract your roll from the target\'s attack roll. Until the end of your next turn, whenever an ally makes an attack roll against the target, you roll a d4 and add your roll to your ally\'s attack roll.
Virtue of Prescience: You roll a d6 instead of a d4 when modifying attack rolls.
Level: 17
 
Centered Flurry of Blows

~ Your fists become a blur as you follow up your initial attack with another, shifting your foes\' positions to your advantage. ~

Encounter ◆ Psionic
No Action   Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn\'t targeted by the triggering attack.
Special: You can use this power only once per round.
 
Reverberating Shot

~ Your bow shot echoes with the power of legendary heroes, assailing your foe and fortifying your allies. ~

Encounter ◆ Arcane, Thunder, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3[W] + Charisma modifier thunder damage. Each ally within 5 squares of the target chooses to gain a +2 power bonus either to AC or to attack rolls until the end of your next turn.
Virtue of Prescience: The power bonus equals 1 + your Wisdom modifier.
Level: 23
 
Trick of Knowledge

~ Your vast learning grants you different insightful advantages in different situations. ~

Encounter ◆ Arcane
Minor Action   Personal
Effect: You make an Arcana check and gain a benefit based on your check result until the end of the encounter.
30 or lower: No effect
31?35: +5 bonus to saving throws
36?40: +2 bonus to all defenses
41?45: +2 bonus to attack rolls with arcane powers
46?50: Make saving throws at the start of your turn instead of the end of your turn
51?55: Pick two benefits you can gain from a roll of 31 through 50
56?60: Pick three benefits you can gain from a roll of 31 through 50
61 or higher: Gain all four benefits you can gain from a roll of 31 through 50
Level: 26
 
Surge of Valor

~ Inspired and empowered by the example of your fierce blow, your allies surge forward to attack. ~

Encounter ◆ Arcane, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and each ally within 10 squares of you can shift 2 squares and make a melee basic attack as a free action.
Virtue of Valor: The allies gain a bonus to the attack roll and the damage roll equal to 1 + your Constitution modifier.
Level: 27
 
 
 
 
 
 
 
 
1日毎パワー
Shroud of Shadow

~ A misty cloud of gloom swirls about you, confounding your enemies and fortifying your resolve. ~

Daily ◆ Shadow
Minor Action   Personal
Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.
Level 11: 10 temporary hit points.
Level 21: 15 temporary hit points.
 
Glimpse the Future

~ Just as you uphold the examples of the past, so too do you draw on the future to inspire your companions. ~

Daily ◆ Arcane
Minor Action   Personal
Effect: Roll a d20 three times and keep the highest roll. Once before the end of the encounter, you can use this roll to replace a d20 roll of an ally within 10 squares of you.
Level: 6
 
Healing Word

~ You utter a soothing word that mends wounds of the body and spirit. ~

Daily ◆ Healing
Minor Action   Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Level 6: 2d6 additional hit points.
Level 11: 3d6 additional hit points.
Level 16: 4d6 additional hit points.
Level 21: 5d6 additional hit points.
Level 26: 6d6 additional hit points.
 
Song of Sonic Striking

~ You hum a low tone that reverberates in the air, warping the flight of your arrows so that they speed true to their marks. ~

Daily ◆ Arcane, Stance
Minor Action   Personal
Effect: Until the stance ends, your attacks with a bow ignore cover and concealment, including superior cover but not total concealment.
Level: 12
 
Haste

~ You briefly gesture, and your companion suddenly acts in a blur of motion. ~

Daily ◆ Arcane
Minor Action   Ranged 10
Target: You or an ally
Effect: The target gains and immediately uses a standard action.
Level: 16
 
Spring to Action

~ Intoning a melody of the planes, you thin the boundaries between realities so that your allies travel far in one step. ~

Daily ◆ Arcane, Implement, Teleportation, Zone
Standard Action   Area burst 1 with 20 squares
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 4d6 + Charisma modifier damage.
Miss: Half damage.
Effect: The burst creates a zone of warped space that lasts until the end of your next turn. While the zone persists, you and any allies within 20 squares of you can use a move action to teleport to an unoccupied space within the zone.
Sustain Minor: The zone persists.
Level: 19
 
Anthem of Antagonism

~ Your foe\'s offenses return to it as a wailing storm that engulfs its allies while your bow shots repay its evil deeds in full. ~

Daily ◆ Arcane, Thunder, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 4[W] + Charisma modifier thunder damage.
Miss: Half damage.
Effect: The target is affected by your anthem of antagonism (save ends). While it is affected by the anthem, at the start of each of your turns, the target is the center of a burst 5 explosion of clashing noise. Each enemy in the burst takes thunder damage equal to your Wisdom modifier. You gain a power bonus to the attack roll of your next ranged weapon attack on that turn equal to the number of enemies that take damage in this way.
Level: 20
 
マインドブレイド




 
Climactic Chord

~ You call on the fighting spirit of your allies, compelling them to strike as one. ~

Daily ◆ Arcane
Minor Action   Close burst 10
Target: Each ally in the burst
Effect: Each target can make a basic attack or use an atwill attack power as a free action, with a power bonus to the attack roll and the damage roll equal to your Charisma modifier.
Level: 22
 
Leave It Dead

~ With a single shot of your weapon, you intensify your allies\' attack against your adversary. ~

Daily ◆ Arcane, Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 3[W] + Charisma modifier damage. Until the end of the encounter, whenever you or an ally rolls the maximum result on any damage die against the target, reroll the die and add that result as extra damage to the total damage dealt.
Miss: Half damage. Until the end of your next turn, whenever you or an ally rolls the maximum result on any damage die against the target, reroll the die and add that result as extra damage to the total damage dealt.
Level: 25
 
Spellbind

~ Your unrivaled charm, combined with cunning magic, convinces an enemy to obey you. ~

Daily ◆ Arcane, Charm, Implement
Standard Action   Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: The target is dominated (save ends).
Aftereffect: 2d10 + Charisma modifier damage, and the target is dazed until the end of your next turn.
Miss: The target is dazed (save ends).
Aftereffect: 2d10 + Charisma modifier damage, and the target is dazed until the end of your next turn.
Level: 29
 
ストラテジスツ・エピファニー
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式