編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
部室4e
キャラクター名
ディヴィール
属性
プレイヤー名
PuchiKoma
最終更新
2016/01/12 01:39
レベル
11
クラス
Warlock (Hexblade)
神格
なし
伝説の道
Valiant Hexblade
神話の運命
 
種族
ドラウ
サイズ
中型
年齢
 
性別
女性
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
12
5
5
2
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
26
15
10
 
 
1
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
10
【筋】
【筋力】
 
5
14
【耐】
【耐久力】
+2
7
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
21
15
2
1
 
3
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
21
受動〈看破〉   10+
11
16
受動〈知覚〉   10+
6
特殊な感覚
暗視
20
【敏】
【敏捷力】
+5
10
12
【知】
【知力】
+1
6
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
24
15
5
0
 
3
1
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
5
0
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
12
【判】
【判断力】
+1
6
20
【魅】
【魅力】
+5
10
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
25
15
5
1
 
3
1
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
76
38
19
8
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Drow

Flavor: Graceful and deadly, at home in the depths of darkness
Size: Medium
Speed: 6 squares
Vision: Darkvision
Ability Scores: +2 Dexterity, +2 Charisma or +2 Wisdom
Languages: Common, Elven

Trance (Drow):Rather than sleep, drow enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Lolthtouched:You have your choice of either the cloud of darkness or darkfire power. ダークファイアー選択

Fey Origin:Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
5
0
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
5
0
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
17
〈威圧〉 【魅】
10
+5
なし
2
4
〈運動〉 【筋】
5
 
-1
0
18
〈隠密〉 【敏】
10
+5
-1
4
14
〈軽業〉 【敏】
10
+5
-1
0
11
〈看破〉 【判】
6
+5
なし
0
12
〈交渉〉 【魅】
10
 
なし
2
6
〈持久力〉 【耐】
7
 
-1
0
10
〈事情通〉 【魅】
10
 
なし
0
6
〈自然〉 【判】
6
 
なし
0
6
〈宗教〉 【知】
6
 
なし
0
6
〈知覚〉 【判】
6
 
なし
0
6
〈地下探検〉 【判】
6
 
なし
0
6
〈治療〉 【判】
6
 
なし
0
9
〈盗賊〉 【敏】
10
 
-1
0
10
〈はったり〉 【魅】
10
 
なし
0
13
〈魔法学〉 【知】
6
+5
なし
2
6
〈歴史〉 【知】
6
 
なし
0
クラス・伝説の道・神話の運命特徴
Warlock (Hexblade)





: Eldritch Bolt, Level 1 Hexblade Daily Power, Pact Boon, Pact Reward, Pact Weapon, Level 2 Hexblade Utility Power, Improved Pact Weapon, Lesser Planar Ally, Level 5 Hexblade Daily Power, Level 6 Hexblade Utility Power, Pact Weapon Retribution, Summon Warlock\'s Ally, Level 10 Hexblade Utility Power

Role: Striker.
Short Description: Forging the power of your pact into a deadly weapon, you rely on spells and melee potency in battle.

Fey Pact(White Well)
契約の恩恵
ソ\ウルステップのパワー
契約の利益
ウォーロックとウォーロックの伝説の道の攻撃パワーのダメージロールに+7のボーナス
契約武器
ソ\ードオヴザホワイトウェル(重刀剣類、習熟ボーナス+2、1W=1d12)


伝説の道
Valiant Hexblade

Class Features:
Valiant Hexblade\'s Action

White Well Visage

White Well Curse

_Tags: Heroes of the Forgotten Kingdoms
_DisplayPowers:
Curse of Blinding Radiance

At 11th level, you can take on the valiant hexblade paragon path. You are a shining warrior armed with the Feywild\'s power and steeped in strange magic from an otherworldly patron.




Fey Beast Tamer:

Birth - Omen
Type: Birth
Common Knowledge: Your birth was marked by an unusual occurrence?perhaps a great storm, an eclipse, or the start or end of a battle. What was the omen? How was it interpreted? Were others born under the same omen, and if so, do you have any special relationships with them?
Campaign: General
Associated Skills: Arcana, History
習得言語
共通語、エルフ語
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
ムーンファイアブレード
 
反応
1d12+
光輝ダメージ
ウェルオヴライト
 
AC
2d12+
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Sword of the White Well
命中計 能力 修正 LV1/2 習熟 特技 強化
17
5
5
2
2
3
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d12
17
5
2
3
7
対象 クリティカル 射程
範囲
種別 重量 レベル
AC
 
 
軍用
 
 
その他の修正等
 
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
5
0
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
5
0
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Gloaming Hide Armor +2
AC計 強化 種族 クラス
5
3
2
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide. Chainmail.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Rod. Wand. Ki Focuses.
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
40 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
11
26000
32000
魔法の装備・パワー
【武器1】
Sword of the White Well
重量
0
パワー
 
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Gloaming Hide Armor +2
重量
25
パワー
Property:You gain an item bonus to Stealth checks equal to the armor\'s enhancement bonus.

Power:Utility Power (Illusion) * Encounter (Standard Action)
Effect: You become invisible until you attack or until the end of the encounter. You can end this effect as a minor action.
 

【盾】
 
重量
0
パワー
 
 

【腕】
Iron Armbands of Power (heroic tier)
重量
0
パワー
Property:Gain a +2 item bonus to melee damage rolls.
 

【脚】
Boots of Adept Charging
重量
0
パワー
Property:After charging, you can shift 1 square before your turn ends.
 

【手】
Gauntlets of Blood (heroic tier)
重量
0
パワー
Property:You gain a +2 bonus to damage rolls against bloodied targets.
 

【頭】
Circlet of Mental Onslaught
重量
0
パワー
Property:Gain a +1 bonus to Will defense.

Power:Power * Daily (Minor Action)
Gain a +1 power bonus to attack rolls and damage rolls when making Wisdom, Intelligence, and Charisma attacks until the end of the encounter.
 

【首】
Drow House Insignia +3
重量
0
パワー
Property:Gain an item bonus equal to the enhancement bonus to Intimidate checks when dealing with drow or spiders.

Power:Power * Daily (Minor Action)
Your form wavers and shifts, making you hard to see. You gain an item bonus equal to the amulet\'s enhancement bonus to Stealth checks and gain concealment until the end of the encounter.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
Backlash Tattoo
重量
0
パワー
Property:The first time you\'re bloodied during an encounter, you can make a basic attack as an immediate reaction.
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Potion of Resistance (heroic tier)
0
4
0
Potion of Clarity (level 10)
0
4
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
0
記入済防具重量計
25
総重量
25
特技
Rod Expertise:
You gain a +1 feat bonus to implement attack rolls that you make with a rod. When you hold a rod, you gain a +1 shield bonus to AC and Reflex. The bonus to attack rolls increases to +2 at 11th level and +3 at 21st level.

Implement Focus (Rod):
You gain a +1 feat bonus to the damage rolls of implement attacks you make with a Rod. This bonus increases to +2 at 11th level and +3 at 21st level.

Practiced Killer:(マルチクラスアサシン)
You gain training in one skill from the executioner assassin\'s class skills list. You also gain proficiency with ki focuses.
Once per encounter, you can deal 1d8 extra damage with a weapon attack using a one-handed weapon, a garrote, a blowgun, or a shortbow. The extra damage increases to 2d8 at 11th level and 3d8 at 21st level.

Skill Power:You gain a skill power of your level or lower from a skill in which you are trained.

Superior Implement Training (Defiant rod):You can use the Defiant rod superior implement.

Executioner of Undeath:Whenever you make a weapon attack using an axe or a heavy blade against an undead creature, you can reroll any damage die but must use the second result.

Merciless Killer:When a bloodied foe grants combat advantage to you, you gain a +5 bonus to the damage roll against that enemy.
 
無限回パワー
Moonfire Blade

~ The blade\'s soft glow builds until it blazes with dread power. Each strike using this weapon slashes through your foe\'s defenses. ~

At-Will ◆ Arcane, Implement, Radiant, Weapon
Standard Action   Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1[W] + Charisma modifier radiant damage. If the target ends its next turn adjacent to you, it takes radiant damage equal to your Dexterity modifier.
Level 21: 2[W] + Charisma modifier radiant damage.
Special: You can use this power as a melee basic attack.
Eldritch Bolt

~ With a gesture, you create a shard of shimmering force and send it streaking toward your enemy. ~

At-Will ◆ Arcane, Force, Implement
Standard Action   Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier force damage.
Level 21: 2d10 + Charisma modifier force damage.
Special: You can use this power as a ranged basic attack.
Level: 1
Soul Step

~ As your enemy falls, you become a creature of wind and mist. ~

At-Will ◆ Arcane, Teleportation
Free Action   Personal
Trigger: You reduce an enemy to 0 hit points, or an enemy adjacent to you drops to 0 hit points.
Effect: You teleport a number of squares up to your Dexterity modifier.
Special: You can use this power only once per round.
 
 
 
 
 
 
 
遭遇毎パワー
Darkfire

~ A flickering halo of purple light surrounds the target, making it easier to hit. ~

Encounter ◆ Weapon
Minor Action   Ranged 10
Target: One creature
Attack: Intelligence, Wisdom, or Charisma vs. Reflex. You gain a +4 bonus to the attack roll.
Level 11: The bonus increases to +6.
Level 21: The bonus increases to +8.
Hit: Until the end of your next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom, or Charisma as the ability score you use when making attack rolls with this power. This choice remains throughout your character\'s life and does not change the power\'s other effects.
 
Well of Light

~ By spinning your blade in a complex pattern, you call forth the Lady\'s favor in a brilliant white light. ~

Encounter ◆ Arcane, Aura, Implement, Radiant, Weapon
Standard Action   Melee weapon
Requirement: You must use this power with your sword of the White Well.
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier radiant damage.
Level 13: 3[W] + Charisma modifier radiant damage.
Level 23: 4[W] + Charisma modifier radiant damage.
Effect: You activate an aura 1 that lasts until the end of your next turn. While in the aura, your enemies have vulnerable 3 radiant to your attacks.
 
Spectral Fade

~ You become misty and transparent, fading from your enemies\' view for a moment. ~

Encounter ◆ Arcane, Illusion
Minor Action   Personal
Effect: You become invisible until the end of your turn.
Level: 2
 
Timely Dodge

~ Something out of the corner of your eye causes you to step out of the way of danger. ~

Encounter ◆ Arcane, Cold, Implement
Immediate Interrupt   Personal
Level: 6
Trigger: An enemy targets you with an attack.
Effect: You shift up to half your speed. The triggering enemy can choose a new target for the attack if you are now out of range.
Prerequisite: You must be trained in Acrobatics.
 
Vanish from View

~ You use a moment where your enemy can\'t fully see you to avoid an attack and gain the upper hand. ~

Encounter ◆ Arcane, Cold, Implement
Immediate Interrupt   Personal
Trigger: You are hit by a melee or a ranged attack while you have cover or concealment from the attacker.
Effect: You make a Stealth check. If your result exceeds the attack roll, the attack misses you, and you gain combat advantage against the attacker until the end of your next turn.
Level: 6
 
Moonlit Escape

~ An enemy\'s attacks stir the Lady\'s heart, and she shelters you in her protective light. ~

Encounter ◆ Arcane, Psychic, Radiant
Immediate Reaction   Melee 1
Requirement: You must use this power with your sword of the White Well.
Trigger: An adjacent enemy attacks you.
Target: The triggering enemy
Effect: The target takes 5 + your Charisma modifier psychic and radiant damage. In addition, you become insubstantial until the start of your next turn, and you can shift 1 square.
Level: 7
 
Curse of Blinding Radiance

~ White light blazes from you, stealing your foe\'s vision and giving you new power with which you bring this contest to a close. ~

Encounter ◆ Arcane, Implement, Radiant
Standard Action   Ranged 5
Target: One enemy
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier radiant damage, and the target is blinded until the end of your next turn.
Effect: Until the end of your next turn, your attacks against the target deal 5 extra radiant damage.
Level: 11
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Hellfire Blast

~ Waves of flame roll forth from your extended hand, blasting your foes. ~

Daily ◆ Arcane, Fire, Implement
Standard Action   Close blast 3
Target: Each creature in the blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier fire damage.
Miss: Half damage.
Level: 1
 
Lesser Planar Ally

~ The air around you ripples and becomes heavy as you call forth a spirit of the planes to serve you. ~

Daily ◆ Arcane, Conjuration
Standard Action   Melee 1
Effect: You conjure the Tiny spirit of a planar being in a square adjacent to you. The spirit is an invisible conjuration that lasts until it is dismissed as a free action or until it completes its task, which can take no longer than 1 hour. You command the spirit to attempt one of the following tasks.
* Locate an Object or a Person: The spirit can locate a specific object or creature within 5 miles of you that you have seen or touched. When it completes the task, the spirit returns to you and describes the direction, distance, and location of the object or creature.
* Explore an Area: The spirit can provide a rough description of an area up to 20 squares on a side, including obvious physical features. The spirit cannot open doors or breach physical or magical barriers, so it cannot explore any area that a Tiny creature couldn\'t reach. It cannot notice anything that requires a Perception check to detect. When it completes the task, the spirit returns to you and telepathically provides a mental image of the area.
Level: 4
 
Roaring Storm of Cania

~ A gale of frigid wind rips through your foes, hurling them to the ground and pelting them with razor-sharp blades of ice. ~

Daily ◆ Arcane, Cold, Implement
Standard Action   Close blast 5
Target: Each creature in the blast
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier cold damage, and the target falls prone.
Miss: Half damage.
Effect: You slide each target up to 3 squares.
Level: 5
 
Summon Warlock\'s Ally

~ A sudden gust of wind, the smell of brimstone, and a flash of light herald the arrival of a creature from the planes, pulled into your presence to serve you. ~

Daily ◆ Arcane, Summoning
Minor Action   Ranged 5
Effect: You summon a creature associated with your pact in an unoccupied space within range. The creature is an ally to you and your allies.
The creature lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature\'s description. You must have line of effect to the creature to command it. When you command the creature, you and the creature share knowledge but not senses.
When the creature makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
Level: 9
 
Duelist\'s Dance Secondary Power

~ You slip through the planar firmament with ease, dancing away from your enemies\' attacks in much the same manner as the rakes and bravos that inhabit the Feywild\'s strange cities. ~

Daily ◆ Arcane, Teleportation
Immediate Reaction   Personal
Requirement: The power Duelist\'s Dance must be active in order to use this power.
Trigger: An enemy attacks you.
Effect: You teleport up to 3 squares.

デュエリスツダンス自体の起動はマイナー
効果:上記のセカンダリパワーを遭遇終了まで使用できる
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式