編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
ウォーデン仮組み3(メモ欄のみ更新)
属性
プレイヤー名
みのくば
最終更新
2017/05/09 01:53
レベル
11
クラス
Warden
神格
 
伝説の道
Stoneblessed
神話の運命
 
種族
Goliath
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
7
1
5
1
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
26
15
4
7
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
21
【筋】
【筋力】
+5
10
17
【耐】
【耐久力】
+3
8
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
24
15
5
1
 
3
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
21
受動〈看破〉   10+
11
26
受動〈知覚〉   10+
16
特殊な感覚
 
12
【敏】
【敏捷力】
+1
6
9
【知】
【知力】
-1
4
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
18
15
1
0
 
2
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
18
【判】
【判断力】
+4
9
11
【魅】
【魅力】
 
5
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
23
15
4
1
 
3
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
104
 
 
12
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Goliath


Flavor: Tribal nomads of the mountains, strong as the rock and proud as the peak
Size: Medium
Speed: 6 squares
Vision: Normal
Ability Scores: +2 Strength, +2 Constitution or +2 Wisdom
Languages: Common, either Dwarven or Giant
Mountain's Tenacity:You have a +1 racial bonus to Will.

Powerful Athlete:When you make an Athletics check to jump or climb, roll twice and use either result.

Stone's Endurance:You have the stone's endurance power.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
5
〈威圧〉 【魅】
5
 
なし
0
16
〈運動〉 【筋】
10
+5
-1
2
5
〈隠密〉 【敏】
6
 
-1
0
6
〈軽業〉 【敏】
6
 
-1
1
11
〈看破〉 【判】
9
 
なし
2
5
〈交渉〉 【魅】
5
 
なし
0
12
〈持久力〉 【耐】
8
+5
-1
0
5
〈事情通〉 【魅】
5
 
なし
0
16
〈自然〉 【判】
9
+5
なし
2
4
〈宗教〉 【知】
4
 
なし
0
16
〈知覚〉 【判】
9
+5
なし
2
14
〈地下探検〉 【判】
9
+5
なし
0
9
〈治療〉 【判】
9
 
なし
0
5
〈盗賊〉 【敏】
6
 
-1
0
5
〈はったり〉 【魅】
5
 
なし
0
4
〈魔法学〉 【知】
4
 
なし
0
4
〈歴史〉 【知】
4
 
なし
0
クラス・伝説の道・神話の運命特徴
Warden

Flavor: “Get past me? You might as well try to push the mountains aside.”
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, leather, hide; heavy shields, light shields
Weapon Proficiencies: Simple melee, military melee, simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 17+ Constitution Score
Hit Points per Level Gained: 7
Healing Surges: 9+ Constitution Modifier
Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
Build Options: Earth Warden, Life Warden, Storm Warden, Wild Warden
_PARSED_CLASS_FEATURE: Font of Life, Guardian Might, Nature's Wrath
Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Short Description: You draw on the primal spirits to protect the natural world from corrupting forces.

Stoneblessed

Flavor: “There are secrets in the peaks, mysteries I have unraveled and embraced.”
Power Name: Powers
Class Features:
Stonehide Action
Unusual Reach

_DisplayPowers:
Mountain Sweep

There can be no understating the kinship that goliaths share with their mountain homes. Like the mountains, goliaths stand tall despite the hardship of life amid the wind, snow, and ice of the highest crags. Most goliaths are proud merely to draw strength from their upbringing amid the towering peaks, but a rare few come to embody the spirit of the mountains.
You are such a hero, a stoneblessed goliath who has an uncommon connection to stone and earth. Rock beneath your feet emboldens you, and the elements nourish you, until you become the personification of your homeland's peaks. As a stoneblessed, you draw power from the stone itself, allowing you to transcend the bounds of your mortal form and achieve astonishing acts of strength. Your attacks strike with the weight of the mountain behind them. When you reach the pinnacle of this path, you can transform yourself into an entity of stone, crushing those who stand against you.
When you take the first step on this path, your features and form begin a slow transformation, revealing the depth of your mountain connection. Your skin gains the texture of sandstone, thickening to protect you from harm. Your eyes lose their moisture until they eventually shine like diamonds, reflecting light in a rainbow. The lithoderms that stud your shoulders and elbows transform into crystalline growths. Among goliaths, these features mark you as a true champion, a chosen hero of your kind.




Sentinel Marshal:Marshal's Interdiction


Dalelands
Type: Campaign
Common Knowledge: The northern Dales have largely prospered over the last century, thanks to a strong alliance with elf-ruled Myth Drannor and close ties with the kingdom of Cormyr to the south and west. The southern Dales have fallen under the sway of Sembia as that merchant kingdom continues its gradual, yet relentless, expansion northward.
Benefit: You can reroll any Nature check, but you must keep the second result, even if it is worse.
You also gain a +1 bonus on initiative checks
Short Description: Along the periphery of the elf-ruled forest of Cormanthor lie the Dalelands, a group of loosely allied communities that share common cultures and traditions. Linked by winding trade roads and their alliance against the encroaching powers to the north, west, and south, the Dales are known for their lush forests, fertile farmland, and fierce independence.
Campaign: Forgotten Realms
習得言語
Common.
Giant.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
命中   +17
ダメージ 1D10+10

・間合3、遭遇1回機会攻撃の間合
 オークセンチネルで間合+1
 将来奥義購入で+1
 
・機会攻撃で減速

・マークした敵に対して、ストーンズエンデュアランスか底力使用でマークペナルティに更に+3〜4追加

・ウォーデンズフューリーはダメージを与えないかわりに4マス横滑りにできる

・戦士の勘働きで遭遇1回、シフトした敵を殴れる。近接攻撃ヒット時、遭遇1回まで動けない状態にできる。目標は継続マーク(条件あり)

・マークされた敵が攻撃されたら4マスシフトして即応対応でウォーデンズフューリーで殴れる

・遭遇毎は3マス敵引き寄せ、移動したら転倒、マークにかかわらず7マスシフトして殴り攻撃にペナルティ追加

**
**Featメモ
1 Guard of Stone
2 突然の足止め
4 Swaying Branches
6 長柄武器練達
8 戦士の勘働き
10 素早き野生の血(伝)
11 底力即攻撃(伝)

今後の選択肢
切る 素早き野生の血、底力即攻撃
獲得 セーヴ強化
   無双の意思
   回復回数増加
   Battlewise
   ゴライアスの両手武器訓練 or 強打

x世界蛇は制御役に任せ。
△イニシアチブは成魚があるので優先下げ
△防御値下手にあげるより回復重視

無限回減速より引寄せの方が良い?
ソーンストライク使いたい事が多かった

5LVデイリー迷い中
◎Form of the Walking Conflagration
マーク時に火の脆弱性3を載せる。
遭遇毎で幻惑+火継続ダメージ5

◎Form of Mountain's Thunder
抵抗3,AC上昇、追加ダメージ
遭遇毎爆発1で伏せ

◎ランパント・フォレスト
都合2回、ヒットした敵の周囲を移動困難地形にする
武器
 
【武器1】
Halberd Staggering Weapon +3
命中計 能力 修正 LV1/2 習熟 特技 強化
12
5
5
2
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d10
5
5
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
12
 
その他の修正等
Reach
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
10
5
5
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
5
5
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Earthhide Armor Magic Armor +3
AC計 強化 種族 クラス
3
3
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
 
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
80 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
11
26000
32000
魔法の装備・パワー
【武器1】
Halberd Staggering Weapon +3
重量
12
パワー
Property:When you use a power with the weapon keyword that slides a target, you can add this weapon's enhancement bonus to the number of squares the target slides.

Power:Power * Daily (Free Action)
Use this power when you hit with the weapon. Slide the target a number of squares equal to the weapon's enhancement bonus.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Earthhide Armor Magic Armor +3
重量
25
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
Iron Armbands of Power (heroic tier)
重量
0
パワー
Property:Gain a +2 item bonus to melee damage rolls.
 

【脚】
Acrobat Boots
重量
0
パワー
Property:You gain a +1 item bonus to Acrobatics checks.

Power:Power * At-Will (Minor Action)
You stand up from prone.
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Badge of the Berserker +2
重量
0
パワー
Property:When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Elven Chain Shirt (heroic tier)
0
2
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
12
記入済防具重量計
25
総重量
37
特技
Guard of Stone:While you are under the effect of your stone's endurance racial power, each enemy marked by you takes an additional penalty to attack rolls for attacks that don't include you as a target. The penalty equals your Constitution modifier and lasts until the end of your next turn.

Sudden Roots:Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.

Battle Awareness:You gain training in one skill from the fighter's class skill list.
Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.

Swaying Branches:Whenever you hit an enemy with your warden's fury, you can choose to knock the target prone or slide it 1 square instead of causing damage.

Polearm Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a polearm. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, while you hold a two-handed polearm in both hands, you gain a +2 bonus to all defenses against charge attacks.

Wildblood Retribution:When you use your second wind, if any enemy marked by you makes an attack that doesn't include you as a target before the start of your next turn, you can make a melee basic attack against that enemy as a free action during your next turn.

Striking Resurgence:When you use second wind as a standard action, you can forgo the bonus to defenses to make a melee basic attack as a free action.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Warden's Fury

~ You lash out with nature's wrath at a foe that has attacked your ally and diminish its defenses. ~

At-Will ◆ Primal, Weapon
Immediate Interrupt   Melee weapon
Trigger: An enemy marked by you makes an attack that does not include you as a target
Target: The triggering enemy
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Warden's Grasp

~ Spectral vines clutch at a foe that has attacked your ally, impeding your enemy's movement. ~

At-Will ◆ Primal
Immediate Reaction   Close burst 5
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target
Target: The triggering enemy in the burst
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Weight of Earth

~ Your attack sends the primal energy of earth flowing into your enemy, slowing its movement. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Level 21: 2[W] + Strength modifier damage.
Level: 1
Thorn Strike

~ Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer. ~

At-Will ◆ Primal, Weapon
Standard Action   Melee 2
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull the target 1 square.
Level 21: 2[W] + Strength modifier damage.
Level: 1
 
 
 
 
遭遇毎パワー
Marshal's Interdiction

~ With a firm voice and a sure strike, you let your enemy know that it is subject to the full penalty of the law. ~

Encounter ◆ Fear
No Action   Special
Trigger: You hit an enemy with an attack.
Target: The enemy you hit
Effect: The target is immobilized until the end of your next turn. You also mark the target until you end your turn without hitting or missing it with an attack. In addition, you designate the enemy as your marshal's quarry until the end of the encounter.
 
Stone's Endurance

~ Your foes' attacks bounce off your stony hide. ~

Encounter ◆ Fear
Minor Action   Personal
Effect: You gain resist 5 to all damage until the end of your next turn.
Level 11: Resist 10 to all damage.
Level 21: Resist 15 to all damage.
 
Grasping Winds

~ You draw on the spirit of the storm to drag foes closer for your next attack. ~

Encounter ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and you pull each enemy within 3 squares of you 2 squares.
Level: 1
 
Form of Winter's Herald Attack

~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~

Encounter ◆ Cold, Polymorph, Primal, Weapon
Standard Action   Close burst 1
Requirement: The Form of the Winter's Herald power must be active to use this power.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of your next turn.
 
Roots of Stone

~ The burst of primal energy you unleash ripples through the ground around you and limits your foes' movement. ~

Encounter ◆ Primal, Weapon, Zone
Standard Action   Close burst 1
Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack.
Target: Each enemy in the burst
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. The target is knocked prone when it leaves the zone.
Earthstrength: The target also takes damage equal to your Constitution modifier when it leaves the zone.
Level: 1
 
Mighty Sprint

~ Your throw yourself forward at a breakneck pace, bounding over obstacles. ~

Encounter ◆ Primal, Weapon
Move Action   Personal
Level: 6
Effect: You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Prerequisite: You must be trained in Athletics.
 
Guardian's Pounce

~ In a blur of movement, you attack an enemy that closes with your ally. ~

Encounter ◆ Primal, Weapon
Immediate Reaction   Melee 1
Trigger: An enemy enters a square adjacent to an ally within 3 squares of you on its turn
Wildblood: Add your Wisdom modifier to the number of squares away from you the ally can be.
Effect: You shift your speed to a square adjacent to the triggering enemy and then make the following attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and the target takes a ?5 penalty to attack rolls until the end of its turn.
Level: 7
 
Form of the Oak Sentinel Attack

~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~

Encounter ◆ Polymorph, Primal, Weapon
Immediate Interrupt   Melee weapon
Requirement: The Form of the Oak Sentinel power must be active to use this power.
Trigger: An enemy within your reach makes a melee attack against your ally
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Miss: Half damage.
Effect: You become the target of the triggering attack, even if you aren't within that attack's range.
 
Earthstride

~ You meld into the ground and then emerge a short distance away. ~

Encounter ◆ Primal, Teleportation
Move Action   Personal
Effect: You teleport a number of squares equal to your Constitution modifier.
Level: 10
 
Mountain Sweep

~ You sweep your weapon in a terrible arc, slicing through your foes as if they were wheat before the scythe. ~

Encounter ◆ Weapon
Standard Action   Melee weapon
Target: One or two creatures
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Constitution modifier damage.
Level: 11
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Form of Winter's Herald

~ Ice as strong as steel forms over your armor, while frost on the ground around you hinders your enemies' movement. At the time you choose, you can swing your weapon in a freezing whirlwind that holds your enemies in place. ~

Daily ◆ Cold, Polymorph, Primal
Minor Action   Personal
Effect: You assume the guardian form of winter's herald until the end of the encounter. While you are in this form, you gain a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of you, wherever you move, is difficult terrain for your enemies.
Special: Once during this encounter, you can use the Form of Winter's Herald Attack power while you are in this form.
Level: 1
 
Call Faerie Guardian

~ A bright light answers your call and heralds the faerie guardian's arrival. The diminutive warrior flutters near your foe while worrying it with feints and strikes. ~

Daily ◆ Conjuration, Primal
Minor Action   Ranged 5
Effect: You conjure a faerie guardian in an unoccupied square within range. The faerie lasts until the end of the encounter or until you dismiss it as a minor action. As a minor action, you can move the faerie up to 5 squares.
Whenever you use your Nature's Wrath class feature, one enemy adjacent to your faerie guardian also becomes marked by you until the end of your next turn.
Level: 2
 
Lifebind Attack

~ Your attack binds the target to you, further hindering its attacks if it does not engage you. ~

Daily ◆ Primal, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: While the target is marked by you, its penalty to attack rolls for the marked condition is ?5 instead of ?2. This effect lasts until you end your turn more than 5 squares away from the target or until the end of the encounter.
Level: 5
 
Form of the Oak Sentinel

~ Your skin thickens into rough bark, and your hair becomes a mane of leaves. Your arms lengthen so that you can attack your foes and protect your allies from a distance. ~

Daily ◆ Polymorph, Primal
Minor Action   Personal
Effect: You assume the guardian form of the oak sentinel until the end of the encounter. While you are in this form, your melee reach increases by 1. In addition, any enemy that hits you with a melee attack takes damage equal to your Strength modifier. This damage increases to twice your Strength modifier at 21st level.
Special: Once during this encounter, you can use the Form of the Oak Sentinel Attack power while you are in this form.
Level: 9
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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