編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
めたB
キャラクター名
ドレッド・A
属性
無属性
プレイヤー名
めたB
最終更新
2022/08/12 18:29
レベル
5
クラス
ソードメイジ/シャーマン
神格
 
伝説の道
 
神話の運命
 
種族
Eladrin
サイズ
中型
年齢
 
性別
身長
5'8" 172.72cm
体重
155lb. 70.37kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
7
0
2
5
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
23
12
11
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
8
【筋】
【筋力】
-1
1
13
【耐】
【耐久力】
+1
3
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
15
12
1
1
 
1
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
15
受動〈看破〉   10+
5
15
受動〈知覚〉   10+
5
特殊な感覚
Low-light
10
【敏】
【敏捷力】
 
2
20
【知】
【知力】
+5
7
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
18
12
5
 
 
1
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
1
-1
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
16
【判】
【判断力】
+3
5
12
【魅】
【魅力】
+1
3
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
18
12
3
1
 
1
1
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
46
23
11
8
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
+5 racial bonus to charm effects
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
 
 
 
アクション・ポイントによる追加効果
 

種族特徴

Eladrin Education:
You gain training in one skill of your choice.

Eladrin Weapon Proficiency:
You gain proficiency with the longsword.

Eladrin Will:
You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects.

Fey Origin:
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Fey Step:
You have the fey step power.

Trance:
Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
1
-1
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
1
-1
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
3
〈威圧〉 【魅】
3
 
なし
 
1
〈運動〉 【筋】
1
 
0
 
2
〈隠密〉 【敏】
2
 
0
 
2
〈軽業〉 【敏】
2
 
0
 
5
〈看破〉 【判】
5
 
なし
 
3
〈交渉〉 【魅】
3
 
なし
 
8
〈持久力〉 【耐】
3
+5
0
 
3
〈事情通〉 【魅】
3
 
なし
 
12
〈自然〉 【判】
5
+5
なし
2
12
〈宗教〉 【知】
7
+5
なし
 
5
〈知覚〉 【判】
5
 
なし
 
5
〈地下探検〉 【判】
5
 
なし
 
5
〈治療〉 【判】
5
 
なし
 
2
〈盗賊〉 【敏】
2
 
0
 
3
〈はったり〉 【魅】
3
 
なし
 
14
〈魔法学〉 【知】
7
+5
なし
2
16
〈歴史〉 【知】
7
+5
なし
4
クラス・伝説の道・神話の運命特徴
SWORDBOND
By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away.
You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates.
If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.)

SWORDMAGE AEGIS (HYBRID)
This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark.

SWORDMAGE WARDING
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you.
This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else).


COMPANION SPIRIT (HYBRID)
You gain the call spirit companion power.
In addition, choose one of the Companion Spirit options. You don't gain the Spirit Boon or any of the powers granted by that choice, but you are considered to have the class feature for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers.
Special: To select the at-will attack power associated with a Companion Spirit, you must have the appropriate spirit. For example, you can't select the stalker's strike power unless you have Stalker Spirit.

HEALING SPIRIT (HYBRID)
You gain the shaman power healing spirit. The power functions as normal, except that you can use it only once per encounter.

SPEAK WITH SPIRITS
You gain the speak with spirits power. You are aware of the constant presence of spirits that float at the edges of reality. You can focus your inner energy and open your mind to these spirits, letting them guide your actions or fill you with insights.
習得言語
Common, Elven
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Sacrificial Weapon (Longsword) +2
命中計 能力 修正 LV1/2 習熟 特技 強化
12
5
2
3
 
2
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
7
5
 
2
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
2d6
 
軍用
 
6
その他の修正等
 
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
1
-1
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
1
-1
2
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
-1
-1
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Battle Harness (leather) +1
AC計 強化 種族 クラス
6
2
1
 
3
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
 
 
 
4
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
背景
Monster Hunter

Benefit: You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check .


テーマ
Iliyanbruen Guardian

Iliyanbruen Guardian Starting Feature (1st level):
When you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination.

Iliyanbruen Guardian Level 5 Feature (5th level):
You gain a +2 power bonus to History checks and Nature checks.
 
習熟、使用可能装具など
防具
Cloth, leather
武器
Simple melee, simple ranged, military light blade, military heavy blade.
装具
Light blades, heavy blades, Totems, Rods, staffs
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
 
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
5
 
 
魔法の装備・パワー
【武器1】
Sacrificial Weapon (Longsword) +2
重量
0
パワー
Power
Daily (Free Action)
Use this power when you hit with the weapon. Spend a healing surge, and instead of regaining hit points, you cause the target to become weakened until the end of your next turn.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Battle Harness (leather) +1
重量
0
パワー
Properties
As a free action, you can draw a sheathed weapon or retrieve a stowed item.
You gain a power bonus to initiative equal to the item's enhancement bonus.
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
Lucky Charm +1
重量
 
パワー
Power
Daily (No Action)
Trigger: You miss with an attack or fail a skill check, ability check, or saving throw.

Effect: Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
Staff of the War Mage +1
重量
 
パワー
Power
Daily (Free Action)
Use this power when using a power that has a blast or a burst effect. Increase the size of the blast or the burst by 1.
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Lesser Elixir of Dragon Breath (fire)
 
1
0
Close blast 3, + 11 vs. Reflex, + 5 vs. Reflex
 
 
0
 
 
 
0
Talent Shard
 
2
0
Choose one skill. You gain a +1 bonus to checks with that skill until the end of the encounter.
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
0
記入済防具重量計
0
総重量
0
特技
Hybrid Talent
You gain a hybrid talent option for one of your hybrid class entries.
-> SWORDMAGE WARDING

Improved Initiative
You gain a +4 feat bonus to initiative.

Acolyte of Divine Secrets [Multiclass Invoker]
You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter.
In addition, you can wield invoker implements.
 
無限回パワー
Call Spirit Companion
At-Will Conjuration, Primal
Minor Action Close burst 20
Requirement: Your spirit companion must not be present.
Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed.
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
 
Lightning Lure
At-Will Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Spirit Infusion
At-Will Primal, Spirit
Standard Action Melee spirit 1
Target: One ally
Effect: Your spirit companion disappears, and the target can make a basic attack with a +2 power bonus to the attack roll and a power bonus to the damage roll equal to your Intelligence modifier.
 
Aegis of Shielding
At-Will Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 5 + your Constitution modifier.
 
 
 
 
遭遇毎パワー
Fey Step
Encounter ✦ Teleportation
Move Action Personal

Effect: Teleport up to 5 squares.
 
Speak with Spirits
Encounter Primal
Minor Action Personal
Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.
 
Healing Spirit
Encounter (Special) Healing, Primal
Minor Action Close burst 5
Target: You or one ally in the burst
Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points.
Level 6: 2d6 hit points.
Level 11: 3d6 hit points.
 
 
 
Bramble Ally
Encounter Implement, Primal
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier damage. Until the end of your next turn, any enemy that starts its turn adjacent to your spirit companion is slowed during that turn.
World Speaker Spirit: Any enemy that starts its turn adjacent to your spirit companion is instead immobilized during that turn.
 
Dimensional Vortex
Encounter Arcane, Implement, Teleportation
Immediate Interrupt Ranged 10
Trigger: An enemy hits an ally with a melee attack
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.
Aegis of Shielding: If the target is marked by your aegis of shielding power, the target's melee attack deals extra damage equal to your Constitution modifier.
 
 
 
Hand of Radiance
At-Will Divine, Implement, Radiant
Standard Action Ranged 10
Target: One, two, or three creatures
Level 21: Target an additional creature.
Attack: Wisdom vs. Reflex
Hit: 1d4 + Wisdom modifier radiant damage.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Dust Storm Binding
Daily Implement, Primal, Spirit, Zone
Standard Action Close burst spirit 1
Target: Each creature in the burst
Attack: Wisdom vs. Fortitude
Hit: The target is blinded (save ends).
Miss: The target takes a -2 penalty to attack rolls until the end of your next turn.
Effect: Your spirit companion disappears. The burst creates a zone that lasts until the end of your next turn. Squares within the zone are heavily obscured. Any enemy that starts its turn within the zone takes 5 damage.
Sustain Minor: The zone persists.
 
Swordmage Shielding Fire
Daily Arcane, Fire, Implement
Standard Action Close burst 10
Target: One creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one.
Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
Dimensional Warp
Encounter Arcane, Teleportation
Minor Action Close burst 3
Target: You and one ally in the burst or two allies in the burst
Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式