装備品 |
アイテム | 重量 |
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背負い袋 |
2 |
陽光棒*3 |
3 |
水袋*2 |
8 |
保存食*3 |
3 |
火打石と打ち金 |
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引っかけ鉤 |
4 |
ロープ 麻50ft |
10 |
携帯用寝具 |
5 |
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運搬重量の合計 (硬貨含) |
95.38 |
所持金 |
銅貨(cp) |
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銀貨(sp) |
4 |
金貨(gp) |
15 |
白金貨(pp) |
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軽荷重 |
100 |
頭上に持ち上げる =最大荷重 |
300 |
中荷重 |
200 |
地面から持ち上げる =最大荷重x2 |
600 |
重荷重 |
300 |
押し引き =最大荷重x5 |
1500 |
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特技 |
Psionic Talent 種族ボーナス
《強打》1
《薙ぎ払い》 Bonus1
《武器熟練》 Bonus2
《迎え討ち》 3
〔剣客〕刃のある武器を使用した機会攻撃の攻撃ロールに+1の特徴ボーナスを得る。
〔対応者〕イニシアチブ判定に+2の特徴ボーナスを得る。 |
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特殊能力 |
Psionic Proficiency (Ex): A psychic warrior treats
his base attack bonus as equal to his psychic warrior
level for the purposes of requirements for psionic feats.
Base attack bonuses granted from other classes are
unaffected and are added normally.
Warrior’s Path (Ex): At 1st level, a psychic warrior
chooses a path to adhere to (listed below). When first
taking a path, the psychic warrior gains one of the two powers associated with that path. Powers gained from a
path do not count against his number of powers known.
When manifesting this power, called a path power, the
psychic warrior can either choose to manifest it for no
cost by expending his psionic focus, in which case it
cannot be augmented, or he can choose to manifest it
normally, in which case his effective manifester level
for this power is treated as one higher than normal.
Trance: Beginning at 3rd level, while maintaining
psionic focus, you gain a +2 competence bonus on
damage rolls. This bonus increases by 1 every four
psychic warrior levels thereafter.
Maneuver: Beginning at 3rd level, any time you strike
an enemy with a melee attack and there are no other
enemies adjacent to you, you can expend your psionic
focus to deal an additional +2d6 damage. For every five
psychic warrior levels you gain thereafter, this damage
increases by +1d6. This damage is precision-based
damage. |
経験点 |
次のレベル |
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呪文 |
spell-like ability: 1/day
;stomp. The manifester
level for this effect is equal to 1
The DC for this power is equal to 9
PP9=3+4+2
Biofeedback
Manifesting Time: 1 standard action
Duration: 1 min./level (D)
you gain damage reduction 2/-
Precognition, Defensive
Manifesting Time: 1 standard action;
Duration: 1 min./level (D)
You gain a +1 insight bonus to AC and on all saving
throws. If caught in a situation where your Dexterity
bonus isn’t applied to your Armor Class, this bonus to
AC and saving throws does not apply.
Force Screen
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Power Points: 1
The force screen provides a +4
shield bonus to Armor Class (which applies against
incorporeal touch attacks, since the force screen is a
force effect).
Warrior’s Path (Ex):Assassin’s Path
Powers:
Prevenom Weapon
Range: Touch
Target: Weapon touched
Power Points: 1
you can use this power to produce a mild venom
that coats one of your weapon. On your next successful
melee attack, the venom deals 1 point of Constitution
damage per round for 2 rounds. A target struck by the
poison can make a Fortitude save each round to negate,
the damage and end the affliction.except gains the poison
coating as long as it remains in your grip.
Augment: For every 3 additional power points you
spend, the poison’s duration increases by 1 round.
Distract
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Concentration, up to 1 min./level (D)
Saving Throw: Will negates; Power Resistance: Yes
Power Points: 1
You cause your subject’s mind to wander, distracting
her. Subjects under the effect of distract make all
Perception and Sense Motive checks at a –4 penalty.
Augment: If you expend your psionic focus when
manifesting this power, the cost of the power is reduced
by 1 (to a minimum of 0).
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