装備品 |
アイテム | 重量 |
ハンディハヴァサック 2000gp |
5 |
*携帯用寝具 0.1gp |
5 |
*火打ち石と打ち金 1gp |
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*水袋*2 2gp |
8 |
*旅人の服 |
5 |
呪文構\成要素ポーチ 5gp |
2 |
*保存食*4 2gp |
4 |
*ハヴァサック内 |
-22 |
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コミューン物質要素 500gp |
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ワンド/メイジアーマー 25ch 375gp |
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巻物/Condensed Ether Psy4 CL7 700gp *2 |
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巻物/Etheric Shard Psy5 CL9 1125gp |
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巻物/ディスインテグレイト Psy6 CL11 1650gp |
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937.9gp |
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運搬重量の合計 (硬貨含) |
19.25 |
所持金 |
銅貨(cp) |
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銀貨(sp) |
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金貨(gp) |
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白金貨(pp) |
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軽荷重 |
66 |
頭上に持ち上げる =最大荷重 |
200 |
中荷重 |
133 |
地面から持ち上げる =最大荷重x2 |
400 |
重荷重 |
200 |
押し引き =最大荷重x5 |
1000 |
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特技 |
[言語]共通語、ケレッシュ語、竜語、巨人語、天上語、アクロ語、ノール語、火界語、 古代オシーリオン語、奈落語
[特徴]魔法の家系(魔法特徴、コンフュージョン、呪文修正後合計レベル-1)
[特徴]ホワイトウェッジ生まれ(イニシアティヴ+2、交渉クラス技能\、交渉11ランク)
[1st]Logical Spell
[1st]呪文熟練:心術
[3rd]呪文貫通化
[5th]呪文レベル上昇
[7th]呪文粘着化
[9th]呪文幻惑化
[11th]呪文高速化
適性クラスボーナス
1st:技能\
2nd:技能\
3rd:技能\
4th:呪文(1st、グル―\シール)
5th:呪文(1st、ハイトンドアウェアネス)
6th:呪文(2nd、インヴィジビリティ)
7th:呪文(2nd、フォールスライフ)
8th:呪文(3rd、ヴァンピリックタッチ)
9th:呪文(3rd、Mindscape Door)
10th:呪文(4th、Thoughtsense)
11th:呪文(4th、ブラックテンタクルズ)
Phrenic Amplification
[1st]Overpowering Mind
[3rd]Relentless Casting
[7th]Will of the Dead
[11th]Synaptic Shock(Major)
hp:6+4*10+11*3
技能\:(2+6+1)*11+3=102
ヘッドバンド:貴族/工学/歴史11
特徴:交渉11 |
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特殊能力 |
Phrenic Pool (Su)
A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic\'s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don\'t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool\'s maximum are lost.
Phrenic Amplifications
Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.
Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check.
Will of the Dead (Su): Even undead creatures can be affected by the psychic\'s mind-affecting spells. The psychic can spend 2 points from her phrenic pool to overcome an undead creature\'s immunity to mind-affecting effects for the purposes of the linked spell. This ability functions even on mindless undead, but has no effect on creatures that aren\'t undead. This amplification can be linked only to spells that have the mind-affecting descriptor.
Major Amplifications
Synaptic Shock (Su): The psychic manipulates an enemy\'s mind with brute force, causing mental harm beyond that done by her linked spell. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell\'s targets. If the target is affected by the linked spell, that target is confused for 1 round after the duration of the spell expires (or immediately, if the spell has an instantaneous duration). If the target succeeds at its save against the linked spell, it is instead confused for 1 round immediately. For each additional point the psychic spends from her phrenic pool, she can confuse one additional target of the linked spell. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. It has no effect on creatures that are immune to mind-affecting effects, unless the linked spell is able to affect such creatures (such as a spell that has both will of the dead and synaptic shock applied to it via dual amplification).
Psychic Discipline (Ex or Sp)
Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state.
This is called her psychic discipline. She gains additional spells known based on her selected discipline. The choice of discipline must be made at 1st level; once made, it can\'t be changed. Each psychic discipline gives the psychic a number of discipline powers (at 1st, 5th, and 13th levels), and grants her additional spells known. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. The DC of a saving throw against a psychic discipline ability equals 10 + 1/2 the psychic\'s level + the psychic\'s Intelligence modifier.
At 1st level, a psychic learns an additional spell determined by her discipline. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. These spells are in addition to the number of spells given. Spells learned from a discipline can\'t be exchanged for different spells at higher levels.
Detect Thoughts (Sp)
At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.
Telepathic Bond (Sp)
At 9th level, a psychic can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. She can\'t leave herself out of a bond created in this way. She can also expend any unused spell slot of 4th level or higher to cast telepathic bond. Casting the spell using a higher-level spell slot gives no benefit on its own, but the psychic can apply metamagic feats that would increase the spell level to the appropriate level. For instance, if the psychic knows Extend Spell, she can use a 5th-level spell slot to cast extended telepathic bond as a full-round action. When a psychic who knows telepathic bond gains this ability, she can learn a different 4th-level spell in place of telepathic bond, losing the old spell in exchange for the new one.
Psychic Discipline:Faith
Phrenic Pool Ability: Wisdom.
Bonus Spells: Bless (1st), spiritual weapon (4th), magic vestment (6th), guardian of faith (8th), commune (10th), psychic surgery* (12th), greater scrying (14th), greater planar ally (16th), miracle (18th).
Deity (Ex)
At 1st level, choose a deity to worship. Your alignment must remain within one step of your deity\'s or you lose access to all this discipline\'s bonus spells and discipline powers.
Divine Energy: You can channel spell energy into cure or inflict spells. This ability functions similarly to the cleric\'s ability to spontaneously cast cure or inflict spells, and the type of spells you can convert depends on your alignment in the same way. The cure or inflict spells don\'t count as being on your psychic spell list for the purposes of any other effects. Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool.
The maximum number of points you can regain in this way per day is equal to your Wisdom modifier.
Resilience of the Faithful (Su)
At 5th level, you gain a +2 resistance bonus on all saving throws. This bonus increases by 1 for every 5 levels you possess beyond 5th.
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経験点 |
次のレベル |
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呪文 |
Phrenic Pool:7
ディテクトソ\ウツ(疑呪) 1/day or 1st+のスロット消費で詠唱
テレパシックボンド(疑呪) 1/day or 4th+のスロット消費で詠唱
CL11th 精神集中+20
DC19+
SR克服+11
遠隔接触+7
1st:6+3/day
2nd:6+2/day
3rd:6+2/day
4th:6+2/day
5th:4+2/day
V: Thought Component
S: Emotion Component
*精神作用
0(9):
・Detect Psychic Significance VS
・Grave Words S
・Telekinetic Projectile VS
・ディテクトマジック VS
・リードマジック VSF
・ライト VM
・プレスティディジテイション VS
・メイジハンド VS
・オープン/クローズ VSF
1st(5+D+2):
・Deja Vu (DC19+1)* V
・シールド VS
・ブレスD VS
・マーダラスコマンド*(DC19+1) V
・マジックミサイル VS
・イルオーメン* VSM
・グルーシール(DC19) VS
・ハイトンドアウェアネス VM
2nd(5+D+2):
・Object Reading VS
・スピリチュアルウェポンD VS
・Placebo Effect VM
・シーインヴィジビリティ VSM
・ミラーイメージ VS
・ビストウインサイト VS
・インヴィジビリティ VSM
・フォールスライフ VSM
3rd(4+D+2):
・フライ VSF
・マジックヴェストメントD VS
・ディスペルマジック VS
・ヘイスト VSM
・ヒロイズム VS
・ヴァンピリックタッチ VS
・Mindscape Door VS
4th(3+D+2):
・ディメンジョンドア V
・ガーディアンオブフェイスD VSM
・フリーダムオブムーヴメント VSM
・コンフュージョン*(DC23+1) VSM
・ブラックテンタクルズ VSM
・Thoughtsense VM
5th(2+D):
・ウォールオブフォース VSM
・コミューンD VSM
・サフォケイション(DC24) VSM
バフ(1st:1、2nd:3、4th:1)
・メイジアーマー(ワンド)
・ハイトンドアウェアネス
・シーインヴィジビリティ
・フォールスライフ
・ヒロイズム
・フリーダムオブムーヴメント
追加バフ
・シールド
・ミラーイメージ
・インヴィジビリティ
・フライ
・ヘイスト
・Thoughtsense
巻物?
・Retrocognition Psy5 CL9 1125gp
・トゥルーストライク Psy1 CL1 25gp
Placebo Effect
盲目、呪い、幻惑、聴覚喪失、病気、疲労、恐れ、吐き気、恐慌、麻痺、毒、怯え、不調、よろめき、朦朧
混乱
01-25 Act normally.
26-50 Do nothing but babble incoherently.
51-75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subject\'s self).
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