変更を破棄してキャラシーに戻る
キャラクター一覧
画像URL
タグ:半角スペース区切り
リスト・検索に表示しない
キャラクター名
属性
秩序にして善(LG)
中立にして善(NG)
混沌にして善(CG)
秩序にして中立(LN)
真なる中立(N)
混沌にして中立(CN)
秩序にして悪(LE)
中立にして悪(NE)
混沌にして悪(CE)
プレイヤー名
最終更新:2022/09/06 22:02
クラス
レベル
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
経験値
種族
サイズ
超小型
小型
中型
大型
超大型
巨大
性別
年齢
身長
ft
inch
cm
体重
lb.
kg.
神格
パーティ・所属
メモ欄
イニシアチブ
【敏捷力】
その他
AC
敏捷
防具
盾
その他
【敏】
【敏】(最大2)
なし
移動速度
基本
防具
アイテム
その他
特殊な移動
能力値
割振
種族
成長
現在値
能力値
能力値
修正
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【筋力】
STR
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【敏捷力】
DEX
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【耐久力】
CON
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【知力】
INT
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【判断力】
WIS
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
→
【魅力】
CHA
ポイント残:
インスピレーション
習熟ボーナス
セーヴィング・スロー
セーヴ
能力修正
その他
習熟ボーナス(習熟)
【筋力】
【敏捷力】
【耐久力】
【知力】
【判断力】
【魅力】
ヒットポイント
最大HP
HP現在値
一時的HP
ヒットダイス
死亡セーヴ
成功
失敗
技能:SKILLS
技能値
技能名
能力
習熟
その他
〈威圧〉
INTIMIDATION
【魅】
〈医術〉
MEDICINE
【判】
〈運動〉
ATHLETICS
【筋】
〈隠密〉
STEALTH
【敏】
〈軽業〉
ACROBATICS
【敏】
〈看破〉
INSIGHT
【判】
〈芸能〉
PERFORMANCE
【魅】
〈自然〉
NATURE
【知】
〈宗教〉
RELIGION
【知】
〈生存〉
SURVIVAL
【判】
〈説得〉
PERSUASION
【魅】
〈捜査〉
INVESTIGATION
【知】
〈知覚〉
PERCEPTION
【判】
〈手先の早業〉
SLEIGHT OF HAND
【敏】
〈動物使い〉
ANIMAL HANDLING
【判】
〈ペテン〉
DECEPTION
【魅】
〈魔法学〉
ARCANA
【知】
〈歴史〉
HISTORY
【知】
受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃
攻撃
ボーナス
ダメージ
型
備考
背景 BACK GROUND
人格的特徴 PERSONALITY TRAITS
尊ぶもの IDEALS
関わり深いもの BONDS
弱味 FLAWS
その他設定など
https://calendar.monodraco.com/ja/plans/a660fb24-95a2-4248-904f-8391a1b0fae3
その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
lang: common, primordial ACOLYTE Skill Proficiencies: Insight, Religion Tool Proficiency: Calligrapher’s Supplies Language: Celestial クレリック 軽装鎧、中装鎧、盾、単純武器 技能:<医術><看破><宗教><説得><説得><歴史>から2つ ーー><歴史><説得> 嵐の領域:軍用武器、重装鎧
貨幣 COINS
プラチナム貨(PP)
金貨(GP)
エレクトラム貨(EP)
銀貨(SP)
銅貨(CP)
貨幣総重量
lb.
装備 EQUIPMENT
装備名
重量
数量
貨幣・装備総重量:
lb.
特徴・特性 FEATURES & TRAITS
Ardlings are supernal beings who are either born on the Upper Planes or have one or more ancestors who originated there. Their bright souls shine with the light of immortal beings who call the Upper Planes home. An ardling has a head resembling that of an animal, typically one with virtuous associations. Depending on the animal, the ardling might also have soft fur, downy feathers, or supple bare skin. The ardling’s celestial legacy determines the animal it resembles. An ardling gains a measure of magical power from their celestial legacy, as well as the ability to manifest spectral wings. An ardling’s moral and ethical outlook is self-determined, however, not fixed by ancestry. The three celestial legacies are as follows: Exalted. The fierce passions of Arborea, the heroic heart of Ysgard, and the wondrous nature of the Beastlands call to ardlings who have the Exalted celestial legacy. Their celestial ancestors are heroic champions of the Chaotic Good planes. suggested animals: Cat, eagle, goat, mule 1Lv: Thaumaturgy, 3Lv: Divine Favor, 5Lv: Lesser Restoration Heavenly. The blissful harmony of Arcadia, the unwavering justice of Mount Celestia, and the bucolic paradise of Bytopia touch the souls of ardlings who have the Heavenly celestial legacy. Their celestial ancestors are staunch defenders of the Lawful Good planes. suggested animals: Elephant, owl, pig, stork 1Lv: Light, 3Lv: Cure Wounds, 5Lv: Zone of Truth Idyllic. The Idyllic celestial legacy connects ardlings not only to the Beastlands and Bytopia but also to the eternal compassion of Elysium. Their celestial ancestors are paragons of kindness who hail from the Neutral Good planes. suggested animals: Bear, dog, raven, toad 1Lv: Guidance, 3Lv: Healing Word, 5Lv: Animal Messenger ーー>dogを選択 ARDLING TRAITS Creature Type: Humanoid Size: Medium (about 4–7 feet tall) or Small (about 3–4 feet tall), chosen when you select this Race Speed: 30 feet Life Span: 200 years on average As an Ardling, you have these special traits. Angelic Flight. As a Bonus Action, you sprout spectral wings for a moment and fly up to a number of feet equal to your Speed. If you are in the air at the end of this movement, you fall if nothing is holding you aloft. You can use this Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.* Celestial Legacy. You are the recipient of a celestial legacy that grants you magical abilities. Choose a legacy from the Celestial Legacies table: Exalted, associated with Chaotic Good planes; Heavenly, associated with Lawful Good planes; or Idyllic, associated with Neutral Good planes. You gain the initial benefit of the chosen legacy: a cantrip that you learn. You also choose the animal you most closely resemble; the table provides a few suggestions for each legacy (you don’t gain wings by choosing an animal that can fly). Starting at 3rd level and again at 5th level, you gain the ability to cast a higher-level Spell with this trait, as shown on the table. Once you cast the Spell with this trait, you can’t cast that Spell with it again until you finish a Long Rest; however, you can cast the Spell using any Spell Slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the Spells you cast with this trait (choose the ability when you select the legacy). Damage Resistance. You have Resistance to Radiant Damage. ARDLINGS OF MANY WORLDS Ardlings bring a little bit of the Upper Planes with them wherever they go. On many worlds, the first ardlings used the magic of their celestial legacies to inspire and heal others. By virtue of their celestial legacies, some ardlings strive to make the world a better place. Others use their supernal gifts to be the best version of themselves they can be. Still others are delighted to have a connection to the Upper Planes without the responsibility of always having to do the right thing. CHARACTER BACKGROUNDS Your character’s Background is a collection of characteristics that represent the place and occupation that were most formative for the character before they embarked on a life of adventure. When you choose a Background, you have three options - Build a Background by using the rules in the “Build Your Background” section. - Select a premade Background from the “Sample Backgrounds” section. - Select a premade Background from the “Sample Backgrounds” section and then customize it with the rules in the “Build Your Background” section. No matter which Background you choose, consider these questions from your character’s viewpoint: • How does your Background influence your current worldview? • Do you embrace or reject your Background? • Did you form any relationships during your Background that endure today? ACOLYTE Ability Scores: +2 Wisdom, +1 Intelligence Skill Proficiencies: Insight, Religion Tool Proficiency: Calligrapher’s Supplies Language: Celestial Feat: Magic Initiate (Divine) You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed hallowed rites in honor of a god or pantheon. You served under a priest and studied religion. Thanks to your priest’s instruction and your own devotion, you also learned how to channel a modicum of divine power in service to your place of worship and the people who prayed there. MAGIC INITIATE 1st-Level Feat Prerequisite: None Repeatable: Yes, but you must choose a different Spell list each time You have learned the basics of a particular magical tradition. Choose one Spell list: Arcane,* Divine,* or Primal.* You gain the following benefits related to that choice: Two Cantrips. You learn two cantrips of your choice from the Spell list. 1st-Level Spell. Choose one 1st-level Spell from the Spell list. You always have that Spell prepared. You can cast it once without a Spell Slot, and you regain the ability to cast it in that way when you finish a Long Rest.* You can also cast the Spell using any Spell Slots you have. Intelligence, Wisdom, or Charisma is your spellcasting ability for these Spells (choose when you select this Feat). Consult the Player’s Handbook for the rules on spellcasting. Whenever you gain a new level, you can replace one of the Spells you chose for this Feat with a different Spell of the same level from the chosen Spell list. --> Equipment Book (Prayers) Calligrapher's Supplies Holy Symbol Parchment (10 sheets) Robe 3 GP クレリック hp: 8+【耐久力】修正値 嵐の領域 領域呪文:サンダーウェイヴ、フォッグ・クラウド(1Lv) 嵐の怒り(1Lv):5ft以内の敵がヒットを与えたらリアクションで的に【敏捷力】セーヴを行わせることができる。失敗したら2d8[電撃]or[雷鳴]ダメージ、成功したら半分。【判断力】修正値回数分。大休憩リソース。 呪文準備数【判断力】修正値+クレリック・レベル =3+1=4
呪文 SPELLS
呪文発動クラス
SPELLCASTING CLASS
呪文発動能力値
SPELLCASTING ABILITY
【筋】
【敏】
【耐】
【知】
【判】
【魅】
対呪文セーヴ難易度
SPELLSAVE DC
呪文攻撃ボーナス
SPELLATTACK BONUS
0レベル初級呪文 CANTRIP
ガイダンス(ARDLING TRAITS)
ライト
セイクリッド・フレイム
スペア・ザ・ダイイング
Thaumaturgy(magic initiate: devine)
Resistance(magic initiate: devine)
1レベル呪文
準備
済み
スロット合計
使用済みスロット
サンダーウェイヴ(嵐の領域呪文)
フォッグ・クラウド(嵐の領域呪文)
キュア・ウーンズ
ヒーリング・ワード
プレス
ガイディング・ボルト
ディテクト・マジック(儀式)
Thunderous Smite(magic initiate: devine)
2レベル呪文
準備
済み
スロット合計
使用済みスロット
3レベル呪文
準備
済み
スロット合計
使用済みスロット
4レベル呪文
準備
済み
スロット合計
使用済みスロット
5レベル呪文
準備
済み
スロット合計
使用済みスロット
6レベル呪文
準備
済み
スロット合計
使用済みスロット
7レベル呪文
準備
済み
スロット合計
使用済みスロット
8レベル呪文
準備
済み
スロット合計
使用済みスロット
9レベル呪文
準備
済み
スロット合計
使用済みスロット
パスワード