•ÏX‚ð”jŠü‚µ‚ăLƒƒƒ‰ƒV[‚É–ß‚é
@
ƒLƒƒƒ‰ƒNƒ^[ˆê——
‰æ‘œURL
ƒ^ƒO:”¼ŠpƒXƒy[ƒX‹æØ‚è
ƒŠƒXƒgEŒŸõ‚É•\Ž¦‚µ‚È‚¢
ƒLƒƒƒ‰ƒNƒ^[–¼
‘®«
’˜‚É‚µ‚Ä‘P(LG)
’†—§‚É‚µ‚Ä‘P(NG)
¬“ׂɂµ‚Ä‘P(CG)
’˜‚É‚µ‚Ä’†—§(LN)
^‚È‚é’†—§(N)
¬“ׂɂµ‚Ä’†—§(CN)
’˜‚É‚µ‚Ĉ«(LE)
’†—§‚É‚µ‚Ĉ«(NE)
¬“ׂɂµ‚Ĉ«(CE)
ƒvƒŒƒCƒ„[–¼
ÅIXVF2023/09/17 21:38
ƒNƒ‰ƒX
ƒŒƒxƒ‹
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ŒoŒ±’l
Ží‘°
ƒTƒCƒY
’´¬Œ^
¬Œ^
’†Œ^
‘åŒ^
’´‘åŒ^
‹‘å
«•Ê
”N—î
g’·
ft
inch
cm
‘Ìd
lb.
kg.
_Ši
ƒp[ƒeƒBEŠ‘®
ƒƒ‚—“
ƒCƒjƒVƒAƒ`ƒu
y•q·—Íz
‚»‚Ì‘¼
‚`‚b
•q·
–h‹ï
‚
‚»‚Ì‘¼
y•qz
y•qz(Å‘å2)
‚È‚µ
ˆÚ“®‘¬“x
Šî–{
–h‹ï
ƒAƒCƒeƒ€
‚»‚Ì‘¼
“ÁŽê‚Ȉړ®
”\—Í’l
Š„U@
Ží‘°@
¬’·@
Œ»Ý’l
”\—Í’l
”\—Í’l
C³
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‹Ø—Íz
STR
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y•q·—Íz
DEX
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‘Ï‹v—Íz
CON
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y’m—Íz
INT
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y”»’f—Íz
WIS
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y–£—Íz
CHA
ƒ|ƒCƒ“ƒgŽcF
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
Knƒ{[ƒiƒX
ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@
ƒZ[ƒ”@
”\—ÍC³@
‚»‚Ì‘¼@
Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
y•q·—Íz
y‘Ï‹v—Íz
y’m—Íz
y”»’f—Íz
y–£—Íz
ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP
‚g‚oŒ»Ý’l
ˆêŽž“I‚g‚o
ƒqƒbƒgƒ_ƒCƒX
@
Ž€–SƒZ[ƒ”
¬Œ÷
Ž¸”s
‹Z”\:SKILLS
‹Z”\’l
‹Z”\–¼
”\—Í
Kn
‚»‚Ì‘¼
qˆÐˆ³r
INTIMIDATION
y–£z
qˆãpr
MEDICINE
y”»z
q‰^“®r
ATHLETICS
y‹Øz
q‰B–§r
STEALTH
y•qz
qŒy‹Ær
ACROBATICS
y•qz
qŠÅ”jr
INSIGHT
y”»z
qŒ|”\r
PERFORMANCE
y–£z
qŽ©‘Rr
NATURE
y’mz
q@‹³r
RELIGION
y’mz
q¶‘¶r
SURVIVAL
y”»z
qà“¾r
PERSUASION
y–£z
q‘{¸r
INVESTIGATION
y’mz
q’mŠor
PERCEPTION
y”»z
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z
qƒyƒeƒ“r
DECEPTION
y–£z
q–‚–@Šwr
ARCANA
y’mz
q—ðŽjr
HISTORY
y’mz
Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
UŒ‚‚ÆŽô•¶”“®
ATTACKS & SPELLCASTING
UŒ‚
UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW
Œ^
”õl
¦ƒWƒƒƒx‚à—¬—pBŽí•Ê‚ÍŽh“Ë –hŒäŠO“… –‚–@“I‚ÈŽç‚è‚Ì—Í‚ðŽ‚ƒ[ƒuB ‚±‚̃[ƒu‚ð’…—p‚·‚é‚Æ‚«Ay’m—Ízy”»’f—Ízy–£—Íz‚Ì‚¤‚¿ˆê‚‚ð‘I‘ð‚·‚éB‚±‚̃[ƒu ‚ð’…—p‚µ‚Ä‚¢‚éŠÔAAC ‚É‘I‘ð‚µ‚½”\—ÍC³’l‚É“™‚µ‚¢ƒ{[ƒiƒX‚ðŽó‚¯‚éB Œ³‹Ø—Í12
”wŒi@BACK GROUND
•‚˜QŽ™
lŠi“I“Á’¥@PERSONALITY TRAITS
‰ä–‹‚¢AŽáŠ±‚â‚©‚Ü‚µ‚‚ÄA‚¨‚¹‚Á‚©‚¢
‘¸‚Ô‚à‚Ì@IDEALS
Žq‚Ç‚à
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
ƒ_ƒ“ƒWƒ‡ƒ“ƒ^ƒEƒ“
Žã–¡@FLAWS
Žq‚Ç‚à‚ª“‚¢–Ú‚É‘˜‚Á‚Ä‚¢‚é‚Ì‚ª‹–‚¹‚È‚¢‚Ì‚ÅA “Á‚Ɍǎ™‚ÌŽ–‚ÍŒ©‰ß‚²‚¹‚È‚¢
‚»‚Ì‘¼Ý’è‚È‚Ç
‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
‹¤’ÊŒêAƒhƒ[ƒtŒê •Ï‘•“¹‹ïA“‘¯“¹‹ïA’b–蓹‹ï
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
‹à‰Ý(GP)
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
‹â‰Ý(SP)
“º‰Ý(CP)
‰Ý•¼‘d—Ê
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼
d—Ê
”—Ê
‰Ý•¼E‘•”õ‘d—ÊF
lb.
“Á’¥E“Á« FEATURES & TRAITS
•q·ƒZ[ƒ”KnAŒx‰úA’ljÁHPA‹‰^i3/‘åjA‚‚ÌŽg‚¢Žè Œƒ“{i5‰ñ/+3/‘å‹xŒej ŠZ‚í‚ÊŽç‚è ŽÌ‚Äg‚ÌUŒ‚ Šë‹@Š´’miŽ©•ª‚©‚猩‚¦‚éã©EŽô•¶‚ɑ΂µ•q·ƒZ[ƒ”—L—˜j ’ljÁUŒ‚ ‚‘¬ˆÚ“® ƒg[ƒeƒ€íŽm:ŒFilv.3A14jA˜hilv.6j –춂̒¼Š´iƒCƒjƒVƒAƒ`ƒu—L—˜A‘¦Œƒ“{‚Å•sˆÓ‘Å‚¿ƒ^[ƒ“s“®‰Âj rX‚µ‚«ƒNƒŠƒeƒBƒJƒ‹iƒ_ƒ[ƒWƒ_ƒCƒX’ljÁ2j “|‚ꂸ‚ÌŒƒ“{ 퓬ƒXƒ^ƒCƒ‹:Œì‰q ’ê—Íi1/¬E‘åj “{““‚̃AƒNƒVƒ‡ƒ“i1/¬E‘åj í‹Zi4/d8/¬E‘åj ƒRƒ}ƒ“ƒ_[ƒYƒXƒgƒ‰ƒCƒN ƒfƒBƒXƒgƒ‰ƒNƒeƒBƒ“ƒOƒXƒgƒ‰ƒCƒN ƒvƒŒƒVƒWƒ‡ƒ“ƒAƒ^ƒbƒN ƒKƒ“ƒgƒŒƒbƒgƒIƒuƒI[ƒKƒpƒ[i—ò‰»•i/‹Ø—Í17j Žç‚è‚Ìj•Ÿiƒuƒ‰ƒXƒhƒ‰ƒSƒ“‚©‚çj ‰i‘±“I‚ÉAC‚Æ‘S‚ẴZ[ƒ”ƒBƒ“ƒOEƒXƒ[‚É+1‚̃{[ƒiƒX‚𓾂éB
Žô•¶ SPELLS
Žô•¶”“®ƒNƒ‰ƒX
SPELLCASTING CLASS
Žô•¶”“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
y•qz
y‘Ïz
y’mz
y”»z
y–£z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒXƒs[ƒNƒEƒBƒYƒAƒjƒ}ƒ‹ƒYi‹VŽ®‚Ì‚Ýj
ƒr[ƒXƒgƒZƒ“ƒXi‹VŽ®‚Ì‚Ýj
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
ƒpƒXƒ[ƒh