•ÏX‚ð”jŠü‚µ‚ăLƒƒƒ‰ƒV[‚É–ß‚é
@
ƒLƒƒƒ‰ƒNƒ^[ˆê——
‰æ‘œURL
ƒ^ƒO:”¼ŠpƒXƒy[ƒX‹æØ‚è
ƒŠƒXƒgEŒŸõ‚É•\Ž¦‚µ‚È‚¢
ƒLƒƒƒ‰ƒNƒ^[–¼
‘®«
’˜‚É‚µ‚Ä‘P(LG)
’†—§‚É‚µ‚Ä‘P(NG)
¬“ׂɂµ‚Ä‘P(CG)
’˜‚É‚µ‚Ä’†—§(LN)
^‚È‚é’†—§(N)
¬“ׂɂµ‚Ä’†—§(CN)
’˜‚É‚µ‚Ĉ«(LE)
’†—§‚É‚µ‚Ĉ«(NE)
¬“ׂɂµ‚Ĉ«(CE)
ƒvƒŒƒCƒ„[–¼
ÅIXVF2024/07/12 00:47
ƒNƒ‰ƒX
ƒŒƒxƒ‹
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ŒoŒ±’l
Ží‘°
ƒTƒCƒY
’´¬Œ^
¬Œ^
’†Œ^
‘åŒ^
’´‘åŒ^
‹‘å
«•Ê
”N—î
g’·
ft
inch
cm
‘Ìd
lb.
kg.
_Ši
ƒp[ƒeƒBEŠ‘®
ƒƒ‚—“
ƒCƒjƒVƒAƒ`ƒu
y•q·—Íz
‚»‚Ì‘¼
‚`‚b
•q·
–h‹ï
‚
‚»‚Ì‘¼
y•qz
y•qz(Å‘å2)
‚È‚µ
ˆÚ“®‘¬“x
Šî–{
–h‹ï
ƒAƒCƒeƒ€
‚»‚Ì‘¼
“ÁŽê‚Ȉړ®
”\—Í’l
Š„U@
Ží‘°@
¬’·@
Œ»Ý’l
”\—Í’l
”\—Í’l
C³
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‹Ø—Íz
STR
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y•q·—Íz
DEX
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‘Ï‹v—Íz
CON
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y’m—Íz
INT
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y”»’f—Íz
WIS
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y–£—Íz
CHA
ƒ|ƒCƒ“ƒgŽcF
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
Knƒ{[ƒiƒX
ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@
ƒZ[ƒ”@
”\—ÍC³@
‚»‚Ì‘¼@
Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
y•q·—Íz
y‘Ï‹v—Íz
y’m—Íz
y”»’f—Íz
y–£—Íz
ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP
‚g‚oŒ»Ý’l
ˆêŽž“I‚g‚o
ƒqƒbƒgƒ_ƒCƒX
@
Ž€–SƒZ[ƒ”
¬Œ÷
Ž¸”s
‹Z”\:SKILLS
‹Z”\’l
‹Z”\–¼
”\—Í
Kn
‚»‚Ì‘¼
qˆÐˆ³r
INTIMIDATION
y–£z
qˆãpr
MEDICINE
y”»z
q‰^“®r
ATHLETICS
y‹Øz
q‰B–§r
STEALTH
y•qz
qŒy‹Ær
ACROBATICS
y•qz
qŠÅ”jr
INSIGHT
y”»z
qŒ|”\r
PERFORMANCE
y–£z
qŽ©‘Rr
NATURE
y’mz
q@‹³r
RELIGION
y’mz
q¶‘¶r
SURVIVAL
y”»z
qà“¾r
PERSUASION
y–£z
q‘{¸r
INVESTIGATION
y’mz
q’mŠor
PERCEPTION
y”»z
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z
qƒyƒeƒ“r
DECEPTION
y–£z
q–‚–@Šwr
ARCANA
y’mz
q—ðŽjr
HISTORY
y’mz
Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
UŒ‚‚ÆŽô•¶”“®
ATTACKS & SPELLCASTING
UŒ‚
UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW
Œ^
”õl
”wŒi@BACK GROUND
•ºŽmFŒRŠy‘ਉq¶•º¨‹|•º
lŠi“I“Á’¥@PERSONALITY TRAITS
Eí‚É—ç‹V³‚µ‚•¨˜‚ª’š”J‚Å‚ ‚éB EŒR–±‚ðŒo‚ÄAí‚¢‚ɂ‚«‚à‚Ì‚ÌA—E‚Ü‚µ‚¢˜b‚â—pS‚ð‚¤‚È‚ª‚·˜b‚𑽂’m‚é‚ÉŽŠ‚Á‚½B
‘¸‚Ô‚à‚Ì@IDEALS
Œö‰v@‰ä‚ç‚̂‚Ƃ߂Íg‚ðŽÌ‚Ä‚Ä‘¼ŽÒ‚ðŽç‚é‚É‚ ‚éB
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
Ž©•ª‚Ìg‚ðŽç‚ê‚È‚¢Žã‚¢ŽÒ‚Ì‚½‚ß‚É키B
Žã–¡@FLAWS
í‚Åo‰ï‚Á‚½‹°‚낵‚¢“G‚Ì‚±‚Æ‚ðŽv‚¤‚Æ¡‚Å‚àk‚¦‚ª—ˆ‚éB
‚»‚Ì‘¼Ý’è‚È‚Ç
‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
–h‹ïFŒy‘•ŠZA’†‘•ŠZA‚ •ŠíF’Pƒ•ŠíAŒR—p•Ší “¹‹ïFø‘¢—p‹ïAƒŠƒ…[ƒgAƒhƒ‰ƒ€Aƒzƒ‹ƒ“AƒQ[ƒ€—pƒJ[ƒhAæ‚蕨(—¤) Œ¾ŒêF‹¤’ÊŒêAƒhƒ[ƒtŒê
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
‹à‰Ý(GP)
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
‹â‰Ý(SP)
“º‰Ý(CP)
‰Ý•¼‘d—Ê
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼
d—Ê
”—Ê
‰Ý•¼E‘•”õ‘d—ÊF
lb.
“Á’¥E“Á« FEATURES & TRAITS
ƒqƒ‹Eƒhƒ[ƒt ˆÃŽ‹ ƒhƒ[ƒt‚Ì“Å‘Ï« ÎH‚ÌŠ¨ ‘sŒ’‚È‚éƒhƒ[ƒt ƒo[ƒh Lv1@Žô•¶”“® Lv1@ƒo[ƒh‚̺‰‡ Lv2@‚È‚ñ‚Å‚à‰® Lv2@‹x‘§‚̉Ì(d6) Lv3@Kn‹‰»(’mŠoAà“¾) Lv3@Šy”h:—E‚ÌŠy”h Lv3@Kn’ljÁ(’†‘•ŠZA‚AŒR—p•Ší) Lv3@í‚̺‰‡ Lv4@”\—Í’lã¸(•q·—Í+2) Lv5@ƒo[ƒh‚̺‰‡(d8) Lv5@º‰‡‚‘¬‰ñ•œ Lv6@S‚ðŽç‚é‰Ì Lv6@’ljÁUŒ‚ Lv7@| Lv8@”\—Í’lã¸(“Á‹ZFŽËŒ‚‚Ì–¼Žè) Lv9@‹x‘§‚̉Ì(d8) Lv10 ƒo[ƒh‚̺‰‡(d10) Lv10 Kn‹‰»(‰^“®A—ðŽj) Lv10 –‚–@‚̔閧 ƒtƒ@ƒCƒ^[ Lv1@퓬ƒXƒ^ƒCƒ‹(‹|p) Lv1@’ê—Í
Žô•¶ SPELLS
Žô•¶”“®ƒNƒ‰ƒX
SPELLCASTING CLASS
Žô•¶”“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
y•qz
y‘Ïz
y’mz
y”»z
y–£z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
ƒvƒŒƒXƒeƒBƒfƒBƒWƒeƒCƒVƒ‡ƒ“
ƒ}ƒCƒi[EƒCƒŠƒ…[ƒWƒ‡ƒ“
ƒƒCƒWEƒnƒ“ƒh
ƒ”ƒBƒVƒƒƒXEƒ‚ƒbƒJƒŠƒB
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒAƒCƒfƒ“ƒeƒBƒtƒ@ƒC
ƒ^[ƒVƒƒƒYEƒqƒfƒBƒAƒXEƒ‰ƒtƒ^[
ƒfƒBƒeƒNƒgEƒ}ƒWƒbƒN
ƒq[ƒŠƒ“ƒOEƒ[ƒh
ƒtƒFƒAƒŠ[Eƒtƒ@ƒCƒA[
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒVƒƒƒ^[
ƒŒƒbƒT[EƒŒƒXƒgƒŒ[ƒVƒ‡ƒ“
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒ}ƒXEƒq[ƒŠƒ“ƒOEƒ[ƒh
ƒfƒBƒXƒyƒ‹Eƒ}ƒWƒbƒN
ƒI[ƒ‰EƒIƒ”Eƒ”ƒ@ƒCƒ^ƒŠƒeƒB(–‚–@‚̔閧)
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒfƒBƒƒ“ƒWƒ‡ƒ“EƒhƒA
ƒtƒŠ[ƒ_ƒ€EƒIƒ”Eƒ€[ƒuƒƒ“ƒg
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒXƒEƒBƒtƒgEƒNƒEƒBƒ”ƒ@[(–‚–@‚̔閧)
ƒ}ƒXEƒLƒ…ƒAEƒE[ƒ“ƒY
ƒOƒŒ[ƒ^[EƒŒƒXƒgƒŒ[ƒVƒ‡ƒ“
ƒŒƒCƒYEƒfƒbƒh
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
ƒpƒXƒ[ƒh