•ÏX‚ð”jŠü‚µ‚ăLƒƒƒ‰ƒV[‚É–ß‚é
@
ƒLƒƒƒ‰ƒNƒ^[ˆê——
‰æ‘œURL
ƒ^ƒO:”¼ŠpƒXƒy[ƒX‹æØ‚è
ƒŠƒXƒgEŒŸõ‚É•\Ž¦‚µ‚È‚¢
ƒLƒƒƒ‰ƒNƒ^[–¼
‘®«
’˜‚É‚µ‚Ä‘P(LG)
’†—§‚É‚µ‚Ä‘P(NG)
¬“ׂɂµ‚Ä‘P(CG)
’˜‚É‚µ‚Ä’†—§(LN)
^‚È‚é’†—§(N)
¬“ׂɂµ‚Ä’†—§(CN)
’˜‚É‚µ‚Ĉ«(LE)
’†—§‚É‚µ‚Ĉ«(NE)
¬“ׂɂµ‚Ĉ«(CE)
ƒvƒŒƒCƒ„[–¼
ÅIXVF2024/10/26 21:10
ƒNƒ‰ƒX
ƒŒƒxƒ‹
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ŒoŒ±’l
Ží‘°
ƒTƒCƒY
’´¬Œ^
¬Œ^
’†Œ^
‘åŒ^
’´‘åŒ^
‹‘å
«•Ê
”N—î
g’·
ft
inch
cm
‘Ìd
lb.
kg.
_Ši
ƒp[ƒeƒBEŠ‘®
ƒƒ‚—“
ƒCƒjƒVƒAƒ`ƒu
y•q·—Íz
‚»‚Ì‘¼
‚`‚b
•q·
–h‹ï
‚
‚»‚Ì‘¼
y•qz
y•qz(Å‘å2)
‚È‚µ
ˆÚ“®‘¬“x
Šî–{
–h‹ï
ƒAƒCƒeƒ€
‚»‚Ì‘¼
“ÁŽê‚Ȉړ®
”\—Í’l
Š„U@
Ží‘°@
¬’·@
Œ»Ý’l
”\—Í’l
”\—Í’l
C³
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‹Ø—Íz
STR
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y•q·—Íz
DEX
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y‘Ï‹v—Íz
CON
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y’m—Íz
INT
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y”»’f—Íz
WIS
\n
8:0p
\n
9:1p
10:2p
11:3p
12:4p
13:5p
14:7p
15:9p
¨
y–£—Íz
CHA
ƒ|ƒCƒ“ƒgŽcF
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
Knƒ{[ƒiƒX
ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@
ƒZ[ƒ”@
”\—ÍC³@
‚»‚Ì‘¼@
Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
y•q·—Íz
y‘Ï‹v—Íz
y’m—Íz
y”»’f—Íz
y–£—Íz
ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP
‚g‚oŒ»Ý’l
ˆêŽž“I‚g‚o
ƒqƒbƒgƒ_ƒCƒX
@
Ž€–SƒZ[ƒ”
¬Œ÷
Ž¸”s
‹Z”\:SKILLS
‹Z”\’l
‹Z”\–¼
”\—Í
Kn
‚»‚Ì‘¼
qˆÐˆ³r
INTIMIDATION
y–£z
qˆãpr
MEDICINE
y”»z
q‰^“®r
ATHLETICS
y‹Øz
q‰B–§r
STEALTH
y•qz
qŒy‹Ær
ACROBATICS
y•qz
qŠÅ”jr
INSIGHT
y”»z
qŒ|”\r
PERFORMANCE
y–£z
qŽ©‘Rr
NATURE
y’mz
q@‹³r
RELIGION
y’mz
q¶‘¶r
SURVIVAL
y”»z
qà“¾r
PERSUASION
y–£z
q‘{¸r
INVESTIGATION
y’mz
q’mŠor
PERCEPTION
y”»z
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z
qƒyƒeƒ“r
DECEPTION
y–£z
q–‚–@Šwr
ARCANA
y’mz
q—ðŽjr
HISTORY
y’mz
Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
UŒ‚‚ÆŽô•¶”“®
ATTACKS & SPELLCASTING
UŒ‚
UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW
Œ^
”õl
”wŒi@BACK GROUND
‹M‘° ‹M‘°‚Ì“ÁŒ
lŠi“I“Á’¥@PERSONALITY TRAITS
EeØ‚Å‹C‘O‚ª—Ç‚–¯O‚Él‹C‚ª‚ ‚éB Eœ‚ðÜ‚Á‚ÄŒ©‚©‚¯‚𮂦AÅV—¬s‚̃tƒ@ƒbƒVƒ‡ƒ“‚Ég‚ð•ï‚ñ‚Å‚¢‚éB
‘¸‚Ô‚à‚Ì@IDEALS
EÓ”CF‰ºX‚ÌŽÒ‚ªŽ„‚ÌŒ ˆÐ‚𑸂Ԃ²‚Æ‚AŽ„‚Íã‚•û‚ÌŒ ˆÐ‚𑸂΂˂΂Ȃç‚ÊB
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
E‰ºX‚ÌŽÒ‚©‚ç‰ä‚炪‰p—Y‚Ƌ‚ª‚ꂽ‚¢B
Žã–¡@FLAWS
E‚µ‚΂µ‚ÎŒ¾—t‚âsˆ×‚É‚æ‚Á‚Ĉꑰ‚É’pJ‚ð‚à‚½‚ç‚·B
‚»‚Ì‘¼Ý’è‚È‚Ç
‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
Œ¾ŒêF‹¤’ÊŒêA’n–ŒêAƒI[ƒNŒê E’Pƒ•ŠíAŒR—p•Ší EŒy‘•E’†‘•Ed‘•ŠZ EƒQ[ƒ€1Ží
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
‹à‰Ý(GP)
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
‹â‰Ý(SP)
“º‰Ý(CP)
‰Ý•¼‘d—Ê
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼
d—Ê
”—Ê
‰Ý•¼E‘•”õ‘d—ÊF
lb.
“Á’¥E“Á« FEATURES & TRAITS
EˆÃŽ‹F60ft E’n–‚Ì’ïR—ÍFm‰În‘Ï« E’n–‚ÌŒŒ‚̈âŽY EM‹Â‚̗̈æF—’ E—’‚Ì“{‚è ƒŠƒAƒNƒVƒ‡ƒ“Fy•q·zƒZ[ƒuB~‚È‚ç2d8m“dŒ‚norm—‹–Ânƒ_ƒ[ƒWAZ‚Ȃ甼Œ¸By”»C³z‰ñ”‚Ü‚ÅB
Žô•¶ SPELLS
Žô•¶”“®ƒNƒ‰ƒX
SPELLCASTING CLASS
Žô•¶”“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
y•qz
y‘Ïz
y’mz
y”»z
y–£z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
ƒKƒCƒ_ƒ“ƒX
ƒZƒCƒNƒŒƒbƒhƒtƒŒƒCƒ€
ƒ‰ƒCƒg
ƒ\[ƒ}ƒ^[ƒWiŽí‘°
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
ƒuƒŒƒX
ƒq[ƒŠƒ“ƒOEƒ[ƒh
ƒLƒ…ƒAƒE[ƒ“ƒY
ƒV[ƒ‹ƒhEƒIƒ”EƒtƒFƒCƒX
ƒCƒ“ƒtƒŠƒNƒgEƒE[ƒ“ƒY
ƒsƒ…ƒAƒŠƒtƒ@ƒCEƒt[ƒhEƒAƒ“ƒhEƒhƒŠƒ“ƒN
ƒtƒHƒbƒOEƒNƒ‰ƒEƒhi—̈æ
ƒTƒ“ƒ_[ƒEƒFƒCƒui—̈æ
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
Žg—pς݃Xƒƒbƒg
@
ƒpƒXƒ[ƒh