•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
ƒIƒ„ƒXƒ~ƒiƒTƒC
‘®«
¬“ׂɂµ‚Ä‘P(CG)
ƒvƒŒƒCƒ„[–¼
‚¤‚¥‚Ñ‚ñ
ÅIXV
@
ƒNƒ‰ƒX
ƒpƒ‰ƒfƒBƒ“
ƒŒƒxƒ‹
2
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒVƒtƒ^[iƒƒ“ƒOƒgƒD[ƒXj
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
0
0
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
18
10
0
6
2
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
30ft./6sq.
30
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
16
y‹Ø—Íz
STR
+3
10
y•q·—Íz
DEX
@
14
y‘Ï‹v—Íz
CON
+2
8
y’m—Íz
INT
-1
11
y”»’f—Íz
WIS
@
15
y–£—Íz
CHA
+2
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
3
3
@
@
 
y•q·—Íz
0
0
@
@
 
y‘Ï‹v—Íz
2
2
@
@
 
y’m—Íz
-1
-1
@
@
 
y”»’f—Íz
2
0
@
2
ƒŒ
y–£—Íz
4
2
@
2
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
20
20
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
@
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
4
qˆÐˆ³r
INTIMIDATION
y–£z2@
2@ƒŒ
@
2
qˆãpr
MEDICINE
y”»z0@
2@ƒŒ
@
5
q‰^“®r
ATHLETICS
y‹Øz3@
2@ƒŒ
@
0
q‰B–§r
STEALTH
y•qz0@
@
@
0
qŒy‹Ær
ACROBATICS
y•qz0@
@
@
2
qŠÅ”jr
INSIGHT
y”»z0@
2@ƒŒ
@
2
qŒ|”\r
PERFORMANCE
y–£z2@
@
@
-1
qŽ©‘Rr
NATURE
y’mz-1@
@
@
1
q@‹³r
RELIGION
y’mz-1@
2@ƒŒ
@
0
q¶‘¶r
SURVIVAL
y”»z0@
@
@
2
qà“¾r
PERSUASION
y–£z2@
@
@
-1
q‘{¸r
INVESTIGATION
y’mz-1@
@
@
0
q’mŠor
PERCEPTION
y”»z0@
@
@
0
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz0@
@
@
0
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z0@
@
@
2
qƒyƒeƒ“r
DECEPTION
y–£z2@
@
@
-1
q–‚–@Šwr
ARCANA
y’mz-1@
@
@
-1
q—ðŽjr
HISTORY
y’mz-1@
@
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
10
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
ƒEƒH[ƒnƒ“ƒ}[@
5@
1‚„8+3@
‰£‘Å@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
”wŒi@BACK GROUND
Ž˜Õ
@
lŠi“I“Á’¥@PERSONALITY TRAITS
Ž©g‚ÌM‹Âã‚Ì“Á’è‚̉p—Y‚ð’”q‚µ‚Ä‚¨‚èAí‚É‚»‚Ìl•¨‚Ìs‚È‚¢‚â–͔͂ɕ키B
@
‘¸‚Ô‚à‚Ì@IDEALS
Žœ‘PB‚±‚Ìg‚𕲂ɂµ‚悤‚Æ‚àAŽ„‚Íí‚É¢‚Á‚Ä‚¢‚élX‚𕂯‚悤‚Æ“w‚ß‚éBi‘Pj
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
Ž„‚Ìs‚È‚¤‚±‚Æ‚Í‚·‚ׂĈê”ÊŽ–¯‚Ì‚½‚ß‚¾B
@
Žã–¡@FLAWS
—Z’Ê‚ÌŒø‚©‚È‚¢l‚¦•û‚ð‚·‚éB
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
ˆÃŽ‹60ft
‹¤’ÊŒê
‹lŒê
ƒSƒuƒŠƒ“Œê
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
‚P‚Tgp
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
0
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
ƒEƒH[ƒnƒ“ƒ}[‚Æ‚
@
@
¹ˆó
@
@
’TŒŸ‰ÆƒpƒbƒN
@
@
ƒ`ƒFƒCƒ“EƒƒCƒ‹
@
@
Ž‚¿Žè‚ªœ×H‚̃Eƒ‹ƒiƒCƒt
@
@
‹F“˜‘‚©ƒ}ƒjŽÔA‚¨‚T–{A–@ˆßA•’Ê‚Ì•ž
@
@
ƒxƒ‹ƒgƒ|[ƒ`
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
¹Ž×Š´’m
–ü‚µ‚ÌŽè
Œì‰q
Žô•¶”­“®
_¹‚È‚éˆêŒ‚


Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
@
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
@
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
@

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
@
@
@
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
ƒLƒ…ƒAEƒE[ƒ“ƒY
 
ƒuƒŒƒX
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@