編集する キャラクター一覧 チャットパレット生成   D&D5E キャラクターデータベース(安定版)表示フォーム
タグ
ToA  703  
キャラクター名
Hailey the capricious_copy
属性
混沌にして中立(CN)
プレイヤー名
703
最終更新
2021/04/08 08:54
クラス
Ranger(Hunter)
レベル
9
経験値
 
神格
 
種族
Tabaxi
サイズ
中型
年齢
22
性別
Female
身長
4'7" 1.43256cm
体重
88lb. 40kg
パーティ・所属
Adventures in Chult
メモ欄
 
イニシアチブ 【敏捷力】 その他
4
4
 
AC 敏捷 防具 その他
17
10
4
3
 
 
移動速度 基本 防具 アイテム その他
30ft./6sq.
30
 
 
 
特殊な移動
 
能力値
現在値 能力値 能力値
修正
8
【筋力】
STR
-1
18
【敏捷力】
DEX
+4
14
【耐久力】
CON
+2
10
【知力】
INT
 
16
【判断力】
WIS
+3
9
【魅力】
CHA
-1
インスピレーション
 
習熟ボーナス
4

セーヴィング・スロー
  セーヴ  能力修正  その他  習熟ボーナス(習熟)
【筋力】
3
-1
 
4
【敏捷力】
8
4
 
4
【耐久力】
2
2
 
 
【知力】
0
0
 
 
【判断力】
3
3
 
 
【魅力】
-1
-1
 
 

ヒットポイント
 
最大HP HP現在値
76
53
一時的HP ヒットダイス
 
1d10*8
 
死亡セーヴ
成功 □□□ 失敗 □□□
技能:SKILLS
技能値 技能名 能力 習熟 その他
-1
〈威圧〉
INTIMIDATION
【魅】-1 
 
 
3
〈医術〉
MEDICINE
【判】3 
 
 
3
〈運動〉
ATHLETICS
【筋】-1 
4 レ
outlander
8
〈隠密〉
STEALTH
【敏】4 
4 レ
Cat’s Talent
4
〈軽業〉
ACROBATICS
【敏】4 
 
 
7
〈看破〉
INSIGHT
【判】3 
4 レ
 
-1
〈芸能〉
PERFORMANCE
【魅】-1 
 
 
0
〈自然〉
NATURE
【知】0 
 
 
0
〈宗教〉
RELIGION
【知】0 
 
 
7
〈生存〉
SURVIVAL
【判】3 
4 レ
outlander
-1
〈説得〉
PERSUASION
【魅】-1 
 
 
4
〈捜査〉
INVESTIGATION
【知】0 
4 レ
 
7
〈知覚〉
PERCEPTION
【判】3 
4 レ
Cat’s Talent
4
〈手先の早業〉
SLEIGHT OF HAND
【敏】4 
 
 
7
〈動物使い〉
ANIMAL HANDLING
【判】3 
4 レ
 
-1
〈ペテン〉
DECEPTION
【魅】-1 
 
 
0
〈魔法学〉
ARCANA
【知】0 
 
 
0
〈歴史〉
HISTORY
【知】0 
 
 

受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
17
 
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃 攻撃
ボーナス
ダメージ 備考
Shortsword 
4+3 
1d6+4 
piercing 
Finesse,light 
Longbow(150/600) 
2+4+3 
1d8+4 
piercing 
 
Longbow+Colossus Slayer 
2+4+3 
1d8+1d8+4 
piercing 
 
★Dagger of Poison(20/60) 
4+3 
1d4+4 
piercing 
 
 
 
 
 
 
 
 
 
 
 
Hunter's Mark(an extra 1d6 damage)
Extra Attack
Magic Item: Endless Quiver 
ATK BONUS +5 (once for a day)
背景 BACK GROUND
Outlander(Hunter-gatherer)
 
人格的特徴 PERSONALITY TRAITS
I started traveling out of curiosity.
 
尊ぶもの IDEALS
Changes. I hate being bored.
 
関わり深いもの BONDS
I suffer awful visions of a coming disaster and will do anything to prevent it.
 
弱味 FLAWS
I have a weakness for fresh, tasty fish!
 
その他設定など
Eye color : Skyblue
Fur color : Silver

その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
Common, and Feline
Elvish(Favored Enemy)
Orc(Favored Enemy)
Draconic(outlander)
 
貨幣 COINS
プラチナム貨(PP)
 
金貨(GP)
53
エレクトラム貨(EP)
 
銀貨(SP)
 
銅貨(CP)
 

貨幣総重量
1.06
lb.
装備 EQUIPMENT
装備名重量数量
★Studded Leather Armor(+1)
13
1
Backpack
5
1
Crowbar
5
1
Hammer
3
1
Piton
0.25
10
Torch
1
10
Tinderbox
1
1
Rations
2
10
Waterskin(Some water of the Healing Well)
5
1
Rope(hemp)
10
1
★Endless quiver
1
1
Quiver
1
1
Arrows(20)
1
1
Shortsword
2
2
Goblin
25
2
Hunting trap
25
1
Caltrops(bag of 20)
2
1
Staff
 
 
Jaw Harp
 
 
sapphire
1
 
jade
1
 
opal
1
 
Acid Grease
 
 
★Dagger of Poison
1
1
Scroll : Goodberry
 
1
Scroll : Cure Wounds
 
1
★Unstoppable Force Crown
 
1
Potion of Healing (Greater) 4d4 + 4 hp
 
2
Component pouch
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

貨幣・装備総重量
160.56lb.

特徴・特性 FEATURES & TRAITS
Extra Attack

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat's Talent. You have proficiency in the Perception and Stealth skills.

Primeval Awareness
Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Natural Explorer:forest,swamp
Favored Enemy:Elves, Orcs, Undead

Land's Stride(地形踏破)

Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon Attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Multiattack Defense: When a creature hits you with an Attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Feat:Dungeon Delver

Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
You can search for traps while traveling at a normal pace, instead of only at a slow pace

呪文 SPELLS

呪文発動クラス
SPELLCASTING CLASS
Ranger
呪文発動能力値
SPELLCASTING ABILITY
【判】
対呪文セーヴ難易度
SPELLSAVE DC
14
呪文攻撃ボーナス
SPELLATTACK BONUS
6

0レベル初級呪文 CANTRIP
呪文名
 
 
 
 
 
 
 
 
 
 
 
1レベル呪文
準備
済み
スロット合計
4
使用済みスロット
 
Alarm
1st level abjuration (ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V S M (a tiny bell and a piece of fine silver wire)
Duration: 8 hours
Classes: Ranger, Wizard
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet
Zephyr Strike
Transmutation
Level: 1
Casting time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.

Page: 171 from Xanathar's Guide To Everything
Hunter's Mark
1level divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Up to 1 hour
Classes: Ranger
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Hail of Thorns
Conjuration

Level: 1
Casting time: 1 Bonus Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute
The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one.

At higher level
If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10).

Page: 249 Players Handbook
 
 
 
 
 
 
 
 
 
 
2レベル呪文
準備
済み
スロット合計
3
使用済みスロット
 
Lesser Restration
2nd-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
 
 
 
 
 
 
 
 
 
 
 
 
 
3レベル呪文
準備
済み
スロット合計
2
使用済みスロット
 
Conjure Animals
 
 
 
 
 
 
 
 
 
 
 
 
 
4レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
6レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
7レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
8レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
9レベル呪文
準備
済み
スロット合計
 
使用済みスロット