0レベル初級呪文 CANTRIP | |
呪文名 | Chill Touch
Necromancy Cantrip
CAST
At Will
1d8 Damage
Casting Time:
1 action
Range/Area:
120ft.
Components:
V, S
Duration:
1 round
Source:
PHB, pg. 221
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). | Fire Bolt
EvocationCantrip
CAST
At Will
1d10 Damage
Casting Time:
1 action
Range/Area:
120ft.
Components:
V, S
Duration:
Instantaneous
Source:
PHB, pg. 242
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). | Prestidigitation
TransmutationCantrip
CAST
At Will
Casting Time:
1 action
Range/Area:
10ft.
Components:
V, S
Duration:
1 hour
Source:
PHB, pg. 267
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. | | | | | | | | | 1レベル呪文 | 準備 済み | スロット合計 | 3 | 使用済みスロット | |
□ | Mage Armor
1st LevelAbjuration
CAST
SPELL SLOT3
LEVEL
1st
Casting Time:
1 action
Range/Area:
Touch
Components:
V, S, M(a piece of cured leather)
Duration:
8 hours
Source:
PHB, pg. 256
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. | □ | Magic Missile
1st LevelEvocation
CAST
SPELL SLOT3
LEVEL
1st
1d4+1 Damage
(3 Darts)
Casting Time:
1 action
Range/Area:
120ft.
Components:
V, S
Duration:
Instantaneous
Source:
PHB, pg. 257
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. | □ | Ray of Sickness
1st LevelNecromancy
CAST
SPELL SLOT3
LEVEL
1st
2d8 Damage
Casting Time:
1 action
Range/Area:
60ft.
Components:
V, S
Duration:
Instantaneous
Attack/Save:
CON 13
Source:
PHB, pg. 271
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. | □ | Ray of Sickness
CAST ON VTT
DISPLAY IN VTT
1st LevelNecromancy
CAST
SPELL SLOT3
LEVEL
1st
2d8 Damage
Casting Time:
1 action
Range/Area:
60ft.
Components:
V, S
Duration:
Instantaneous
Attack/Save:
CON 13
Source:
PHB, pg. 271
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. | □ | Shield
DISPLAY IN VTT
1st LevelAbjuration
CAST
SPELL SLOT3
LEVEL
1st
Casting Time:
1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
Range/Area:
Self
Components:
V, S
Duration:
1 round
Source:
PHB, pg. 275
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | | 2レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
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3レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
□ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | | 4レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
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6レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
□ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | □ | | | 7レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
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□ | | □ | | □ | | □ | | □ | | □ | | □ | | | 9レベル呪文 | 準備 済み | スロット合計 | | 使用済みスロット | |
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