•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
ƒLƒƒƒ‰ƒNƒ^[–¼
ƒ‰ƒ”ƒBƒjƒAEƒOƒŠ[ƒ“ƒ{ƒgƒ‹(ƒ‰ƒ”ƒB)
‘®«
’˜‚É‚µ‚Ä‘P(LG)
ƒvƒŒƒCƒ„[–¼
‚Û‚Þ
ÅIXV
2023/08/10 00:46
ƒNƒ‰ƒX
ƒ[ƒO
ƒŒƒxƒ‹
1
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒn[ƒtƒŠƒ“ƒO(ƒ‰ƒCƒgƒtƒbƒg)
ƒTƒCƒY
¬Œ^
”N—î
22
«•Ê
’j«
g’·
3'11"@120cm
‘Ìd
66.07lb.@30kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
3
3
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
13
10
3
@
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
25ft./5sq.
25
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
12
y‹Ø—Íz
STR
+1
17
y•q·—Íz
DEX
+3
10
y‘Ï‹v—Íz
CON
@
14
y’m—Íz
INT
+2
12
y”»’f—Íz
WIS
+1
13
y–£—Íz
CHA
+1
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
1
1
@
@
 
y•q·—Íz
3
3
@
@
 
y‘Ï‹v—Íz
0
0
@
@
 
y’m—Íz
2
2
@
@
 
y”»’f—Íz
1
1
@
@
 
y–£—Íz
1
1
@
@
 

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
8
8
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
@
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
1
qˆÐˆ³r
INTIMIDATION
y–£z1@
@
@
1
qˆãpr
MEDICINE
y”»z1@
@
@
1
q‰^“®r
ATHLETICS
y‹Øz1@
@
@
5
q‰B–§r
STEALTH
y•qz3@
2@ƒŒ
@
5
qŒy‹Ær
ACROBATICS
y•qz3@
2@ƒŒ
@
1
qŠÅ”jr
INSIGHT
y”»z1@
@
@
1
qŒ|”\r
PERFORMANCE
y–£z1@
@
@
2
qŽ©‘Rr
NATURE
y’mz2@
@
@
2
q@‹³r
RELIGION
y’mz2@
@
@
1
q¶‘¶r
SURVIVAL
y”»z1@
@
@
1
qà“¾r
PERSUASION
y–£z1@
@
@
4
q‘{¸r
INVESTIGATION
y’mz2@
2@ƒŒ
@
3
q’mŠor
PERCEPTION
y”»z1@
2@ƒŒ
@
5
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz3@
2@ƒŒ
@
1
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z1@
@
@
3
qƒyƒeƒ“r
DECEPTION
y–£z1@
2@ƒŒ
@
2
q–‚–@Šwr
ARCANA
y’mz2@
@
@
2
q—ðŽjr
HISTORY
y’mz2@
@
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
13
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
ƒŒƒCƒsƒA@
@
1d8@
Žh“Ë@
@
ƒVƒ‡[ƒgƒ{ƒE@
@
1d6@
Žh“Ë@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
”wŒi@BACK GROUND
”ÆߎÒ
@
lŠi“I“Á’¥@PERSONALITY TRAITS
‘Ô“x‚͈«‚¢‚ª‚¨‚¹‚Á‚©‚¢B
@
‘¸‚Ô‚à‚Ì@IDEALS
‚¨•óBƒ}ƒbƒ`ƒ‡‚̃qƒ…[ƒ}ƒ“B
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
‹¦’²«‚ªŒ‡‚¯‚Ä‚¢‚éB‡‚킹‚邱‚Æ‚ª‹êŽèB—‚Á‚Û‚¢–¼‘O‚ªƒRƒ“ƒvƒŒƒbƒNƒXB
@
‚»‚Ì‘¼Ý’è‚È‚Ç
‘º‚Ì’†‚ŌǗ§‚·‚邱‚Æ‚ª‘½‚©‚Á‚½BãŽè‚­—Ö‚É—¯‚܂邱‚Æ‚ªo—ˆ‚È‚©‚Á‚½B‘ål”‚ª‹êŽè‚¾‚Á‚½‚©‚çA­‚È‚¢l”‚ʼn҂°‚é–`Œ¯ŽÒ‚ɂȂ낤‚ÆŽv‚Á‚½B

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
Œ¾ŒêF‹¤’ÊŒêAƒn[ƒtƒŠƒ“ƒOŒê

ŠZFŒy‘•ŠZ
•ŠíF’Pƒ•ŠíAƒVƒ‡[ƒgƒ\[ƒhAƒnƒ“ƒhEƒNƒƒXƒ{ƒEAƒŒƒCƒsƒAAƒƒ“ƒOƒ\[ƒh
“¹‹ïF“‘¯“¹‹ï
ƒQ[ƒ€“¹‹ïFƒgƒ‰ƒ“ƒv
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
ƒŒƒCƒsƒA
@
1
ƒVƒ‡[ƒgƒ{ƒE
@
1
ƒAƒ[
@
20
’TŒŸ‰ÆƒpƒbƒN
@
1
ƒŒƒU[EƒA[ƒ}[
@
1
ƒ_ƒK[
@
2
“‘¯“¹‹ï
@
1
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
ƒn[ƒtƒŠƒ“ƒO‚ÌK‰^
ƒn[ƒtƒŠƒ“ƒO‚Ì—E‹C
‚·‚蔲‚¯ˆÚ“®
‰B–§‚Ì“V«

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
@
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y‹Øz
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
@
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
@

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
@
@
@
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@