•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
@
‘®«
’˜‚É‚µ‚Ä‘P(LG)
ƒvƒŒƒCƒ„[–¼
‚ ‚Þ‚é
ÅIXV
@
ƒNƒ‰ƒX
ƒNƒŒƒŠƒbƒNƒŒƒxƒ‹8 ƒtƒ@ƒCƒ^[ƒŒƒxƒ‹2
ƒŒƒxƒ‹
10
ŒoŒ±’l
@
_Ši
@
Ží‘°
@
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
@
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
0
0
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
12
10
0
@
2
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
30ft./6sq.
30
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
15
y‹Ø—Íz
STR
+2
11
y•q·—Íz
DEX
@
15
y‘Ï‹v—Íz
CON
+2
11
y’m—Íz
INT
@
16
y”»’f—Íz
WIS
+3
9
y–£—Íz
CHA
-1
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
4

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
2
2
@
@
 
y•q·—Íz
0
0
@
@
 
y‘Ï‹v—Íz
2
2
@
@
 
y’m—Íz
0
0
@
@
 
y”»’f—Íz
7
3
@
4
ƒŒ
y–£—Íz
3
-1
@
4
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
32
32
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
@
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
-1
qˆÐˆ³r
INTIMIDATION
y–£z-1@
@
@
3
qˆãpr
MEDICINE
y”»z3@
@
@
2
q‰^“®r
ATHLETICS
y‹Øz2@
@
@
0
q‰B–§r
STEALTH
y•qz0@
@
@
0
qŒy‹Ær
ACROBATICS
y•qz0@
@
@
3
qŠÅ”jr
INSIGHT
y”»z3@
@
@
-1
qŒ|”\r
PERFORMANCE
y–£z-1@
@
@
0
qŽ©‘Rr
NATURE
y’mz0@
@
@
0
q@‹³r
RELIGION
y’mz0@
@
@
3
q¶‘¶r
SURVIVAL
y”»z3@
@
@
-1
qà“¾r
PERSUASION
y–£z-1@
@
@
0
q‘{¸r
INVESTIGATION
y’mz0@
@
@
3
q’mŠor
PERCEPTION
y”»z3@
@
@
0
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz0@
@
@
3
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z3@
@
@
-1
qƒyƒeƒ“r
DECEPTION
y–£z-1@
@
@
0
q–‚–@Šwr
ARCANA
y’mz0@
@
@
0
q—ðŽjr
HISTORY
y’mz0@
@
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
13
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
Z¶–½‚̗̈æ
E¶–½‚ÌŽg“k
ƒŒƒxƒ‹1ˆÈã‚̉ñ•œŽô•¶Žg—pŽž‚ɒljÁ‚Å2{Žô•¶ƒŒƒxƒ‹‰ñ•œ
E_«“`“±FƒAƒ“ƒfƒbƒh‘ÞŽU
ƒAƒNƒVƒ‡ƒ“‚ðŽg—p‚µ‚ÄŽ©g‚©‚ç30ƒtƒB[ƒg“à‚©‚ÂAŽ©g‚ÌŽp‚ðŒ©‚é‚©º‚ð•·‚­‚±‚Æ‚Ìo—ˆ‚éƒAƒ“ƒfƒbƒh‚Í[”»’f—Í]ƒZ[ƒ”BŽ¸”s‚Å1•ªŠÔŒo‰ß‚·‚é‚©Aƒ_ƒ[ƒW‚ðŽó‚¯‚é‚Ü‚Å‘ÞŽU‚·‚éBŽ©g‚̃^[ƒ“‚ðo—ˆ‚邾‚¯—£‚ê‚邱‚Æ‚Éê”O‚µ‚È‚¯‚ê‚΂Ȃç‚È‚¢B
E_«“`“±F¶–½•ÛŒì
ƒAƒNƒVƒ‡ƒ“‚ðŽg—p‚Å40hp‚ðŽ©g‚©‚ç30ƒtƒB[ƒg“à‚Ì”CˆÓ‚̃NƒŠ[ƒ`ƒƒ[‚ð‘I‘ð‚µ•ª”z‚·‚éB
i_«“`“±‚ͬ‹xŒe‚ʼnñ•œB‡‚킹‚Ä2‰ñŽg—po—ˆ‚éBj
EK‚¢‚È‚é–ü‚µŽè
‘¼ŽÒ‚ɑ΂µ‚Ä”­“®‚·‚鎡–üŽô•¶‚ÍŽ©g‚à–ü‚·B1ƒŒƒxƒ‹ˆÈã‚ÌŽô•¶”­“®‚Å2{Žô•¶ƒŒƒxƒ‹‰ñ•œB
EM‹Â‚ðž‚ß‚½‘ÅŒ‚
Šeƒ^[ƒ“‚É1‰ñ•Ší‚É‚æ‚é‘ÅŒ‚‚É1d8[Œõ‹P]ƒ_ƒ[ƒW‚ð—^‚¦‚é

Z•ÐŽè•Ší퓬
ƒ_ƒ[ƒWƒ[ƒ‹‚É{2
Z’ê—Í
1‰ñ‚̃{[ƒiƒXEƒAƒNƒVƒ‡ƒ“‚ð—p‚¢‚Ä1d10{2‚̉ñ•œ
¬‹xŒe‰ñ•œ
”wŒi@BACK GROUND
@
@
lŠi“I“Á’¥@PERSONALITY TRAITS
@
@
‘¸‚Ô‚à‚Ì@IDEALS
@
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
@
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
Œy‘•”õA’†‘•”õAd‘•”õA‚A’Pƒ•ŠíAŒR—p•Ší
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
@

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒNƒŒƒŠƒbƒN
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y”»z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
@
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
@

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
@
@
@
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@