•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
ƒ^ƒŠƒ‹
‘®«
¬“ׂɂµ‚Ä‘P(CG)
ƒvƒŒƒCƒ„[–¼
‚ß‚é‚­‚è‚¡
ÅIXV
@
ƒNƒ‰ƒX
ƒNƒŒƒŠƒbƒN
ƒŒƒxƒ‹
1
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒqƒ…[ƒ}ƒ“
ƒTƒCƒY
’†Œ^
”N—î
26
«•Ê
g’·
5'10"@180cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
-1
-1
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
16
10
0
ƒ`ƒFƒCƒ“ƒƒCƒ‹
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
30ft./6sq.
30
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
16
y‹Ø—Íz
STR
+3
8
y•q·—Íz
DEX
-1
16
y‘Ï‹v—Íz
CON
+3
7
y’m—Íz
INT
-2
16
y”»’f—Íz
WIS
+3
8
y–£—Íz
CHA
-1
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
3
3
@
@
 
y•q·—Íz
-1
-1
@
@
 
y‘Ï‹v—Íz
3
3
@
@
 
y’m—Íz
-2
-2
@
@
 
y”»’f—Íz
5
3
@
2
ƒŒ
y–£—Íz
1
-1
@
2
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
@
@
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
D8+3
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
-1
qˆÐˆ³r
INTIMIDATION
y–£z-1@
@
@
5
qˆãpr
MEDICINE
y”»z3@
2@ƒŒ
@
3
q‰^“®r
ATHLETICS
y‹Øz3@
@
@
-1
q‰B–§r
STEALTH
y•qz-1@
@
@
-1
qŒy‹Ær
ACROBATICS
y•qz-1@
@
@
5
qŠÅ”jr
INSIGHT
y”»z3@
2@ƒŒ
@
-1
qŒ|”\r
PERFORMANCE
y–£z-1@
@
@
-2
qŽ©‘Rr
NATURE
y’mz-2@
@
@
-2
q@‹³r
RELIGION
y’mz-2@
@
@
3
q¶‘¶r
SURVIVAL
y”»z3@
@
@
1
qà“¾r
PERSUASION
y–£z-1@
2@ƒŒ
@
-2
q‘{¸r
INVESTIGATION
y’mz-2@
@
@
5
q’mŠor
PERCEPTION
y”»z3@
2@ƒŒ
@
-1
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz-1@
@
@
3
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z3@
@
@
-1
qƒyƒeƒ“r
DECEPTION
y–£z-1@
@
@
-2
q–‚–@Šwr
ARCANA
y’mz-2@
@
@
0
q—ðŽjr
HISTORY
y’mz-2@
2@ƒŒ
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
15
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
ƒnƒ‹ƒo[ƒh@
+3@
1D10+3@
@
@
ƒZƒCƒNƒŠƒbƒhƒtƒŒƒCƒ€@
+5@
1D8@
Œõ‹P@
•q·ST@
ƒCƒ“ƒtƒŠƒNƒgƒE[ƒ“ƒY@
+5@
3D10@
Ž€—ì@
–½’†”»’è@
ƒKƒCƒfƒBƒ“ƒOƒ{ƒ‹ƒg@
+5@
4D6@
Œõ‹P@
–½’†”»’è@
ƒTƒ“ƒ_[ƒEƒFƒCƒu@
@
2D8@
—‹–Â@
‘Ï‹vST@
ƒEƒH[ƒnƒ“ƒ}[@
+3@
1D8+3@
@
@
“Á‹ZF’·•¿‚ÌŽg‚¢Žè
”wŒi@BACK GROUND
‘c•ƒ‚É•·‚©‚³‚ꂽ—EŽÒ“`à‚É–£—¹‚³‚ê‚ÄAe‚Ì—Ì’n‚ų‹`‚ðŽ·s‚µ‰ß‚¬AC“¹‰@‘—‚è‚É‚È‚é
@
lŠi“I“Á’¥@PERSONALITY TRAITS
—Í‚±‚»ƒpƒ[
@
‘¸‚Ô‚à‚Ì@IDEALS
³‹`
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
@
@
Žã–¡@FLAWS
@
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
@
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
5
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
ƒnƒ‹ƒo[ƒh
@
1
ƒEƒH[ƒnƒ“ƒ}[
@
1
ƒ_ƒK[
@
1
@
@
@
ƒ`ƒFƒCƒ“ƒƒCƒ‹
@
1
ƒV[ƒ‹ƒh
@
1
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
@

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒNƒŒƒŠƒbƒN
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y”»z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
13
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
5

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
ƒZƒCƒNƒŠƒbƒhƒtƒŒƒCƒ€
ƒƒ“ƒfƒBƒ“ƒO
ƒ‰ƒCƒg
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
2
Žg—pς݃Xƒƒbƒg
@
 
ƒCƒ“ƒtƒŠƒNƒgƒE[ƒ“ƒY
 
ƒKƒCƒfƒBƒ“ƒOƒ{ƒ‹ƒg
 
ƒLƒ…ƒAƒE[ƒ“ƒY
 
ƒTƒ“ƒ_[ƒEƒFƒCƒu
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@