•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
‚Ê‚Ê‚Ê‚Ê
‘®«
¬“ׂɂµ‚Ä’†—§(CN)
ƒvƒŒƒCƒ„[–¼
‚Í‚Ó‚é‚Ü
ÅIXV
@
ƒNƒ‰ƒX
ƒpƒ‰ƒfƒBƒ“
ƒŒƒxƒ‹
4
ŒoŒ±’l
@
_Ši
@
Ží‘°
ƒhƒ‰ƒSƒ“ƒ{[ƒ“
ƒTƒCƒY
’†Œ^
”N—î
@
«•Ê
@
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
1
1
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
18
10
0
6
2
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
30ft./6sq.
30
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
18
y‹Ø—Íz
STR
+4
12
y•q·—Íz
DEX
+1
14
y‘Ï‹v—Íz
CON
+2
8
y’m—Íz
INT
-1
12
y”»’f—Íz
WIS
+1
14
y–£—Íz
CHA
+2
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
4
4
@
@
 
y•q·—Íz
1
1
@
@
 
y‘Ï‹v—Íz
2
2
@
@
 
y’m—Íz
-1
-1
@
@
 
y”»’f—Íz
3
1
@
2
ƒŒ
y–£—Íz
4
2
@
2
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
36
@
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
4D10
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
4
qˆÐˆ³r
INTIMIDATION
y–£z2@
2@ƒŒ
@
1
qˆãpr
MEDICINE
y”»z1@
@
@
6
q‰^“®r
ATHLETICS
y‹Øz4@
2@ƒŒ
@
1
q‰B–§r
STEALTH
y•qz1@
@
@
1
qŒy‹Ær
ACROBATICS
y•qz1@
@
@
3
qŠÅ”jr
INSIGHT
y”»z1@
2@ƒŒ
@
2
qŒ|”\r
PERFORMANCE
y–£z2@
@
@
-1
qŽ©‘Rr
NATURE
y’mz-1@
@
@
-1
q@‹³r
RELIGION
y’mz-1@
@
@
1
q¶‘¶r
SURVIVAL
y”»z1@
@
@
4
qà“¾r
PERSUASION
y–£z2@
2@ƒŒ
@
-1
q‘{¸r
INVESTIGATION
y’mz-1@
@
@
1
q’mŠor
PERCEPTION
y”»z1@
@
@
1
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz1@
@
@
1
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z1@
@
@
2
qƒyƒeƒ“r
DECEPTION
y–£z2@
@
@
-1
q–‚–@Šwr
ARCANA
y’mz-1@
@
@
-1
q—ðŽjr
HISTORY
y’mz-1@
@
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
11
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
Z‘cæ‚Ì—³FƒOƒŠ[ƒ“i“Åj
ƒuƒŒƒXF15ƒtƒB[ƒg‚̉~@‘Ï‹vƒZ[ƒu(12)
¬‹xŒe‚²‚Ƃɉñ•œB

ƒWƒƒƒ”ƒFƒŠƒ“(5)“Š±@ŽË’ö30/120
‘m—µƒpƒbƒN(P151)@AC16
¹ˆó‚ðŽæ“¾B
”wŒi@BACK GROUND
•ºŽm
@
lŠi“I“Á’¥@PERSONALITY TRAITS
—ÍŽ©–‚Ń‚ƒm‚ð‘Å‚¿‰ó‚·‚Ì‚ªD‚«‚¾B
–â‘è‚ͳ–Ê‚©‚ç“Ë”j‚·‚éB’Pƒ’¼Þ
@
‘¸‚Ô‚à‚Ì@IDEALS
“Æ—§
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
Z139
@
Žã–¡@FLAWS
Z139
@
‚»‚Ì‘¼Ý’è‚È‚Ç
@

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
Œ¾Œê:ƒhƒ‰ƒSƒ“ŒäA‹¤’ÊŒê
Z“¹‹ïKnFƒQ[ƒ€1‚ÂAæ‚蕨i—¤j
Z
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
ŠK‹‰Í
@
@
“|‚µ‚½“G‚Ì‹L”O•i()
@
@
œ‚̃_ƒCƒX
@
@
•’Ê‚Ì•ž1’…
@
@
ƒxƒ‹ƒgƒ|[ƒ`i10GPj
@
@
ŒR—p•Šíiƒƒ“ƒOƒ\[ƒhj
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
Z¹Ž×Š´’m(P93)
Z–ü‚µ‚ÌŽè(P93)
Z퓬ƒXƒ^ƒCƒ‹

Z¹‚È‚éˆêŒ‚
ZŒ’‘S‚È‚é“÷‘Ì
ZŒÃ‚«ŽÒ‚̾‚¢
_¹“`“±
E‘厩‘R‚Ì“{‚è(P96)
E•s‹`‚È‚éŽÒ‚Ì‘ÞŽU(P96)

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒpƒ‰ƒfƒBƒ“
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y–£z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
12
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
4

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
@
@
@
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
3
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
¹‚Ȃ龂¢iŒÃ‚«ŽÒ‚̾‚¢j
 
ƒGƒ“ƒXƒlƒAƒŠƒ“ƒOEƒXƒgƒ‰ƒCƒN
 
ƒXƒs[ƒNEƒEƒBƒYEƒAƒjƒ}ƒ‹ƒY()
 
ƒuƒŒƒX
 
ƒqƒƒCƒYƒ€
 
ƒVƒjƒAƒŠƒ“ƒOEƒXƒ}ƒCƒg
 
ƒLƒ…ƒAEƒE[ƒ“ƒY
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@