•ÒW‚·‚é@ƒLƒƒƒ‰ƒNƒ^[ˆê——@ƒ`ƒƒƒbƒgƒpƒŒƒbƒg¶¬@@@D&D5E ƒLƒƒƒ‰ƒNƒ^[ƒf[ƒ^ƒx[ƒXiˆÀ’è”Åj•\Ž¦ƒtƒH[ƒ€b
ƒ^ƒO
@
ƒLƒƒƒ‰ƒNƒ^[–¼
Manglin Halrandir ƒ}ƒ“ƒOƒŠƒ“ ƒnƒ‰ƒ“ƒfƒBƒA ŽŠ•Ÿ‚Ì‹P‚«‚ðŽ‚‰e‚Ì„—çŽÒ
‘®«
¬“ׂɂµ‚Ä‘P(CG)
ƒvƒŒƒCƒ„[–¼
ƒAƒ}ƒeƒ‰ƒX
ÅIXV
@
ƒNƒ‰ƒX
ƒNƒŒƒŠƒbƒN
ƒŒƒxƒ‹
1
ŒoŒ±’l
@
_Ši
ƒRƒAƒƒ“EƒƒŒƒVƒAƒ“@¶–½‚̗̈æ
Ží‘°
ƒnƒCƒGƒ‹ƒt
ƒTƒCƒY
’†Œ^
”N—î
200
«•Ê
’j
g’·
'"@cm
‘Ìd
lb.@kg
ƒp[ƒeƒBEŠ‘®
@
ƒƒ‚—“
@
ƒCƒjƒVƒAƒ`ƒu y•q·—Íz ‚»‚Ì‘¼
1
1
@
‚`‚b •q· –h‹ï ‚»‚Ì‘¼
11
10
1
@
@
@
ˆÚ“®‘¬“x Šî–{ –h‹ï ƒAƒCƒeƒ€ ‚»‚Ì‘¼
0ft./0sq.
@
@
@
@
“ÁŽê‚Ȉړ®
@
”\—Í’l
Œ»Ý’l ”\—Í’l ”\—Í’l
14
y‹Ø—Íz
STR
+2
12
y•q·—Íz
DEX
+1
14
y‘Ï‹v—Íz
CON
+2
10
y’m—Íz
INT
@
14
y”»’f—Íz
WIS
+2
11
y–£—Íz
CHA
@
ƒCƒ“ƒXƒsƒŒ[ƒVƒ‡ƒ“
@
Knƒ{[ƒiƒX
2

ƒZ[ƒ”ƒBƒ“ƒOEƒXƒ[
@ ƒZ[ƒ”@ ”\—ÍC³@ ‚»‚Ì‘¼@ Knƒ{[ƒiƒX(Kn)
y‹Ø—Íz
2
2
@
@
 
y•q·—Íz
1
1
@
@
 
y‘Ï‹v—Íz
2
2
@
@
 
y’m—Íz
0
0
@
@
 
y”»’f—Íz
4
2
@
2
ƒŒ
y–£—Íz
2
0
@
2
ƒŒ

ƒqƒbƒgƒ|ƒCƒ“ƒg
@
Å‘åHP ‚g‚oŒ»Ý’l
10
10
ˆêŽž“I‚g‚o ƒqƒbƒgƒ_ƒCƒX
@
1d8
@
Ž€–SƒZ[ƒ”
¬Œ÷     Ž¸”s    
‹Z”\:SKILLS
‹Z”\’l ‹Z”\–¼ ”\—Í Kn ‚»‚Ì‘¼
0
qˆÐˆ³r
INTIMIDATION
y–£z0@
@
@
4
qˆãpr
MEDICINE
y”»z2@
2@ƒŒ
@
2
q‰^“®r
ATHLETICS
y‹Øz2@
@
@
1
q‰B–§r
STEALTH
y•qz1@
@
@
1
qŒy‹Ær
ACROBATICS
y•qz1@
@
@
4
qŠÅ”jr
INSIGHT
y”»z2@
2@ƒŒ
@
0
qŒ|”\r
PERFORMANCE
y–£z0@
@
@
0
qŽ©‘Rr
NATURE
y’mz0@
@
@
2
q@‹³r
RELIGION
y’mz0@
2@ƒŒ
@
2
q¶‘¶r
SURVIVAL
y”»z2@
@
@
0
qà“¾r
PERSUASION
y–£z0@
@
@
0
q‘{¸r
INVESTIGATION
y’mz0@
@
@
4
q’mŠor
PERCEPTION
y”»z2@
2@ƒŒ
@
1
qŽèæ‚Ì‘‹Ær
SLEIGHT OF HAND
y•qz1@
@
@
2
q“®•¨Žg‚¢r
ANIMAL HANDLING
y”»z2@
@
@
0
qƒyƒeƒ“r
DECEPTION
y–£z0@
@
@
0
q–‚–@Šwr
ARCANA
y’mz0@
@
@
2
q—ðŽjr
HISTORY
y’mz0@
2@ƒŒ
@

Žó“®y”»’f—Ízs’mŠot
PASSIVE WISDOM PERCEPION
14
@
UŒ‚‚ÆŽô•¶”­“®
ATTACKS & SPELLCASTING
UŒ‚ UŒ‚
ƒ{[ƒiƒX
ƒ_ƒ[ƒW Œ^ ”õl
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
”wŒi@BACK GROUND
Ž˜Õ
@
lŠi“I“Á’¥@PERSONALITY TRAITS
‘¼‚ÌM‹Â‚ɑ΂µ‚ÄŠ°—e‚Å‚ ‚èA‘¼‚Ì_X‚Ö‚ÌM‹Â‚Æ‘¸‚ÔB
‚È‚É‚à‚Ì‚àŽ„‚ÌŠy“V“I‚È‘Ô“x‚ð—h‚邪‚·‚±‚Æ‚Ío—ˆ‚È‚¢B
@
‘¸‚Ô‚à‚Ì@IDEALS
•Ï‰»
_X‚Íí‚É‚±‚̂悤‚ɕω»‚ð‚à‚½‚ç‚·‚׊ˆ“®‚µ‚Ä‚¨‚èA‰äX‚Í‚»‚ê‚ðŽè•‚¯‚¹‚˂΂Ȃç‚ÊB
@
ŠÖ‚í‚è[‚¢‚à‚Ì@BONDS
“G‹¤‚ªˆÙ’[‚Æ‚µ‚Ä”jŠü‚µ‚悤‚Æ‚µ‚Ä‚¢‚鹂Ȃ镶͂ðAŽ„‚Í’T‚µo‚µŒì‚낤‚Æ‚µ‚Ä‚¢‚éB
@
Žã–¡@FLAWS
M‹ÂS‚䂦‚ÉA“¯‚¶_‚Ö‚ÌM‹Â‚ðŒû‚É‚·‚éŽÒ‚ðŽž‚Æ‚µ‚Ä–ÓM‚µ‚Ä‚µ‚Ü‚¤B
@
‚»‚Ì‘¼Ý’è‚È‚Ç
”\—Í’lã¸F•q·+2A’m—Í+1
ˆÃŽ‹
‰s•qŠ´ŠoF’mŠoKn
ƒtƒFƒC‚ÌŒŒ‹ØF–£—¹ó‘Ô‚ð‚à‚½‚ç‚·Œø‰Ê‚ɑ΂·‚éƒZ[ƒ”ƒBƒ“ƒOƒXƒ[‚É—L—˜‚𓾂éE–‚–@‚É‚æ‚é–°‚è‚ÍŒø‚©‚È‚¢B

‚»‚Ì‘¼‚ÌKn‚ÆŒ¾Œê
OTHER PROFICIENCIES & LANGUAGES
@
@
‰Ý•¼ COINS
ƒvƒ‰ƒ`ƒiƒ€‰Ý(PP)
@
‹à‰Ý(GP)
@
ƒGƒŒƒNƒgƒ‰ƒ€‰Ý(EP)
@
‹â‰Ý(SP)
@
“º‰Ý(CP)
@

‰Ý•¼‘d—Ê
@
lb.
‘•”õ@EQUIPMENT
‘•”õ–¼d—Ê”—Ê
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@
@

‰Ý•¼E‘•”õ‘d—Ê
0lb.

“Á’¥E“Á« FEATURES & TRAITS
@

Žô•¶ SPELLS

Žô•¶”­“®ƒNƒ‰ƒX
SPELLCASTING CLASS
ƒNƒŒƒŠƒbƒN
Žô•¶”­“®”\—Í’l
SPELLCASTING ABILITY
y”»z
‘ÎŽô•¶ƒZ[ƒ”“ïˆÕ“x
SPELLSAVE DC
13
Žô•¶UŒ‚ƒ{[ƒiƒX
SPELLATTACK BONUS
5

‚OƒŒƒxƒ‹‰‹‰Žô•¶ CANTRIP
Žô•¶–¼
ƒKƒCƒ_ƒ“ƒX
ƒZƒCƒNƒŠƒbƒhƒtƒŒƒCƒ€
ƒ\[ƒ}ƒ^[ƒW[
@
@
@
@
@
@
@
@
‚PƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
2
Žg—pς݃Xƒƒbƒg
@
 
ƒLƒ…ƒAEƒE[ƒ“ƒY(¶–½‚̗̈æ)
 
ƒuƒŒƒX(¶–½‚̗̈æ)
ƒŒ
ƒKƒCƒfƒBƒ“ƒOEƒ{ƒ‹ƒg
ƒŒ
ƒq[ƒŠƒ“ƒOEƒ[ƒh
ƒŒ
ƒfƒBƒeƒNƒgEƒ}ƒWƒbƒN(‹VŽ®)
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚QƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚RƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚SƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚TƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚UƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚VƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚WƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
 
@
@
‚XƒŒƒxƒ‹Žô•¶
€”õ
Ï‚Ý
ƒXƒƒbƒg‡Œv
@
Žg—pς݃Xƒƒbƒg
@
 
@
 
@
 
@
 
@
 
@
 
@
@