編集する キャラクター一覧 チャットパレット生成   D&D5E キャラクターデータベース(安定版)表示フォーム
ポートレート タグ
キャラクター名
ナックス
属性
中立にして善(NG)
プレイヤー名
ユージ
最終更新
2015/12/05 19:49
クラス
Fighter(Battle Master) 5
レベル
5
経験値
6,500
神格
 
種族
Human
サイズ
中型
年齢
33
性別
Male
身長
5'12" 182.88cm
体重
160lb. 72.64kg
パーティ・所属
 
メモ欄
 
イニシアチブ 【敏捷力】 その他
1
1
 
AC 敏捷 防具 その他
17
10
0
7
 
 
移動速度 基本 防具 アイテム その他
30
30
 
 
 
特殊な移動
 
能力値
現在値 能力値 能力値
修正
18
【筋力】
STR
+4
12
【敏捷力】
DEX
+1
16
【耐久力】
CON
+3
9
【知力】
INT
-1
14
【判断力】
WIS
+2
8
【魅力】
CHA
-1
インスピレーション
 
習熟ボーナス
3

セーヴィング・スロー
  セーヴ  能力修正  その他  習熟ボーナス(習熟)
【筋力】
7
4
 
3
【敏捷力】
1
1
 
 
【耐久力】
6
3
 
3
【知力】
-1
-1
 
 
【判断力】
2
2
 
 
【魅力】
-1
-1
 
 

ヒットポイント
 
最大HP HP現在値
49
 
一時的HP ヒットダイス
 
5d10
 
死亡セーヴ
成功 □□□ 失敗 □□□
技能:SKILLS
技能値 技能名 能力 習熟 その他
-1
〈威圧〉
INTIMIDATION
【魅】-1 
 
 
2
〈医術〉
MEDICINE
【判】2 
 
 
7
〈運動〉
ATHLETICS
【筋】4 
3 レ
 
1
〈隠密〉
STEALTH
【敏】1 
 
 
4
〈軽業〉
ACROBATICS
【敏】1 
3 レ
 
2
〈看破〉
INSIGHT
【判】2 
 
 
-1
〈芸能〉
PERFORMANCE
【魅】-1 
 
 
-1
〈自然〉
NATURE
【知】-1 
 
 
-1
〈宗教〉
RELIGION
【知】-1 
 
 
5
〈生存〉
SURVIVAL
【判】2 
3 レ
 
-1
〈説得〉
PERSUASION
【魅】-1 
 
 
-1
〈捜査〉
INVESTIGATION
【知】-1 
 
 
5
〈知覚〉
PERCEPTION
【判】2 
3 レ
 
1
〈手先の早業〉
SLEIGHT OF HAND
【敏】1 
 
 
2
〈動物使い〉
ANIMAL HANDLING
【判】2 
 
 
-1
〈ペテン〉
DECEPTION
【魅】-1 
 
 
-1
〈魔法学〉
ARCANA
【知】-1 
 
 
2
〈歴史〉
HISTORY
【知】-1 
3 レ
 

受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
15
 
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃 攻撃
ボーナス
ダメージ 備考
MW Greatsword 
+8 
2d6+4 
Slashing 
 
MW Longbow(150/600) 
+5 
1d8 
Piercing  
 
 
 
 
 
 
Maul 
+7 
2d6 
Bludgeoning 
 
Pike (Reach) 
+7 
1d10 
Piercing  
 
 
 
 
 
 
 
背景 BACK GROUND
OUTLANDER(Bounty Hunter)
 
人格的特徴 PERSONALITY TRAITS
I watch over my friends as if they were a litter of newborn pups.
 
尊ぶもの IDEALS
It is each person\'s responsibility to
make the most happiness for the whole tribe.
 
関わり深いもの BONDS
My family, clan, or tribe is the most important thing in my life,even when they are far from me.
 
弱味 FLAWS
I am too enamored of ale, wine, and other intoxicants.
 
その他設定など
幼少期に簡単な教育を受けており、そのことを内心誇りに思っている。

その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
【Language】
Common
Elvish
Giant


【Proficiency】
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: One type of musical instrument
 
貨幣 COINS
プラチナム貨(PP)
 
金貨(GP)
145
エレクトラム貨(EP)
 
銀貨(SP)
 
銅貨(CP)
 

貨幣総重量
2.9
lb.
装備 EQUIPMENT
装備名重量数量
MW Greatsword (150gp)
6
1
Maul (10gp)
10
1
Pike (5gp)
18
1
MW Longbow (150gp)
2
1
Splint mail (200gp)
60
1
 
 
 
 
 
 
 
 
 
staff
 
 
hunting trap
 
 
trophy from an animal you killed
 
 
set of traveler\'s clothes
 
 
belt pouch
 
 
 
 
 
chain mail
 
 
longsword
 
 
Shield
6
1
handaxe
 
2
explorer\'s pack
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

貨幣・装備総重量
104.9lb.

特徴・特性 FEATURES & TRAITS
■Fighetr
【Fighting Style】
・Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

【Second Wind】
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your
fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

【Action Surge】
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

【Martial Archetype】
・Battle Master

【Ability Score Improvement】
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability
scores of your choice by 1. As normal, you can\'t increase an ability score above 20 using this feature.

【Extra Attack】
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.


■Battle Master
【Combat Superiority】
・Maneuver
You learn three maneuvers of your
choice, which are detailed under \"Maneuvers\" below. Many maneuvers enhance an attack in some way. You
can use only one maneuver per attack.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.

・Superiority Dice
You have four superiority dice,
which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.

・Saving Throws
Some of your maneuvers require your target to make a saving throw to resist the maneuver\'s effects. The saving throw DC is calculated as follows:
Maneuver save DC= 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

【Student of War】
At 3rd level, you gain proficiency with one type of artisan\'s tools of your choice.

<<Maneuver>>
・Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack\'s damage roll.

・Lunging Attack
When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack\'s damage roll.

・Goading Attack.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack\'s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.



【Feat】
<<Sentinel>>
You have mastered techniques to take advantage of every drop in any enemy\'s guard, gaining the following benefits:

&#8226;When you hit a creature with an opportunity attack, the creature\'s speed becomes 0 for the rest of the turn.

・Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.

&#8226;When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn\'t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.


■MEMO
【ability】
Total points:27pts
STR:15/9pt(18/27)
DEX:12/4pt(14/27)
CON:15/9pt(05/27)
INT: 9/1pt(04/27)
WIS:12/4pt(00/27)
CHA: 8/0pt(00/27)

Human Increacement:STR+1, CON+1
4th Improvement:STR+2

【Skill】
Human Proficient:History
Class Proficient:Acrobatics, Perception
BG Proficient:Athletics, Survival

【Feat】
Human Feat:<<Sentinel>>

【HP memo】
1st:13
2nd:22
3rd:31
4th:40
5th:49

呪文 SPELLS

呪文発動クラス
SPELLCASTING CLASS
 
呪文発動能力値
SPELLCASTING ABILITY
【筋】
対呪文セーヴ難易度
SPELLSAVE DC
 
呪文攻撃ボーナス
SPELLATTACK BONUS
 

0レベル初級呪文 CANTRIP
呪文名
 
 
 
 
 
 
 
 
 
 
 
1レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
6レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
7レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
8レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
9レベル呪文
準備
済み
スロット合計
 
使用済みスロット