■Fighetr
【Fighting Style】
・Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
【Second Wind】
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your
fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
【Action Surge】
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
【Martial Archetype】
・Battle Master
【Ability Score Improvement】
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability
scores of your choice by 1. As normal, you can\'t increase an ability score above 20 using this feature.
【Extra Attack】
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
■Battle Master
【Combat Superiority】
・Maneuver
You learn three maneuvers of your
choice, which are detailed under \"Maneuvers\" below. Many maneuvers enhance an attack in some way. You
can use only one maneuver per attack.
You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
・Superiority Dice
You have four superiority dice,
which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
・Saving Throws
Some of your maneuvers require your target to make a saving throw to resist the maneuver\'s effects. The saving throw DC is calculated as follows:
Maneuver save DC= 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)
【Student of War】
At 3rd level, you gain proficiency with one type of artisan\'s tools of your choice.
<<Maneuver>>
・Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack\'s damage roll.
・Lunging Attack
When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack\'s damage roll.
・Goading Attack.
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack\'s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
【Feat】
<<Sentinel>>
You have mastered techniques to take advantage of every drop in any enemy\'s guard, gaining the following benefits:
•When you hit a creature with an opportunity attack, the creature\'s speed becomes 0 for the rest of the turn.
・Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
•When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn\'t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
■MEMO
【ability】
Total points:27pts
STR:15/9pt(18/27)
DEX:12/4pt(14/27)
CON:15/9pt(05/27)
INT: 9/1pt(04/27)
WIS:12/4pt(00/27)
CHA: 8/0pt(00/27)
Human Increacement:STR+1, CON+1
4th Improvement:STR+2
【Skill】
Human Proficient:History
Class Proficient:Acrobatics, Perception
BG Proficient:Athletics, Survival
【Feat】
Human Feat:<<Sentinel>>
【HP memo】
1st:13
2nd:22
3rd:31
4th:40
5th:49
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