編集する キャラクター一覧 チャットパレット生成   D&D5E キャラクターデータベース(安定版)表示フォーム
タグ
キャラクター名
エルロイ
属性
混沌にして中立(CN)
プレイヤー名
ユージ
最終更新
2014/10/14 01:14
クラス
Rogue
レベル
1
経験値
150
神格
 
種族
Wood Elf
サイズ
中型
年齢
131
性別
Male
身長
5'7" 170.18cm
体重
111lb. 50.39kg
パーティ・所属
 
メモ欄
 
イニシアチブ 【敏捷力】 その他
3
3
 
AC 敏捷 防具 その他
14
10
3
1
 
 
移動速度 基本 防具 アイテム その他
35
35
 
 
 
特殊な移動
 
能力値
現在値 能力値 能力値
修正
10
【筋力】
STR
 
16
【敏捷力】
DEX
+3
12
【耐久力】
CON
+1
13
【知力】
INT
+1
16
【判断力】
WIS
+3
8
【魅力】
CHA
-1
インスピレーション
0
習熟ボーナス
2

セーヴィング・スロー
  セーヴ  能力修正  その他  習熟ボーナス(習熟)
【筋力】
0
0
 
 
【敏捷力】
5
3
 
2
【耐久力】
1
1
 
 
【知力】
3
1
 
2
【判断力】
3
3
 
 
【魅力】
-1
-1
 
 

ヒットポイント
 
最大HP HP現在値
9
9
一時的HP ヒットダイス
0
1d8
 
死亡セーヴ
成功 □□□ 失敗 □□□
技能:SKILLS
技能値 技能名 能力 習熟 その他
-1
〈威圧〉
INTIMIDATION
【魅】-1 
 
 
3
〈医術〉
MEDICINE
【判】3 
 
 
2
〈運動〉
ATHLETICS
【筋】0 
2 レ
 
5
〈隠密〉
STEALTH
【敏】3 
2 レ
 
5
〈軽業〉
ACROBATICS
【敏】3 
2 レ
 
5
〈看破〉
INSIGHT
【判】3 
2 レ
 
-1
〈芸能〉
PERFORMANCE
【魅】-1 
 
 
1
〈自然〉
NATURE
【知】1 
 
 
1
〈宗教〉
RELIGION
【知】1 
 
 
5
〈生存〉
SURVIVAL
【判】3 
2 レ
 
-1
〈説得〉
PERSUASION
【魅】-1 
 
 
3
〈捜査〉
INVESTIGATION
【知】1 
2 レ
 
7
〈知覚〉
PERCEPTION
【判】3 
2 レ
2
3
〈手先の早業〉
SLEIGHT OF HAND
【敏】3 
 
 
3
〈動物使い〉
ANIMAL HANDLING
【判】3 
 
 
-1
〈ペテン〉
DECEPTION
【魅】-1 
 
 
1
〈魔法学〉
ARCANA
【知】1 
 
 
1
〈歴史〉
HISTORY
【知】1 
 
 

受動【判断力】《知覚》
PASSIVE WISDOM PERCEPION
17
 
攻撃と呪文発動
ATTACKS & SPELLCASTING
攻撃 攻撃
ボーナス
ダメージ 備考
Rapier 
+5 
1d8+3 
piercing 
 
Shortbow 
+5 
1d6+3 
piercing 
 
Dagger 
+5 
1d4+3 
piercing 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sneak Attack:+1d6
背景 BACK GROUND
【Outlander/Bounty hunter】
君は文明や町と技術による快適さからかけ離れた荒野で生まれ育った。
君は森より大きな動物の群れの移住を目撃し、都市居住者には想像も出来ない異常気象の中を生き延びてきた。また、自由気ままに行く先を決めて旅をする孤独を楽しんで生きてきた。
荒野は君の血の中に息づいており、君を遊牧民や冒険者、世捨て人、狩人、略奪者とするだろう。
君は特定の地形の特徴を知らないかもしれないが、荒野で生きる術を知っているのだ。
 
人格的特徴 PERSONALITY TRAITS
オークの襲撃を知らせるため、25マイル休み無く走り抜けたことがある。同じ状況になれば、同じことをするだろう。
 
尊ぶもの IDEALS
自分と氏族のため、戦いの果てに栄光を掴み取る。
 
関わり深いもの BONDS
氏族の最後の生き残り。必ず氏族の名を伝説に刻みこむ。
 
弱味 FLAWS
自らを救う術を持たない者を助けることを期待しないでほしい。
強者が栄え、弱者が滅びることは自然の理なのだから。
 
その他設定など
 

その他の習熟と言語
OTHER PROFICIENCIES & LANGUAGES
【Language】
Common, Elvish, Sylvan

【Proficiencies】
・Armor
Light armor

・Weapons
Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbow, longbow

・Tools
Thieves\' tools, One type of musical instrument

・Saving Throws
Dexterity, Intelligence

・Skills
Acrobatics, Athletics, Insight, Investigation, Perception, Stealth, Survival
 
貨幣 COINS
プラチナム貨(PP)
 
金貨(GP)
60
エレクトラム貨(EP)
 
銀貨(SP)
 
銅貨(CP)
 

貨幣総重量
1.2
lb.
装備 EQUIPMENT
装備名重量数量
Rapier [Finesse] (25gp)
2
1
Shortbow [Ammunition(80/320), two-handed] (25gp)
2
1
Dagger [Finesse, light, thrown(20/60)] (2gp)
1
2
Leather armor (10gp)
10
1
Arrows(20)
1
1
Quiver (1gp)
1
1
Backpack
 
1
 Ball bearings(1000)
 
1
 String(10ft)
 
1
 Bell
 
1
 Candles
 
5
 Crowbar
 
 
 Hammer
 
 
 他(書ききれなかった)
 
 
Hunting trap (5gp)
25
1
Trophy from an animal you killed (-)
1
1
Traveler
4
1
Belt pouch (5gp)
1
1
Staff (-)
1
1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

貨幣・装備総重量
51.2lb.

特徴・特性 FEATURES & TRAITS
【Race】
・Ability Score Increase
Your Dexterity score increases by 2.
Your Wisdom score increases by 1.

・Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

・Alignment
Elves love freedom, variety, and selfexpression, so they lean strongly toward the gentler aspects of chaos. They value and protect others\' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.

・Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

・Speed. Your base walking speed is 30 feet.

・Fleet of Foot
Your base walking speed increases to 35 feet.

・Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\'t discern color in darkness, only shades of gray.

・Keen Senses
You have proficiency in the Perception skill.

・Fey Ancestry
You have advantage on saving throws against being charmed, and magic can\'t put you to sleep.

・Trance
Elves don\'t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

・Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

・Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.

・Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

【Background】
・Skill Proficiencies
Athletics, Survival

・Tool Proficiencies
One type of musical instrument

・Languages
One of your choice

・Equipment
A staff, a hunting trap, a trophy from an animal you killed, a set of traveler\'s clothes, and a belt pouch containing 10 gp

・Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

【Class】
・Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves\' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and Stealth

・Equipment
You start with the following equipment, in addition to the equipment granted by your background:
・ (a) a rapier or (b) a shortsword
・ (a) a shortbow and quiver of 20 arrows or (b) a shortsword
・ (a) a burglar\'s pack, (b) a dungeoneer\'s pack, or (c) an explorer\'s pack
・ Leather armor, two daggers, and thieves\' tools

・Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves\' tools) to gain this benefit.

・Sneak Attack
Beginning at 1 st level, you know how to strike subtly and exploit a foe\'s distraction. Once per turn, you can deal an extra ld6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don\'t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\'t incapacitated, and you don\'t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

・Thieves\' Cant
During your rogue training you learned thieves\' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves\' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide house for thieves on the run.

呪文 SPELLS

呪文発動クラス
SPELLCASTING CLASS
 
呪文発動能力値
SPELLCASTING ABILITY
【筋】
対呪文セーヴ難易度
SPELLSAVE DC
 
呪文攻撃ボーナス
SPELLATTACK BONUS
 

0レベル初級呪文 CANTRIP
呪文名
 
 
 
 
 
 
 
 
 
 
 
1レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
4レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
6レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
 
 
7レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
 
8レベル呪文
準備
済み
スロット合計
 
使用済みスロット
 
 
 
 
 
 
 
 
 
9レベル呪文
準備
済み
スロット合計
 
使用済みスロット