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タグ:半角スペース区切り
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キャラクター名
属性
秩序にして善
善
無属性
悪
混沌にして悪
プレイヤー名
最終更新:2022/08/25 17:25
クラス
レベル
種族
サイズ
超小型
小型
中型
大型
超大型
巨大
性別
年齢
身長
ft
inch
cm
体重
lb.
kg.
神格
伝説の道
神話の運命
パーティ・所属
メモ欄
イニシアチブ
イニシアチブ
【敏】
レベルの
1/2
その他
状況による修正
防御値
AC
10+
LV1/2
防具/
能力値
クラス
特技
その他
その他
状況ボーナス
移動速度
移動速度(マス)
基本
防具
アイテム
その他
特殊な移動
能力値
現在値
能力値
能力値
修正
修正値+
レベルの1/2
感覚
値
受動感覚
基本
SKILL
受動〈看破〉
10+
受動〈知覚〉
10+
特殊な感覚
【筋】
【筋力】
【耐】
【耐久力】
頑健
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
【敏】
【敏捷力】
【知】
【知力】
反応
10+
LV1/2
盾/
能力値
クラス
特技
強化
その他
その他
状況ボーナス
基本近接攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
【判】
【判断力】
【魅】
【魅力】
意志
10+
LV1/2
能力値
クラス
特技
強化
その他
その他
状況ボーナス
ヒットポイント
最大HP
重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
hp現在値
回復力使用済み回数
底力 1回/遭遇
使用済み:
一時的hp
死亡セーヴィング・スロー失敗回数:
/
/
セーヴィング・スロー修正値
抵抗
現在の状態と効果
アクション・ポイント
マイル
ストーン
アクション・ポイント
アクション・ポイントによる追加効果
種族特徴
Eladrin Education: You gain training in one skill of your choice. Eladrin Weapon Proficiency: You gain proficiency with the longsword. Eladrin Will: You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects. Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin. Fey Step: You have the fey step power. Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
基本遠隔攻撃
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
攻撃(予備)
種別
命中計
能力
修正
LV1/2
習熟
特技
強化
他
なし
単純
軍用
上級
パワー
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
追加効果・範囲など
クリティカル
AC
頑健
反応
意志
技能
ボーナス
技能名
能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
〈威圧〉
【魅】
なし
〈運動〉
【筋】
〈隠密〉
【敏】
〈軽業〉
【敏】
〈看破〉
【判】
なし
〈交渉〉
【魅】
なし
〈持久力〉
【耐】
〈事情通〉
【魅】
なし
〈自然〉
【判】
なし
〈宗教〉
【知】
なし
〈知覚〉
【判】
なし
〈地下探検〉
【判】
なし
〈治療〉
【判】
なし
〈盗賊〉
【敏】
〈はったり〉
【魅】
なし
〈魔法学〉
【知】
なし
〈歴史〉
【知】
なし
クラス・伝説の道・神話の運命特徴
SWORDBOND By spending 1 hour of meditation with a chosen light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process (for instance, if you acquire a new blade that has magical abilities). If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragment. (This process automatically destroys any other fragments of the weapon in existence, so you can't use it to create multiple copies of a broken weapon.) SWORDMAGE AEGIS (HYBRID) This class feature functions as the swordmage class feature, except that you can use the power that you choose only once per encounter. However, you regain the use of that power when its target drops to 0 hit points or when its mark is superseded by another mark. SWORDMAGE WARDING While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provides a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand and have your other hand free (not carrying a shield, an off-hand weapon, a two-handed weapon, or anything else). COMPANION SPIRIT (HYBRID) You gain the call spirit companion power. In addition, choose one of the Companion Spirit options. You don't gain the Spirit Boon or any of the powers granted by that choice, but you are considered to have the class feature for the purpose of meeting prerequisites and using the benefits tailored for it in certain powers. Special: To select the at-will attack power associated with a Companion Spirit, you must have the appropriate spirit. For example, you can't select the stalker's strike power unless you have Stalker Spirit. HEALING SPIRIT (HYBRID) You gain the shaman power healing spirit. The power functions as normal, except that you can use it only once per encounter. SPEAK WITH SPIRITS You gain the speak with spirits power. You are aware of the constant presence of spirits that float at the edges of reality. You can focus your inner energy and open your mind to these spirits, letting them guide your actions or fill you with insights. Speaker of the Word Influencing Syllable (11th level): You gain a +2 bonus to Charisma-based skill checks. Speaker's Action (11th level): When you spend an action point to take an extra action, you can also reroll one die you roll during the same turn for an attack roll, a damage roll, a skill check, or a saving throw and use either result. Empowering Syllable (16th level): After you use a speaker of the Word power, you gain a +2 power bonus to attack rolls until the end of your next turn. .
習得言語
Common, Elven
命中・ダメージ
武器・パワー名
攻撃
対象
ダメージ
他
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
AC
頑健
反応
意志
その他・修正・メモ
武器
【武器1】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器2】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
【武器3】
命中計
能力
修正
LV1/2
習熟
特技
強化
他
筋
耐
敏
知
判
魅
ダメージダイス
ボーナス
能力
修正
特技
強化
他
筋
耐
敏
知
判
魅
対象
クリティカル
射程
範囲
種別
重量
レベル
AC
頑健
反応
意志
なし
単純
軍用
上級
パワー
その他の修正等
防具
【鎧】
AC計
鎧
強化
種族
クラス
他
他
区分
修正能力
防具ペナ
速度
重量
レベル
なし
軽装
重装
敏/知
筋力
耐久
判断
魅力
【盾】
AC計
盾
強化
種族
クラス
他
他
防具ペナ
重量
レベル
背景、性格、特徴など
背景 Monster Hunter Benefit: You gain a +2 bonus whenever you use a knowledge skill to make a monster knowledge check . テーマ Iliyanbruen Guardian Iliyanbruen Guardian Starting Feature (1st level): When you use fey step, you can take one adjacent ally with you. That ally teleports to a square adjacent to your destination. Iliyanbruen Guardian Level 5 Feature (5th level): You gain a +2 power bonus to History checks and Nature checks. Iliyanbruen Guardian Level 10 Feature (10th level): You can use fey step as a minor action.
習熟、使用可能装具など
防具
武器
装具
貨幣・その他の財産
プラチナ貨(pp)
金貨(gp)
銀貨(sp)
銅貨(cp)
アストラル・ダイアモンド(ad)
貨幣重量
その他
設定など
経験値、マイルストーン記録
現在のレベル
現在の経験値
次のレベル
魔法の装備・パワー
【武器1】
重量
パワー
Property Each time you hit with this weapon in melee, your target takes a cumulative –1 penalty to AC. The target can make a saving throw to end the entire penalty, but it can receive the penalty again with future attacks.
使用済み
【武器2】
重量
パワー
使用済み
【武器3】
重量
パワー
使用済み
【鎧】
重量
パワー
Properties As a free action, you can draw a sheathed weapon or retrieve a stowed item. You gain a power bonus to initiative equal to the item's enhancement bonus.
使用済み
【盾】
重量
パワー
使用済み
【腕】
重量
パワー
Utility Power Encounter (No Action) Effect: Reroll a saving throw against any effect on you that applies one or more of these conditions: dazed, immobilized, petrified, restrained, or stunned. You must use the new result, even if it is lower.
使用済み
【脚】
重量
パワー
Property Add 2 to the maximum range of any teleport you make (other than that provided by these boots). Power (Teleportation) Daily (Move Action) Teleport up to 5 squares (or up to 10 if you're an eladrin).
使用済み
【手】
重量
パワー
使用済み
【頭】
重量
パワー
Power Daily (Minor Action) Until the end of your turn, the range of your ranged arcane powers increases by 5 squares.
使用済み
【首】
重量
パワー
Property When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn. Power Daily (Minor Action) You regain the use of an encounter teleportation power that you have already used during this encounter.
使用済み
【指輪1】
重量
パワー
Property When you teleport, increase the distance of your teleport by 1. If you are an eladrin, increase the distance of your teleport by 2. Power (Teleportation) Daily (Move Action) You teleport 6 squares (not including additional distance gained from this item's property). If you have reached at least one milestone today, you do not need line of sight for this teleport. However, if you attempt to teleport to an occupied space, this power fails to function and is expended.
使用済み
【指輪2】
重量
パワー
使用済み
【腰】
重量
パワー
Power Daily (Immediate Interrupt) Use this power when an attack would hit your Fortitude defense. Use your Will defense in place of your Fortitude defense against the attack.
使用済み
【装具】
重量
パワー
Power Daily (Free Action) Use this power when using a power that has a blast or a burst effect. Increase the size of the blast or the burst by 1.
使用済み
【タトゥー】
重量
パワー
Property Once while using a daily attack power, when you miss with an attack roll, you can take damage equal twice the number of healing surges you have remaining. If you do so, you reroll the missed attack roll.
使用済み
【その他】
重量
パワー
Property You gain resist 5 psychic. Attack Power (Psychic) Daily (Immediate Interrupt) Trigger: An enemy attack hits your Will. Effect: The attack misses you. The triggering enemy takes 2d10 psychic damage, and it is dazed until the end of its next turn. Tempest Fan Property Wizards can use this fan as an implement for wizard powers and wizards paragon path powers. Power Daily (Move Action) You or an adjacent ally teleports up to 5 squares. Each enemy within a close 3 burst of this new location takes 1d6 lightning damage. Halaster's Vision Utility Power Daily (Immediate Interrupt) Trigger: An attack hits you or an ally within 5 squares of you. Effect: The attack misses instead.
使用済み
アイテムの一日毎パワー使用回数記録欄
マイルストーン
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム
重量(lb.)
数
重量計
記入済武器重量計
記入済防具重量計
総重量
特技
Hybrid Talent You gain a hybrid talent option for one of your hybrid class entries. Versatile Expertise Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. Superior Will You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level. In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn’t normally end on a save. Battlewise You can substitute your Wisdom modifier for your Dexterity modifier when making initiative checks. Improved Initiative You gain a +4 feat bonus to initiative. Intelligent Blademaster You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon. Acolyte of Divine Secrets [Multiclass Invoker] You gain training in Religion. Choose a 1st-level invoker at-will attack power. You can use that power once per encounter. In addition, you can wield invoker implements. Acolyte Power [Multiclass Utility] You can swap one utility power you know for one utility power of the same level or lower from the class you multiclassed into. Danger Sense When you make an initiative check, roll twice and take the higher of the two rolls. Nimble Spirit You can use call spirit companion as a free action during your turn. .
無限回パワー
Call Spirit Companion At-Will Conjuration, Primal Minor Action Close burst 20 Requirement: Your spirit companion must not be present. Effect: You conjure your spirit companion in an unoccupied square in the burst. The spirit lasts until you fall unconscious or until you dismiss it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When you take a move action, you can also move the spirit a number of squares equal to your speed. The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 10 + one-half your level or higher, the spirit disappears, and you take damage equal to 5 + one-half your level. Otherwise, the spirit is unaffected by the attack.
Lightning Lure At-Will Arcane, Implement, Lightning Standard Action Ranged 3 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Spirit Infusion At-Will Primal, Spirit Standard Action Melee spirit 1 Target: One ally Effect: Your spirit companion disappears, and the target can make a basic attack with a +2 power bonus to the attack roll and a power bonus to the damage roll equal to your Intelligence modifier.
遭遇毎パワー
Fey Step Encounter ✦ Teleportation Move Action Personal Effect: Teleport up to 5 squares.
使用済み
Speak with Spirits Encounter Primal Minor Action Personal Effect: During this turn, you gain a bonus to your next skill check equal to your Wisdom modifier.
使用済み
Healing Spirit Encounter (Special) Healing, Primal Minor Action Close burst 5 Target: You or one ally in the burst Effect: The target can spend a healing surge. If the target does so, one ally adjacent to your spirit companion, other than the target, regains 1d6 hit points. Level 6: 2d6 hit points. Level 11: 3d6 hit points.
使用済み
使用済み
Spirit of Weakness Encounter Implement, Primal, Spirit Standard Action Melee spirit 1 Target: One creature Attack: Wisdom vs. Will Hit: The target is weakened until the end of your next turn. An ally adjacent to the target can make a melee basic attack against it as a free action with combat advantage. Stalker Spirit: The ally gains a bonus to the damage roll equal to your Intelligence modifier.
使用済み
Syllable of Light Encounter Divine, Implement, Radiant Standard Action Close burst 2 Target: Each enemy in the burst Attack: Wisdom vs. Will Hit: 1d8 + Wisdom modifier radiant damage, and the target is blinded and deafened until the end of your next turn. Effect: Each ally in the burst gains a +2 power bonus to all defenses and resist 5 radiant until the end of your next turn.
使用済み
Silverlight Strike Encounter Arcane, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Intelligence vs. AC Hit: 1[W] + Intelligence modifier radiant damage. Until the end of your next turn, all your allies are invisible to the target. Aegis of Shielding: The attack deals extra damage equal to your Constitution modifier.
使用済み
Surprising Transposition Encounter Arcane, Implement, Teleportation Immediate Interrupt Ranged 10 Trigger: An enemy within 10 squares of you hits an ally with a melee attack Target: One creature other than the triggering enemy or the ally who was hit Attack: Intelligence vs. Fortitude. If the target is an ally, you do not make an attack roll. Hit: The target swaps positions with the ally, and the target is subject to the triggering enemy's attack.
使用済み
使用済み
Hand of Radiance At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One, two, or three creatures Level 21: Target an additional creature. Attack: Wisdom vs. Reflex Hit: 1d4 + Wisdom modifier radiant damage.
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
1日毎パワー
Swordmage Shielding Fire Daily Arcane, Fire, Implement Standard Action Close burst 10 Target: One creature in the burst Attack: Intelligence vs. Fortitude Hit: 2d10 + Constitution modifier fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature's mark supersedes this one. Aegis of Shielding: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
使用済み
Mountain's Might Daily Implement, Polymorph, Primal, Spirit Standard Action Melee spirit 1 Primary Target: One ally Effect: Your spirit companion disappears. Until the end of your next turn, the primary target assumes the form of mountain's might. While in this form, the primary target is slowed, gains resist 5 to all damage, and gains a power bonus to melee damage rolls equal to your Intelligence modifier. The primary target can end the effect as a minor action. Make an attack that is a close burst 1 centered on the primary target. Secondary Target: Each enemy in the burst Attack: Wisdom vs. Fortitude Hit: 2d6 + Wisdom modifier damage, and the secondary target falls prone. Miss: Half damage. Sustain Minor: The form of mountain's might persists.
使用済み
Tree Father's Bounty Daily Implement, Primal, Zone Standard Action Area burst 1 within 10 squares Target: Each enemy in the burst Attack: Wisdom vs. Reflex Hit: 4d6 + Wisdom modifier damage. Miss: Half damage. Effect: The burst creates a zone of trees that lasts until the end of the encounter. The zone is difficult terrain for your enemies. You and your allies gain cover while within the zone. When any ally starts his or her turn within the zone, you can use a free action to slide that ally 3 squares.
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
汎用パワー
Dimensional Warp Encounter Arcane, Teleportation Minor Action Close burst 3 Target: You and one ally in the burst or two allies in the burst Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.
使用済み
Primal Gust Encounter Primal Minor Action Ranged 10 Target: One creature Effect: You slide the target 3 squares.
使用済み
Shroud of Warning Daily Divine No Action Close burst 10 Trigger: You and your allies roll initiative at the beginning of an encounter Target: You and each ally in the burst Effect: Each target gains a bonus to the initiative check equal to 2 + your Intelligence modifier.
使用済み
Faces of the Fallen Daily Primal, Spirit Minor Action Personal Effect: Until the end of the encounter, an enemy that starts its turn adjacent to your spirit companion is weakened until the start of its next turn.
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
使用済み
儀式
パスワード