武器 |
|
【武器1】 |
Fullblade |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
2 |
3 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d12 |
0 |
筋 |
0 |
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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|
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上級 |
10 |
|
その他の修正等 |
High Crit, Heavy Thrown |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
2 |
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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|
なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
2 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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|
なし |
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その他の修正等 |
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防具 |
|
【鎧】 |
Leather Armor |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
2 |
2 |
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
15 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. |
武器 |
Healing Infusion: Resistive Formula ~ You channel the energy of your infusion into your target |
装具 |
Rod. Staff. Wand. Light blade group. Dagger. Sickle. Short sword. Katar. Rapier. Shuriken. Kukri. Parrying dagger. Spiked shield. Double sword. Cutting wheel. Talenta boomerang. Xen |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 1 pp; 4 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
5 |
5500 |
7500 |
|
魔法の装備・パワー |
【武器1】 |
Fullblade | 重量 |
10 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Leather Armor | 重量 |
15 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
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|
【脚】 |
| 重量 |
|
パワー |
|
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|
【手】 |
| 重量 |
|
パワー |
|
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【頭】 |
| 重量 |
|
パワー |
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【首】 |
| 重量 |
|
パワー |
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【指輪1】 |
| 重量 |
|
パワー |
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【指輪2】 |
| 重量 |
|
パワー |
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
Brew Potion | Creation | 1 | 0 |
Disenchant Magic Item | Creation | 1 | 0 |
Enchant Magic Item | Creation | 1 | 0 |
Make Whole | Exploration | 1 | 0 |
Leather Armor | 15 | 1 | 15 |
Goggles of Aura Sight | 5 | 1 | 5 |
Potion of Healing | 5 | 2 | 10 |
Adventurer | 33 | 1 | 33 |
Thieves | 1 | 1 | 1 |
Dagger | 1 | 1 | 1 |
Gravespawn Potion | 5 | 1 | 5 |
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記入済武器重量計 |
10 |
記入済防具重量計 |
15 |
総重量 |
98 |
|
特技 |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Magic Weapon
~ Your attack issues a burst of magical energy that enhances the weapons of allies close to you. ~
At-Will ◆ Arcane, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence +1 vs. AC
Hit: 1[W] + Intelligence modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier or your Wisdom modifier until the end of your next turn.
Level 21: 2[W] + Intelligence modifier damage, and a +2 power bonus to attack rolls.
Level: 1 |
Thundering Armor
~ Thunder ripples outward from your implement, coalescing around you or an ally before focusing its might on a nearby enemy. ~
At-Will ◆ Arcane, Implement, Thunder
Standard Action Close burst 10
Primary Target: You or one ally in the burst
Effect: The primary target gains a +1 power bonus to AC until the end of your next turn. Make an attack.
Secondary Target: One creature adjacent to the primary target in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier thunder damage, and you push the secondary target 1 square away from the primary target.
Level 21: 2d8 + Intelligence modifier thunder damage.
Level: 1 |
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遭遇毎パワー |
Heroic Effort
~ Your grim focus and unbridled energy means that failure is not an option. ~
Encounter ◆ Weapon
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw. | |
Burning Weapons
~ Flames dance across the weapons that you and your comrades wield. ~
Encounter ◆ Arcane, Fire, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage. Until the end of your next turn, you and any ally within 2 squares of you deals extra fire damage equal to your Constitution modifier with weapon or fire attacks.
Level: 1 | |
Arcane Mutterings
~ You launch into a recitation of obscure lore on a subject to impress, cow, or trick your audience. ~
Encounter ◆ Acid, Arcane, Conjuration, Implement
Free Action Personal
Level: 2
Trigger: You would make a Bluff, a Diplomacy, or an Intimidate check
Effect: You make an Arcana check in place of the Bluff, Diplomacy, or Intimidate check.
Prerequisite: You must be trained in Arcana. | |
Swift Mender
~ You empower a tiny construct to zoom to an ally\'s aid. ~
Encounter ◆ Arcane
Minor Action Ranged 5
Target: You or one ally
Effect: The target makes a saving throw.
Level: 2 | |
Repulsion Strike
~ You empower your weapon to create a field of resistance around your enemy, hindering your foe\'s attacks. ~
Encounter ◆ Arcane, Force, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2[W] + Intelligence modifier force damage, and the target takes a penalty to melee attack rolls equal to your Constitution modifier until the end of your next turn.
Level: 3 | |
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1日毎パワー |
Caustic Rampart
~ You spill some liquid and infuse it with energy, creating a defensive
wall of acidic fumes. ~
Daily ◆ Acid, Arcane, Conjuration, Implement
Standard Action Area wall 5 within 10 squares
Effect: You conjure a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of your next turn. The wall is difficult terrain, and its squares are lightly obscured. Any creature that starts its turn within the wall or adjacent to it takes acid damage equal to 1d6 + your Intelligence modifier.
Sustain Minor: The wall persists.
Level: 1 | |
Dancing Weapon
~ Your weapon flies from your hand and harries one of your enemies. ~
Daily ◆ Arcane, Summoning, Weapon
Minor Action Ranged 5
Requirement: You must be holding a melee weapon.
Effect: You throw a melee weapon you are holding into an unoccupied square within range. The weapon has speed 0 and fly 6 (hover). The weapon is considered to be a Small creature. When the dancing weapon drops to 0 hit points, it is not destroyed, and you don\'t lose a healing surge. Instead, the weapon returns to your hand. The dancing weapon cannot open or close a door or container, or pick up or drop an item. You can give the dancing weapon the following special commands.
Minor Action: Melee 1; targets one creature; Intelligence vs. AC; 1[W] + Intelligence modifier damage.
Opportunity Attack: Melee 1; targets one creature; Intelligence vs. AC; 1[W] + Intelligence modifier damage.
Level: 5 | |
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汎用パワー |
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儀式 |
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