武器 |
|
【武器1】 |
Broadsword of Arcane Bonds +2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
15 |
知 |
6 |
4 |
2 |
1 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
8 |
知 |
6 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
|
|
軍用 |
5 |
9 |
その他の修正等 |
Versatile |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
7 |
筋 |
3 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
3 |
筋 |
3 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
7 |
筋 |
3 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
3 |
筋 |
3 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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|
その他の修正等 |
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|
防具 |
|
【鎧】 |
LSkald |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
4 |
2 |
2 |
|
|
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|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
15 |
8 |
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. Leather. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Light blade group. Dagger. Sickle. Short sword. Katar. Rapier. Shuriken. Kukri. Parrying dagger. Spiked shield. Double sword. Cutting wheel. Talenta boomerang. Xen |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 40 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
8 |
13000 |
16500 |
|
魔法の装備・パワー |
【武器1】 |
Broadsword of Arcane Bonds +2 | 重量 |
5 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
LSkald | 重量 |
15 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
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|
【脚】 |
| 重量 |
|
パワー |
|
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【手】 |
| 重量 |
|
パワー |
|
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【頭】 |
| 重量 |
|
パワー |
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【首】 |
| 重量 |
|
パワー |
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【指輪1】 |
| 重量 |
|
パワー |
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【指輪2】 |
| 重量 |
|
パワー |
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
記入済武器重量計 |
5 |
記入済防具重量計 |
15 |
総重量 |
53 |
|
特技 |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Changeling Disguise
~ You alter your form to look like another person. ~
At-Will ◆ Polymorph
Minor Action Personal
Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check. |
Aegis of Assault
~ You create an arcane link between you and a foe, allowing you to instantly respond to its attacks with a counterassault. ~
At-Will ◆ Arcane, Teleportation
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn\'t include you as a target, it takes a ?2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can\'t use this immediate reaction. |
Greenflame Blade
~ Each blow ignites your blade in deadly green fire. ~
At-Will ◆ Arcane, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage, and you deal fire damage equal to your Strength modifier to all enemies adjacent to the target.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Level: 1 |
Lightning Lure
~ You lasso your foe with a leash of lightning, and pull it into range of your blade. ~
At-Will ◆ Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Level: 1 |
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遭遇毎パワー |
Changeling Trick
~ Your feint tricks a foe into giving you an advantage. ~
Encounter ◆ Polymorph
Minor Action Melee 1
Target: One creature
Effect: You make a Bluff check opposed by the target\'s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. | |
Lightning Clash
~ As your blade strikes home, a sizzling bolt of lightning leaps from your reeling foe to strike down its nearby ally. ~
Encounter ◆ Arcane, Lightning, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary attack.
Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
Level: 1 | |
Dimensional Warp
~ You reach out with arcane power, and two of your nearby allies suddenly wink out and reappear in each other\'s places. ~
Encounter ◆ Arcane, Teleportation
Minor Action Close burst 3
Target: You and one ally in the burst or two allies in the burst
Effect: Each target teleports into the other\'s space. Both targets must occupy the same size space, or the power fails.
Level: 2 | |
Dual Lightning Strike
~ Like a forked bolt of lightning, you seem to strike two creatures at once. ~
Encounter ◆ Arcane, Lightning, Teleportation, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier lightning damage, and the target is marked until the end of your next turn.
Effect: You teleport 5 squares and make a secondary attack.
Aegis of Assault: The number of squares you teleport equals 4 + your Strength modifier.
Secondary Target: One creature other than the primary target
Secondary Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier lightning damage, and the target is marked until the end of your next turn.
Level: 3 | |
Armathor\'s Step
~ Arcane power speeds you into battle. ~
Encounter ◆ Arcane, Teleportation
Move Action Personal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Level: 6 | |
Thunderclap Strike
~ Raising your blade, you send out a clap of thunder that sends your foes sprawling as noise cascades over them. ~
Encounter ◆ Arcane, Implement, Thunder
Standard Action Close burst 1
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 2d6 + Intelligence modifier thunder damage, and you knock the target prone.
Level: 7 | |
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1日毎パワー |
Dragon\'s Teeth
~ When you strike, darts of force explode from your weapon. The shards dig into your foes\' flesh, goading them to move in your direction. ~
Daily ◆ Arcane, Force, Implement
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier force damage. The target takes damage equal to your Strength modifier if it does not end its turn adjacent to you (save ends).
Miss: Half damage.
Level: 1 | |
Lingering Lightning
~ Tendrils of bluish white lightning course from your blade to electrocute your enemies. ~
Daily ◆ Arcane, Implement, Lightning
Standard Action Ranged 5
Target: One, two, or three creatures
Attack: Intelligence vs. Reflex, one attack per target
Hit: 1d8 + Intelligence modifier damage, and ongoing 5 lightning damage (save ends).
Miss: Half damage, and no ongoing damage.
Level: 5 | |
Majestic Word
~ You utter words laden with preternatural inspiration, restoring your ally\'s stamina and making wounds seem insignificant. ~
Daily ◆ Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points. | |
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汎用パワー |
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儀式 |
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