武器 |
|
【武器1】 |
Staff |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
0 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
d8 |
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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その他の修正等 |
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|
防具 |
|
【鎧】 |
Cloth Armor (Basic Clothing) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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|
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防具ペナ |
重量 |
レベル |
|
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習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Dagger. Quarterstaff. |
装具 |
Orb. Staff. Wand. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 22 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
1 |
|
1000 |
|
魔法の装備・パワー |
【武器1】 |
Staff | 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) | 重量 |
4 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
| 重量 |
|
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Adventurer | 33 | 1 | 33 |
Climber | 11 | 1 | 11 |
Footpads | 5 | 1 | 5 |
Potion of Healing | 5 | 1 | 5 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
58 |
|
特技 |
StaffExpertise
ImprovedInitiative |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Disrupt Undead
~ A simple gesture causes the darkness powering and protecting an undead creature to unravel. ~
At-Will ◆ Arcane, Necromancy, Shadow
Minor Action Ranged 5
Target: One undead creature
Effect: The target\'s necrotic resistance, if any, is reduced by 5 until the end of your turn. |
Mage Hand
~ You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. ~
At-Will ◆ Arcane, Conjuration
Minor Action Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions.
Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time.
Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds.
Free Action: The hand drops the object it is holding.
Sustain Minor: The hand persists until the end of your next turn. |
Rotting Doom
~ You hold up your hand, palm out, and release pale wisps to infect your foes with horrid decay. ~
At-Will ◆ Arcane, Implement, Necromancy, Necrotic, Shadow
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier necrotic damage. If the target is undead, it also gains vulnerable 5 to all damage until the start of your next turn.
Level 21: 2d8 + Intelligence modifier necrotic damage.
Effect: The target cannot regain hit points until the start of your next turn.
Level: 1 |
Stone Blood
~ Your enemy\'s blood hardens, slowing its movement and causing excruciating pain. ~
At-Will ◆ Arcane, Implement, Transmutation
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier damage, and the target is slowed until the end of your next turn.
Level: 1 |
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遭遇毎パワー |
Heroic Effort
~ Your grim focus and unbridled energy means that failure is not an option. ~
Encounter ◆ Weapon
No Action Personal
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw. | |
Chameleon\'s Mask
~ You pull strands of shadow, blending your colors and sounds with your surroundings to help you hide from your enemy\'s sight and hearing. ~
Encounter ◆ Arcane, Illusion
Free Action Personal
Trigger: You make a Stealth check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Stealth check. | |
Suggestion
~ You weave arcane power through your words, infusing each phrase with persuasive magic. ~
Encounter ◆ Arcane
Free Action Personal
Trigger: You make a Diplomacy check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check. | |
Glorious Presence
~ Radiant moonlight streams from you in all directions, and those who behold you are stricken with awe. ~
Encounter ◆ Arcane, Charm, Enchantment, Implement, Radiant
Standard Action Close burst 2
Target: Each enemy in the burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier radiant damage, and you push the target up to a number of squares equal to your Wisdom modifier.
Effect: You and each ally in the burst gain temporary hit points equal to your Wisdom modifier.
Level: 1 | |
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1日毎パワー |
Flaming Sphere
~ You conjure a rolling ball of fire and control where it goes. ~
Daily ◆ Arcane, Conjuration, Evocation, Fire, Implement
Standard Action Ranged 10
Effect: You conjure a Medium flaming sphere in an unoccupied square within range. The sphere occupies its square, and it lasts until the end of your next turn. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere up to 6 squares.
When the sphere appears, it immediately makes the following attack. While the sphere persists, you can use a standard action to command it to make the attack.
Target: One creature adjacent to the flaming sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: The sphere persists until the end of your next turn.
Level: 1 | |
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汎用パワー |
Djinnling
The djinnling’s changeable nature does little to interfere with its willingness and ability to aid your cause.
Speed 6, fly 4 (hover)
Constant Benefits
Forceful Gusts: You can slide one ally adjacent to you or to the djinnling 1 square as a minor action.
Active Benefits
Gift of Wind: When you use an arcane daily attack power, you slide one creature adjacent to the djinnling up to 2 squares, and the djinnling shifts up to 2 squares.
Elemental Conduit: Once per encounter, you can use your familiar’s space as the origin for a close arcane attack power.
Published in Heroes of the Elemental Chaos, page(s) 107. | |
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儀式 |
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