武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
-1 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
-1 |
筋 |
-1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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|
その他の修正等 |
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|
防具 |
|
【鎧】 |
Cloth Armor (Basic Clothing) |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Orb. Staff. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 100 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
3 |
2250 |
3750 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) | 重量 |
4 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
| 重量 |
|
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
Unseen Servant | Creation | 1 | 0 |
Sending | Exploration | 1 | 0 |
Adventurer | 33 | 1 | 33 |
Orb Implement | 2 | 1 | 2 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
42 |
|
特技 |
|
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Dimensional Scramble
At-Will ◆ Augmentable, Implement, Psionic, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst.
Augment: 1
Target: Each enemy in the burst
Augment: 2
Target: Each enemy in the burst
Hit: 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst.
Level: 1 |
Static Mote Attack
At-Will ◆ Augmentable, Conjuration, Implement, Lightning, Psionic
No Action Close burst 3 centered on the square the mote occupied
Requirement: This power follows the use of the power Static Mote.
Target: Each creature in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
Augment: 1
Hit: As above, and one target is pulled 1 square toward the center of the burst.
Augment: 2
Hit: 2d6 + Intelligence modifier lightning damage.
|
Force Hammer
At-Will ◆ Augmentable, Force, Implement, Psionic
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier force damage, and the target is slowed until the end of your next turn.
Augment: 1
Hit: As above, and the target can\'t shift until the end of your next turn.
Augment:2
Hit: 1d6 + Intelligence modifier force damage, and the target prone
Level: 3 |
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遭遇毎パワー |
Memory of a Thousand Lifetimes
~ The dreamlike memories of your previous lives lend insight to aid you. ~
Encounter ◆ Weapon
No Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll. | |
Far Hand
~ You lift an object into the air with the power of your mind. ~
Encounter ◆ Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn\'t carried by another creature
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that\'s on your person and simultaneously move a second object that you\'re carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.
Sustain Minor: You either move the target to a square within range or manipulate it. | |
Forceful Push
~ With a focused thought, your mental push becomes physical force, moving a creature in the direction you choose. ~
Encounter ◆ Psionic
Free Action Ranged 10
Target: One creature
Effect: You slide the target 1 square, but not into hindering terrain.
Level 11: You slide the target 2 squares.
Level 21: You slide the target 3 squares. | |
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1日毎パワー |
Telepathic Projection
~ You force your own will into an enemy\'s mind, manipulating the foe like a puppet under your control. ~
Daily ◆ Charm, Implement, Psionic, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 3d8 + Intelligence modifier psychic damage, and the target is subject to your telepathic projection (save ends). While the target is affected by your telepathic projection, when you start your turn, the target makes a melee basic attack as a free action against a target you choose.
Miss: Half damage, and the target makes a melee basic attack against a random creature. If this attack targets one of your allies, the target takes a -2 penalty to the attack roll.
Level: 1 | |
Strategist\'s Epiphany
~ Recalling ancient battles, you find their echoes in your enemies\' positions and use that knowledge to help your side in the battle. ~
Daily ◆ Charm, Implement, Psionic, Psychic
Free Action Personal
Level: 2
Trigger: You roll initiative
Effect: You make a History check and can use the check result as your initiative check result.
Prerequisite: You must be trained in History. | |
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汎用パワー |
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儀式 |
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