武器 |
|
【武器1】 |
ロングソ\ード・オヴ・ディフェンス+2 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
14 |
知 |
4 |
4 |
3 |
1 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
6 |
知 |
4 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
|
|
軍用 |
4 |
9 |
その他の修正等 |
Versatile |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
1 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
1 |
4 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
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その他の修正等 |
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防具 |
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【鎧】 |
ナイトメア・ワード・レザーアーマー |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
4 |
2 |
2 |
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
15 |
8 |
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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|
習熟、使用可能装具など |
防具 |
クロース、レザー |
武器 |
単純近接、単純遠隔、軍用軽刀類、軍用重刀類 |
装具 |
軽刀類、重刀類 |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 240 |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
8 |
13000 |
16500 |
|
魔法の装備・パワー |
【武器1】 |
ロングソ\ード・オヴ・ディフェンス+2 | 重量 |
4 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
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【鎧】 |
ナイトメア・ワード・レザーアーマー | 重量 |
15 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
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|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
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|
【手】 |
| 重量 |
|
パワー |
|
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|
【頭】 |
| 重量 |
|
パワー |
|
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【首】 |
| 重量 |
|
パワー |
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【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
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【腰】 |
| 重量 |
|
パワー |
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【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
| 重量 |
|
パワー |
|
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【その他】 |
| 重量 |
|
パワー |
|
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
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| | | |
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| | | |
| | | |
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| | | |
記入済武器重量計 |
4 |
記入済防具重量計 |
15 |
総重量 |
23.8 |
|
特技 |
武器練達:重刀類
戦慄の特異型マーク
近接戦訓練:知力
装具練達:重刀類
技能\パワー |
|
無限回パワー |
近接基礎攻撃 |
遠隔基礎攻撃 |
Aegis of Ensnarement
~ You create an arcane link between yourself and a foe, allowing you to ensnare that creature. ~
At-Will ◆ Arcane, Teleportation
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked.
Until the mark ends, if the target makes any attack that does not include you as a target, it takes a -2 penalty to the attack roll.
If a target marked by this power is within 10 squares of you when it hits with an attack that does not include you as a target, you can use an immediate reaction after the target\'s entire attack is resolved to teleport the target to any space adjacent to you. In addition, the target grants combat advantage to all creatures until the end of your next turn. If no unoccupied space exists adjacent to you, you can\'t use this immediate reaction, and the target doesn\'t grant combat advantage as a result of this effect. |
Greenflame Blade
~ Each blow ignites your blade in deadly green fire. ~
At-Will ◆ Arcane, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier fire damage, and you deal fire damage equal to your Strength modifier to all enemies adjacent to the target.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Level: 1 |
Lightning Lure
~ You lasso your foe with a leash of lightning, and pull it into range of your blade. ~
At-Will ◆ Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Level: 1 |
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遭遇毎パワー |
Guardian\'s Counter
~ Seeing a friend in danger, you step up to take the attack meant for your ally?and then you strike back. ~
Encounter ◆ Martial
Immediate Interrupt Close burst 2
Trigger: An ally within 2 squares of you is hit by an attack and you are not included in the attack.
Effect: You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. | |
Hobgoblin Resilience
~ You shake off an effect that would cripple a lesser warrior. ~
Encounter ◆ Martial
Immediate Reaction Personal
Trigger: You suffer an effect that a save can end
Effect: You make a saving throw against the effect. | |
Lightning Clash
~ As your blade strikes home, a sizzling bolt of lightning leaps from your reeling foe to strike down its nearby ally. ~
Encounter ◆ Arcane, Lightning, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary attack.
Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
Level: 1 | |
Dual Lightning Strike
~ Like a forked bolt of lightning, you seem to strike two creatures at once. ~
Encounter ◆ Arcane, Lightning, Teleportation, Weapon
Standard Action Melee weapon
Primary Target: One creature
Primary Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier lightning damage, and the target is marked until the end of your next turn.
Effect: You teleport 5 squares and make a secondary attack.
Aegis of Assault: The number of squares you teleport equals 4 + your Strength modifier.
Secondary Target: One creature other than the primary target
Secondary Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier lightning damage, and the target is marked until the end of your next turn.
Level: 3 | |
Rejuvenating Strike
~ Your attack draws life from your foe\'s injury and instills you with renewed energy. ~
Encounter ◆ Arcane, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier damage. You can spend a healing surge.
Aegis of Ensarement: If you spend a healing surge, you regain additional hit points equal to your Constitution modifier.
Level: 7 | |
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1日毎パワー |
Dimensional Thunder
~ As you pass unseen through dimensional space, you leave in your wake a thunderous roar that bombards enemies upon your arrival. ~
Daily ◆ Arcane, Teleportation, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Effect: Teleport a number of squares equal to your Constitution modifier.
Hit: 2[W] + Intelligence modifier thunder damage.
Effect: Teleport a number of squares equal to your Constitution modifier.
Level: 1 | |
Fear No Elements
~ The elements of the universe are yours to command, and they do not easily damage you. ~
Daily ◆ Arcane
Minor Action Personal
Effect: Choose acid, cold, fire, lightning, or thunder. Until the end of the encounter, you gain resist 5 + your Constitution modifier to that damage type.
Level: 2 | |
Deep Freeze
~ Driving your blade home, you hiss a word of power , and white bone-chililng mist begins to seep from your foe\'s body. ~
Daily ◆ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 2[W] + Intelligence modifier damage.
Effect: until the end of the encounter, any enemy takes 1d10 cold damage when it moves adjacent to or starts its turn adjacent to the target.
Level: 5 | |
Variable Defense
~ You summon the strength of the elements to shield you from damage. ~
Daily ◆ Arcane
Minor Action Personal
Effect: Choose a damage type: acid, cold, fire, lightning, or thunder. You have resistance to that damage type equal to your Constitution modifier. As a minor action, you can change the type of resistance to any other listed damage type. This resistance lasts until the end of the encounter.
Level: 6 | |
Inspiring Fortitude
~ Inspired by your resilience, your allies find the will to overcome challenges. ~
Daily ◆ Arcane, Healing, Weapon
Standard Action Close burst 5
Level: 2
Requirement: Your second wind must be available for you to use
Target: Each ally in the burst
Effect: You use your second wind, and each target gains temporary hit points equal to 10 + your Constitution modifier.
Prerequisite: You must be trained in Endurance. | |
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汎用パワー |
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儀式 |
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