編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import test
キャラクター名
Pisya
属性
秩序にして善
プレイヤー名
miya
最終更新
 
レベル
7
クラス
Swordmage
神格
 
伝説の道
 
神話の運命
 
種族
Pixie
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
3
0
3
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
18
13
5
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
4
4
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
10
【筋】
【筋力】
 
3
15
【耐】
【耐久力】
+2
5
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
15
13
2
0
 
 
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
12
受動〈看破〉   10+
2
12
受動〈知覚〉   10+
2
特殊な感覚
 
10
【敏】
【敏捷力】
 
3
20
【知】
【知力】
+5
8
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
18
13
5
0
 
 
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
3
0
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
9
【判】
【判断力】
-1
2
15
【魅】
【魅力】
+2
5
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
17
13
2
2
 
 
 
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
66
 
 
10
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Pixie


Flavor: Magical fairy folk, childlike mischief-makers, enchanted caretakers of nature
Size: Tiny
Speed: 4 squares Fly 6 squares (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load.
Characteristics: Brave, charming, childlike, energetic, fierce, magical, mischievous, outgoing, playful, possessive, stealthy, vigilant
Physical Qualities: Barely over a foot tall, pixies resemble diminutive eladrin with gossamer wings. These wings sprout from their backs like those of dragonflies or butterflies, but are grander and more beautiful than either. Pixie wings come in as many colors as there are shapes to dreams. Despite their almost insubstantial quality, they are as bright as the clear dawn and as luminous as the full moonrise.
Pixies rarely appear to onlookers unless they wish to be seen, and other people who happen to spot a pixie are astonished at the first sight of these tiny fey. When pixies fly, a shower of sparkling dust follows in their wake like the glittering tail of a shooting star. Pixie dust is said to be composed of the dreams of the living forest, the gold of the brightest sunbeams, and the starlight cast upon lovers. When such elements are combined as one, they elevate the soul and grant the ability to fly.
Pixies\' eyes come in as many different colors as their wings. When pixies interact with mortals in the world, their eyes appear to have pupils. However, the natural state of a pixie\'s eye is a single glittering orb like that of an eladrin.
Pixies wear light, ephemeral clothing that grants maneuverability while they fly. Noble pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of spider and caterpillar silk that sparkle like moonlight on a pond. Wild pixies dress themselves in acorns, leaves and bark, and the pelts of woodland beasts. Pixies prefer armor made of acorns, insect chitin, leather, the scales of reptiles, stiff bark, or fine mithral mail. They rarely wear heavy armor.
Pixies live as long as eladrin. In the Feywild, the race measures time in centuries, and pixies are effectively immortal unless they are slain. However, legends claim that some pixies are so bound to their human reflections in the world that they perish when that human dies.

SPECIAL RULES
As a pixie, keep the following rules in mind.
Sharing a Space: Because you are Tiny, you can enter the space of a Small or larger creature and end your turn there (forced movement must still end in an unoccupied space, unless noted otherwise). Two creatures are considered adjacent if they are in the same square.
Altitude Limit: You fall at the end of your turn if you are using your racial fly speed and are more than 1 square above the ground (see the rules for flying and falling in the Rules Compendium).
Weapons: Because you follow the same weapon rules as a Small creature, you cannot use a two-handed weapon unless it has the small property. When you use a versatile weapon, you must use it two-handed but don\'t gain the normal +1 bonus to damage for using it in that manner.
Playing: An enchanted race born of raw fey magic, pixies are the diminutive fairy folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. Some believe that the pixies stole the secret of honey from the mead goblet of the Summer Queen, then sold it to the bees. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a pixie will not play, no sport it will not attempt, and no revelry it will avoid or decline.
Once upon a time in the green-gold of the dawning world, the Summer Queen gave birth to a beautiful child. No one knew which of the archfey was the child\'s father, and the Summer Queen refused to say. Powerful archfey of the Court of Stars gathered around her so that each in turn might bestow his gift on the new fey royalty, for each believed the child was his own.
The first gift came from the child\'s mother? the gift of whimsy, so that like the warm winds of summer, she might roam wherever she pleased.
“But whimsy needs a course and a direction, lest it give way to the destruction of storms,” said the Sea Lord, who believed the child was his own. “As young rivers play upon the land before maturing into the great wide sea, so shall the child play.” And he bestowed the gift of play on the fey child. Then Oran the Green Lord, who also believed the child was his own, said, “Like the frivolous waters, play can overreach its bounds and wreck the labor of others. So I give this child the gift of care. As young seeds are nurtured in the earth that bounds the rivers and the seas, so shall the child care for all things green and alive.”
The Prince of Frost, who knew the child to be his sister, only laughed at the other archfey. “By her silence does the Summer Queen have us doing her bidding for the sake of a child whose provenance we will never know,” he said. “And so laughter is my gift to the child. Laughter is the north wind\'s breath that elevates the spirit in the face of those that would channel, bind, or control it.”
So the child was blessed with the four gifts the Court of Stars had bestowed upon her?whimsy, play, care, and laughter. But after the others had departed, the child\'s true father secretly appeared beside her gossamer cradle. And then, Corellon, lord of arcane magic, blessed his daughter with the gift of wonder that is the purest form of magic, so that she and all her descendants should ever retain their childlike spirits.
Legends of the mortal realm say that because the Feywild is the bright reflection of the world, pixies are a reflection of humanity. As the bards tell it, whenever a human child is born, a pixie also comes into existence. The personalities of the two races are indistinguishable during the first few years of life. However, human adolescents cast off their childhood ways, while pixies retain them forever. Sometimes pixies feel compassion for mortals who retain a degree of childhood innocence. They often watch over such humans, secretly aiding their “flawed” reflections with magic when they fall on ill circumstances.
In the world, pixies were once as prevalent as they were in the Feywild. However, during the years that mortals have ruled, they have diminished and gone into decline. As humanoid civilizations began to flourish, they encroached on the pixies\' homelands, pushing the fairy folk back into the Feywild and into the dark unknown beyond civilization.
Vision: Low-light vision
Average Height: 0\'6\'\'-1\'
Average Weight: 1-4 lb.
Ability Scores: +2 Charisma, +2 Dexterity or +2 Intelligence
Languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Short Description: Childlike fairies full of wonder and magic, the tiny pixies fly on vibrant wings and vanish into thin air on a whim.
Male Names: Acorn, Barleycorn, Briarthorn, Buckthorn, Dogwood, Hawthorn, Hayseed, Hazelwood, Hoarfrost, Juniper, Maplesap, Mistlethrush, Nettle, Pinecone, Sparrowhawk, Thistledown
Female Names: Appleblossom, Bluebell, Cobweb, Cottonwood, Dewdrop, Heartsease, Holly, Hyacinth, Ivy, Larksong, Lilyflower, Mistletoe, Moth, Mustardseed, Peasblossom, Willowbough
Racial Traits: ID_FMP_RACIAL_TRAIT_641, ID_FMP_RACIAL_TRAIT_4119, ID_FMP_RACIAL_TRAIT_4120, ID_FMP_RACIAL_TRAIT_4121

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
3
0
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
3
0
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
5
〈威圧〉 【魅】
5
 
なし
0
3
〈運動〉 【筋】
3
 
0
0
5
〈隠密〉 【敏】
3
 
0
2
3
〈軽業〉 【敏】
3
 
0
0
2
〈看破〉 【判】
2
 
なし
0
10
〈交渉〉 【魅】
5
+5
なし
0
5
〈持久力〉 【耐】
5
 
0
0
5
〈事情通〉 【魅】
5
 
なし
0
9
〈自然〉 【判】
2
+5
なし
2
8
〈宗教〉 【知】
8
 
なし
0
2
〈知覚〉 【判】
2
 
なし
0
2
〈地下探検〉 【判】
2
 
なし
0
2
〈治療〉 【判】
2
 
なし
0
3
〈盗賊〉 【敏】
3
 
0
0
5
〈はったり〉 【魅】
5
 
なし
0
13
〈魔法学〉 【知】
8
+5
なし
0
13
〈歴史〉 【知】
8
+5
なし
0
クラス・伝説の道・神話の運命特徴
Flavor: “Under the leaves of Myth Drannor I learned the ancient eladrin way of battle. Spells are my armor, and words of ruin are bound to my blade.”
Key Abilities: Intelligence, Strength, Constitution
Implements: Any light blade or heavy blade
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 8+ Constitution Modifier
Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha)
Build Options: Assault Swordmage, Ensnaring Swordmage, Shielding Swordmage
_PARSED_CLASS_FEATURE: Swordbond, Swordmage Aegis, Swordmage Warding
Role: Defender. You are a melee combatant who uses spells to fight better.
Power Source: Arcane. You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks.
Creating: The swordmage has two builds: assault swordmage and shielding swordmage. Intelligence plays into all your attacks, but you might emphasize either Strength or Constitution for added benefits.
Class Features: Swordmages are smart, strong bastions of defense whose art is embodied by their swords. All swordmages have the class features described below.
Supplemental: SWORDMAGE OVERVIEW
Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. Your defensive powers can protect your allies and yourself.

Religion
Swordmages favor deities of magic or skill. Corellon, Sel?ne, Torm, and Tymora are common among swordmages of good heart. Swordmages of a darker bent often revere Shar, regarding their unusual skills as a secret art to be kept hidden from the uninitiated.
Implement: Your blade adds its enhancement bonus to attack rolls and damage rolls and any extra damage granted by a property (if applicable) when used as an implement. You do not gain your weapon proficiency bonus to the attack roll when using your blade as an implement.
Powers: Your powers are also known as spells. You use your blade as your implement, employing it both as a melee weapon and as a conduit for your arcane magic.
Some swordmage powers include a line titled “Aegis of Assault” or “Aegis of Shielding.” You gain this extra benefit only if you selected the aegis of assault or aegis of shielding power, respectively.
Power Name: Spells
_RoleElement: ID_FMP_ROLE_4
_PowerSourceElement: ID_FMP_POWER_SOURCE_2
Short Description: You combine arcane magic with physical training to hone and perfect your melee capability.
習得言語
Common.
Elven.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Rapier
命中計 能力 修正 LV1/2 習熟 特技 強化
6
0
3
3
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
1d8
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
軍用
2
 
その他の修正等
 
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
3
0
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
3
0
3
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
0
0
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
なし
敏/知
 
 
 
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
~F

F

OF

?_F

F
 
習熟、使用可能装具など
防具
Cloth. Leather.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
Light blade group. Dagger. Sickle. Short sword. Katar. Rapier. Shuriken. Kukri. Parrying dagger. Spiked shield. Double sword. Cutting wheel. Talenta boomerang. Xen
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
12 pp; 80 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
7
10000
13000
魔法の装備・パワー
【武器1】
Rapier
重量
2
パワー
 
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
 
重量
0
パワー
 
 

【盾】
 
重量
0
パワー
 
 

【腕】
 
重量
 
パワー
 
 

【脚】
 
重量
 
パワー
 
 

【手】
 
重量
 
パワー
 
 

【頭】
 
重量
 
パワー
 
 

【首】
 
重量
 
パワー
 
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Bracers of Mighty Striking (heroic tier)
2
1
2
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
記入済武器重量計
2
記入済防具重量計
0
総重量
4
特技
Intelligent Blademaster:You can use your Intelligence modifier instead of your Strength modifier when making a basic attack with a melee weapon.

War Wizard\'s Expertise:You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you use an arcane attack power with a light blade or a heavy blade, your attack rolls take a ?5 penalty against your allies.

Mark of Warding:Whenever one of your powers grants a bonus to a defense, increase that bonus by 1.
Whenever you mark an enemy, that enemy takes a -3 penalty to attack rolls for attacks that don\'t target you instead of the normal -2 penalty.
You can master and perform rituals in the warding category and the Fluid Funds, Knock, and Leomund\'s Secret Chest rituals as if you had the Ritual Caster feat.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Aegis of Assault

~ You create an arcane link between you and a foe, allowing you to instantly respond to its attacks with a counterassault. ~

At-Will ◆ Arcane, Teleportation
Minor Action   Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn\'t include you as a target, it takes a ?2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If no unoccupied space exists adjacent to the target, you can\'t use this immediate reaction.
Lightning Lure

~ You lasso your foe with a leash of lightning, and pull it into range of your blade. ~

At-Will ◆ Arcane, Implement, Lightning
Standard Action   Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Level: 1
Sword Burst

~ A sweep of your sword blasts those around you with force. ~

At-Will ◆ Arcane, Force, Implement
Standard Action   Close burst 1
Targets: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier force damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Level: 1
 
 
 
 
 
遭遇毎パワー
Pixie Dust

~ You hurl a bright globe of fey magic that grants your friend the ability to soar through the air for a moment. ~

Encounter ◆ Weapon
Move Action   Ranged 5
Target: One ally
Effect: The target can fly up to 6 squares as a free action.
 
Shrink

~ At your touch, an object shrinks to your wee size or is restored to its original state. ~

Encounter ◆ Weapon
Minor Action   Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature\'s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.
 
Falcon\'s Mark

~ You send your weapon flying to seek out an enemy beyond your normal reach. Your magic then marks that creature as your foe. ~

Encounter ◆ Arcane, Force, Weapon
Standard Action   Ranged 5
Requirement: You must throw your melee weapon at the target.
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1[W] + Intelligence modifier force damage, and the target is marked until the end of your next turn.
Aegis of Ensnarement: You can instead mark the target with your aegis of ensnarement power. Marking the target does not remove the mark on another target affected by your aegis of ensnarement. The mark lasts until the end of your next turn.
Effect: Your weapon returns to your hand.
Level: 1
 
Dimensional Vortex

~ Lashing out with your sword, you warp space, causing your foe to appear a short distance away and unleash its attack elsewhere. ~

Encounter ◆ Arcane, Implement, Teleportation
Immediate Interrupt   Ranged 10
Trigger: An enemy hits an ally with a melee attack
Target: The triggering enemy
Attack: Intelligence vs. Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended.
Aegis of Shielding: If the target is marked by your aegis of shielding power, the target\'s melee attack deals extra damage equal to your Constitution modifier.
Level: 3
 
Armathor\'s Step

~ Arcane power speeds you into battle. ~

Encounter ◆ Arcane, Teleportation
Move Action   Personal
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.
Level: 6
 
Spikes of Agony

~ Your strike leaves shards of pure force piercing your enemy\'s flesh, rending it if it moves. ~

Encounter ◆ Arcane, Force, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 2[W] + Intelligence modifier force damage. If the target moves before the end of its next turn, it takes force damage equal to 5 + your Strength modifier.
Aegis of Assault: When you use your aegis of assault immediate reaction, you can use this power in place of the melee basic attack.
Level: 7
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Binding Aegis

~ Your enemy is held fast by invisible magic bonds. If it manages to escape, your retribution is swift. ~

Daily ◆ Arcane, Teleportation
Standard Action   Ranged 10
Target: One creature marked by your Swordmage Aegis power
Effect: The target is immobilized (save ends).
Aftereffect: You can use a free action to teleport up to 10 squares to a square adjacent to the target and use a melee at-will attack power against it.
Aegis of Ensnarement: If you hit with this attack, the target falls prone.
Level: 1
 
Host of Shields

~ Your weapon produces a few small, glowing shields that orbit your body and ward off blows. ~

Daily ◆ Arcane, Stance
Minor Action   Personal
Effect: Until the stance ends, you gain a +2 power bonus to AC and Reflex.
Level: 2
 
Elemental Foible

~ You weave a deadly symbol in your foe\'s flesh. This hateful glyph leaves your enemy\'s body fragile to the elements. ~

Daily ◆ Arcane, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage.
Effect: The target gains vulnerable 5 to a damage type of your choice: acid, cold, fire, lightning, or thunder. The vulnerability lasts until the end of the encounter.
Level: 5
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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