Ranger (Scout)
Key Abilities: Dexterity, Wisdom
Armor Proficiencies: Cloth, leather, hide
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
_PARSED_CLASS_FEATURE: Aspects of the Wild (Scout), Attack Finesse, Dual Weapon Attack, Power Strike, Ranger Wilderness Knacks, Two-Weapon Style, Level 2 Scout Utility Power, Level 3 Improved Power Strike, Level 4 Wilderness Knack, Reactive Shift, Level 6 Scout Utility Power, Level 7 Aspect of the Wild (Scout), Level 8 Wilderness Knack, Improved Dual Weapon Attack, Level 10 Scout Utility Power, Enhanced Power Strike, Paragon Dual Weapon Attack, Level 16 Scout Utility Power, Level 17 Aspect of the Wild (Scout), Cautious Shift, Level 22 Scout Utility Power, Peerless Perception, Epic Dual Weapon Attack, Epic Scout\'s Shift
Role: Striker.
_SecondaryPowerSourceElement: ID_FMP_POWER_SOURCE_4
Short Description: Wielding dual melee weapons, you dart in and out of combat, striking your foes hard and fast.
_ParentClass: ID_FMP_CLASS_5
_DisplayName: Ranger (Scout) |