武器 |
|
【武器1】 |
Dynamic Glaive +4 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
22 |
耐 |
6 |
8 |
2 |
2 |
4 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
2d4 |
10 |
耐 |
6 |
|
4 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
+4d6 |
近接2 |
軍用 |
4 |
16 |
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
2 |
8 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
2 |
筋 |
2 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
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|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
2 |
8 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
2 |
筋 |
2 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
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なし |
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その他の修正等 |
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防具 |
|
【鎧】 |
Karach Wyrmscale Armor +4 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
14 |
10 |
4 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
0 |
0 |
45 |
17 |
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
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|
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|
防具ペナ |
重量 |
レベル |
|
|
|
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習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. Scale. Plate. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
|
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 2 ad; 24 pp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
16 |
69000 |
83000 |
|
魔法の装備・パワー |
【武器1】 |
Dynamic Glaive +4 | 重量 |
4 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Karach Wyrmscale Armor +4 | 重量 |
45 |
パワー |
Property:This armor has no speed penalty or armor check penalty. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
Boots of the Fencing Master | 重量 |
0 |
パワー |
Property:When you shift, gain a +1 item bonus to AC and Reflex defense until the end of your next turn.
Power:Power * Encounter (Minor Action)
Shift 2 squares. |
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
Cloak of Translocation +3 | 重量 |
0 |
パワー |
Property:When you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn.
Power:Power * Daily (Minor Action)
You regain the use of an encounter teleportation power that you have already used during this encounter. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
| 50 | 1 | 50 |
| 4 | 1 | 4 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
4 |
記入済防具重量計 |
45 |
総重量 |
103 |
|
特技 |
テイル・スライド:あなたがシフトする際、あなたに隣接する1体の味方をあなたが元いたマスへと1マス横滑りさせる。
Tail Slide:When you shift, you can also slide an ally adjacent to your starting square 1 square.
スニーク・オブ・シャドウ:マルチクラスローグ。《盗賊》技能\を得て、1遭遇に一度急所攻撃を行うことができる。(+3d6、軽刀剣及び一部の武器のみ行える。)
Sneak of Shadows:You gain training in the Thievery skill.
Once per encounter, you can use the rogue\'s Sneak Attack class feature.
リスキー・シフト:シフトする際、シフトの距離に1マス追加することができる。距離を伸ばした場合、あなたは次あなたのターン開始時まで戦術的優位を受ける。(特技により戦術的優位による命中へのボーナスは与えない)
Risky Shift:Whenever you shift, you can shift 1 additional square. If you do so, you grant combat advantage until the start of your next turn.
ハリーイング・ステップ:ブラードステップを使用する際、あなたはシフトの代わりにトリガーを発生させた敵に隣接するマスへと瞬間移動することができる。
Harrying Step:When you use your blurred step, you can teleport to any square adjacent to the triggering enemy instead of shifting.
移動のマーク:あなたのパワーがシフトや瞬間移動を行う場合、その距離に1マス追加することができる。加えて、あなたは一部の儀式を《儀式取得者》の特技をもっているかのように行うことができる。
Mark of Passage:Whenever one of your powers lets you shift, you can shift 1 extra square.
Whenever one of your powers lets you teleport, you can teleport 1 extra square.
You can master and perform rituals in the travel category and the Enhance Vessel, Find the Path, Passwall, Phantom Steed, Steed Summons, and Water Walk rituals as if you had the Ritual Caster feat.
重刀剣練達:重刀剣を用いた攻撃に+2の特技ボーナスを得る。重刀剣を装備している間機会攻撃に対する全ての防御値に+2のボーナスを得る。
Heavy Blade Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, while wielding a heavy blade, you gain a +2 bonus to all defenses against opportunity attacks.
大剣機会攻撃:重刀剣を用いて機会攻撃を行う際、基礎攻撃の代わりに無限回パワーを使用できる。(増幅不可)
Heavy Blade Opportunity:When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword instead of a basic attack.
ポールアーム・ガンビット(差替え予\定)
Armor Proficiency: Plate:You gain proficiency with plate armor.
アンキャニィ・ドッジ:すべての敵はあなたに対する攻撃に戦術的優位の+2ボーナスを得ない。戦術的優位により発生する他の利益に関しては通常通り得ることができる(急所攻撃等)
Uncanny Dodge:Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply.
シークレット・オブ・べリアル:あなたの就いていないクラスを一つ選ぶ。あなたはあなたの所持している汎用パワーをそのkラスの同じレベル以下の汎用パワーと交換することができる。
Secrets of Belial:Choose a class that you don\'t already belong to. You can swap one utility power you know for one utility power of the same level or lower from the chosen class. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Battlemind\'s Demand
~ You draw your foe\'s concentration, taunting the foe to strike at you. ~
At-Will ◆ Augmentable, Psionic
Minor Action Close burst 3
Target: One creature in the burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment: 1
Target: One or two creatures in the burst |
ブラード・ステップ
無限回◆[サイオニック]
フリーアクション 自身
トリガー:隣接するマークしている敵がシフトする
効果:あなたは1マスのシフトを行う。
※特技によりトリガーを発生させた敵に隣接するマスへ瞬間移動することも可能\
※特技によりシフトは1〜3マス選択可能\
特殊:このパワーは1ターンに1回しか使用できない。
Blurred Step
~ You bend reality with the power of your mind, flashing across the space between you and your enemy. ~
At-Will ◆ Psionic
Free Action Personal
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square.
Special: You can use this power only once per turn.
|
マインド・スパイク
無限回◆[力場][サイオニック][精神]
即応対応 近接1
トリガー:隣接するあなたにマークされた敵があなたを含まない攻撃によってあなたの味方にダメージを与えた。
対象:トリガーを発生させた敵
効果:対象はあなたの味方に与えたダメージに等しい【精神】かつ【力場】ダメージを受ける。
Mind Spike
~ You force your enemy to feel the pain that it inflicts on your friend. ~
At-Will ◆ Force, Psionic, Psychic
Immediate Reaction Melee 1
Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn\'t include you as a target
Target: The triggering enemy
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally. |
Feather Step
~ With a focused thought, you lift your body slightly off the ground on a current of psionic energy, allowing you to move over water or broken ground with ease. ~
At-Will ◆ Psionic
Move Action Personal
Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move 3 squares.
Level: 2 |
モーメンタム・スイング
”耐久力”対AC
ヒット:1W+耐久力ダメージ
効果:あなたは他の敵に隣接するマスへと2マスのシフトを行う。
増幅1
効果:あなたは他の敵に向かって自身の移動速度分のシフトを行う
増幅2
Momentum Swing
~ Your vicious attack lets you swing away from the target, ready to strike the next foe. ~
At-Will ◆ Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage.
Effect: You shift 2 squares to a square adjacent to any enemy other than the target.
Augment: 1
Effect: You shift your speed to a square adjacent to any enemy other than the target.
Augment: 1
Effect: You shift your speed to a square adjacent to any enemy other than the target.
Level: 3 |
Psionic Speed
~ You move in a blur, making a series of quick attacks that force your opponents to regard you as a threat. ~
At-Will ◆ Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One, two, or three creatures
Attack: Constitution vs. AC
Hit: 1[W] damage, and you mark the target until the end of your next turn.
Augment: 1
Effect: After both the first and second attacks, you shift 1 square to a square adjacent to the next target.
Augment: 1
Hit: 1[W] + Constitution modifier damage.
Effect: After both the first and second attacks, you shift 1 square to a square adjacent to the next target.
Level: 7 |
Intellect Snap
~ Your weapon channels your psychic fury to distract and hinder your foe. ~
At-Will ◆ Augmentable, Psionic, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. Will
Hit: Constitution modifier psychic damage, and the target is dazed until the start of your next turn.
Augment: 1
Hit: As above, and you are no longer dazed or marked.
Augment: 1
Hit: As above, and you are no longer dazed or marked.
Level: 13 |
|
遭遇毎パワー |
Stone Panoply
~ By striking the ground, you bring forth a shower of rock and dirt that besets those near you and armors you in a stony shell. ~
Encounter ◆ Elemental, Weapon
Standard Action Close burst 1
Requirement: You must be on the ground.
Target: Each creature in the burst
Attack: Highest ability modifier vs. AC
Hit: 1[W] + highest ability modifier damage.
Level 11: 2[W] + highest ability modifier damage.
Level 21: 3[W] + highest ability modifier damage.
Effect: Until the end of your next turn, you are slowed and you gain resistance to all damage equal to 1 + one-half your level. | |
Infernal Wrath
~ You call upon the hellfire burning in your soul to punish your enemy. ~
Encounter ◆ Fire
Free Action Close burst 10
Trigger: An enemy within 10 squares of you hits you.
Target: The triggering enemy in the burst
Effect: The target takes 1d6 + Intelligence modifier or Charisma modifier fire damage.
Level 11: 2d6 + Intelligence modifier or Charisma modifier fire damage.
Level 21: 3d6 + Intelligence modifier or Charisma modifier fire damage. | |
Persistent Harrier
~ You slip the bonds of space to strike back at even a distant opponent. ~
Encounter ◆ Psionic, Teleportation, Weapon
Immediate Reaction Melee weapon
Trigger: An enemy hits or misses you with an attack for the first time during an encounter
Target: The triggering enemy
Special: You can attack the target with this melee attack even if the target is outside your melee reach.
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage, and you teleport to a square adjacent to the enemy.
Level 21: 2[W] + Constitution modifier damage. | |
Psionic Ambush
~ You forge a mental link with your enemy and travel through a fold in space, appearing suddenly next to that enemy. ~
Encounter ◆ Psionic, Teleportation
Move Action Ranged 10
Target: One creature marked by you
Effect: You teleport to a square adjacent to the target. The target grants combat advantage to you until the end of your turn.
Level: 6 | |
Knifing Wind
~ As you slash your foe, you generate a psionic wind that knifes into your enemy\'s mind. ~
Encounter ◆ Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage, and the target is dazed until the end of your next turn.
Augment: 2
Hit: 2[W] + Constitution modifier damage, and the target is dazed until the end of your next turn.
Level: 11 | |
Mental Zephyr
~ You feel the bite from your enemy\'s attack and let the winds howling within you infuse your flesh and pull you to safety. ~
Encounter ◆ Psionic
Immediate Reaction Personal
Trigger: An enemy hits you
Effect: You shift 1 square. Until the end of your next turn, you are insubstantial and phasing, and your attacks ignore the insubstantial quality.
Level: 12 | |
Instant Move
~ You blur across the battlefield to move into position for an attack, or to flee an enemy\'s retribution. ~
Encounter ◆ Psionic
Free Action Personal
Effect: You shift your speed.
Special: You can use this power only as the first or the last action of your turn.
Level: 16 | |
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1日毎パワー |
Accelerating Strike
~ When you surge toward a foe, the momentum of your attack carries you through the rest of combat. ~
Daily ◆ Psionic, Weapon
Standard Action Melee weapon
Effect: Before the attack, you shift your speed. You can move through enemies\' spaces during this movement.
Target: One creature
Attack: Constitution vs. AC. You have combat advantage for this attack.
Hit: 2[W] + Constitution modifier damage. Your movement does not provoke opportunity attacks from the target until the end of the encounter.
Miss: Half damage.
Effect: Before the attack, you shift your speed. You can move through enemies\' spaces during this movement.
Level: 1 | |
Inconstant Location
~ Your attack opens up ripples in space, letting you slip from place to place to stay one step ahead of your foes. ~
Daily ◆ Psionic, Stance, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage.
Miss: Half damage.
Effect: You assume the inconstant location stance. Until the stance ends, you can teleport 2 squares as a free action.
Special: You can take this free action only as the first or the last action of your turn.
Level: 5 | |
Shadow Ally
~ Your form shimmers as you send a wave of psionic energy washing over your foes. In their minds, you fade away as your duplicate appears and threatens them. ~
Daily ◆ Conjuration, Illusion, Psionic
Minor Action Ranged 5
Effect: You conjure an illusory duplicate of yourself in an unoccupied square within range. The duplicate lasts until the end of the encounter. You gain a +4 power bonus to all defenses against any attack that doesn\'t include both you and the duplicate. As part of a move action, you can move the duplicate 5 squares.
The duplicate can be targeted by melee attacks and ranged attacks, although it lacks hit points. The duplicate disappears if a melee or a ranged attack deals any damage to it.
Level: 10 | |
Mind Blade
~ You lash out with your weapon and channel a burst of pain into your enemy\'s mind. Though the blow doesn\'t connect, your foe collapses as it feels the weapon strike a vital area. ~
Daily ◆ Psionic, Psychic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. Will
Hit: The target falls unconscious (save ends).
Aftereffect: 10 + Constitution modifier psychic damage.
Miss: The target is dazed (save ends).
Level: 15 | |
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汎用パワー |
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儀式 |
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