特技 |
《閃光の小妖精》:突撃を行う時、その攻撃に戦術的優位を得る。
《不意の突撃》(MP)もし君が軽刀剣類または、スピア類を使用しており、君に戦術的優位を与えている目標に対する突撃攻撃を行う際、この攻撃は追加で1[W]のダメージを与える。
《重刀剣練達》:重刀剣を使用した攻撃ロールに+1の特技ボーナス。加えて、重刀剣を身に着けている際、機会攻撃に対しての全ての防御値に+2のボーナスを得る。
《背後からの一刺し》:急所攻撃の追加ダメージダイスをd6からd8に置き換える。
《断頭の一撃》:斧または重刀剣を用いて伏せ状態の敵にヒットを与えた時はいつでも、+5の追加ダメージを与える。
《万能\の決闘者:Versatile Duelist》:全ての片手軍用重刀剣への習熟を得る。もしローグのパワーが軽刀剣を使用している事を前提としている場合、代わりに重刀剣を使用する事ができる。また、片手で重刀剣を使用して、そのパワーを使用する際、急所攻撃のダメージを与える事ができる。(Dr381)
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無限回パワー |
1d20+17 対AC 近接基礎攻撃(ヴァンガード・ブロードソ\ード+2):標準:無限回:基礎:武器:間合い1
1d10+10 ダメージ 近接基礎攻撃(ヴァンガード・ブロードソ\ード+2):標準:無限回:基礎:武器:間合い1
1d20+20 対AC 突撃(ヴァンガード・ブロードソ\ード+2):標準:無限回:基礎:武器:間合い1
2d10+2d8+1d8+1d6+15 ダメージ 突撃+敵が伏せ(ヴァンガード・ブロードソ\ード+2):標準:無限回:基礎:武器:間合い1 |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Ambush Trick
~ You dodge and weave, making a feint that causes your foe to turn and lose track of you. ~
At-Will ◆ Martial
Move Action Personal
Effect: You move up to your speed. Until the end of your turn, you gain combat advantage against enemies that are within 5 squares of you when you attack and that have none of their allies adjacent to them. |
Unbalancing Trick
~ You dodge low as you approach an enemy, protecting yourself from attack and setting up a strike to the knee or lower leg. ~
At-Will ◆ Martial
Move Action Personal
Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone. |
Tactical Trick
~ Your quick assessment of the battlefield shows you both where to step and which enemies are too distracted to defend themselves properly. ~
At-Will ◆ Martial
Move Action Personal
Effect: You move up to your speed, and you do not provoke opportunity attacks when leaving squares adjacent to your allies. Until the end of your turn, you have combat advantage against enemies that have at least one of your allies adjacent to them. |
Escape Artist\'s Trick
~ You slip forward to engage your enemy, then spring back and out of its grasp after delivering an attack. ~
At-Will ◆ Martial
Move Action Personal
Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action. |
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遭遇毎パワー |
Iron Wolf Charge
~ You scream out an unnerving howl as you charge into battle. Faint-hearted foes shrink from your savage wrath. ~
Encounter ◆ Fear, Martial, Primal
No Action Close burst 2
Trigger: You hit an enemy with a charge attack.
Effect: That enemy takes 1d6 extra damage from the triggering attack, and you make the following attack.
Level 11: 2d6 extra damage.
Level 21: 3d6 extra damage.
Target: Each enemy in the burst
Attack: Highest ability modifier vs. Will
Hit: You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn. | |
Pixie Dust
~ You hurl a bright globe of fey magic that grants your friend the ability to soar through the air for a moment. ~
Encounter ◆ Fear, Martial, Primal
Move Action Ranged 5
Target: One ally
Effect: The target can fly up to 6 squares as a free action. | |
Shrink
~ At your touch, an object shrinks to your wee size or is restored to its original state. ~
Encounter ◆ Fear, Martial, Primal
Minor Action Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature\'s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature. | |
Backstab
~ You take a split second to locate the most vulnerable point in your enemy\'s defenses. ~
Encounter ◆ Martial
Free Action Personal
Trigger: You make an attack roll against an enemy within 5 squares of you using a basic attack with a weapon. The enemy must be granting combat advantage to you.
Effect: You gain a +3 power bonus to the attack roll, and the enemy takes 1d6 extra damage if the attack hits.
Level 7: 2d6 extra damage.
Level 17: 3d6 extra damage.
Level 27: 4d6 extra damage. | |
Sneak in the Attack
~ You give your ally the advantage she needs to inflict a devastating attack. ~
Encounter ◆ Martial
Minor Action Melee 1
Target: One creature
Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.
Level: 2 | |
Cunning Escape
~ As your enemy attacks, you leap aside to make your escape. ~
Encounter ◆ Martial
Immediate Interrupt Personal
Trigger: An enemy attacks you
Effect: You gain a +4 bonus to all defenses against the triggering enemy\'s attack. At the end of the triggering enemy\'s turn, you can also shift up to 3 squares as a free action. | |
Slip Aside
~ You distract a foe to diminish the effect of an attack. ~
Encounter ◆ Martial
Immediate Interrupt Personal
Prerequisite: You must have training in Stealth.
Trigger: You are hit by an attack against your AC or Reflex.
Effect: You take only half damage from the triggering attack.
Level: 6 | |
Acrobat\'s Escape
~ As an enemy tries to move close, you slip away and leave the approaching foe off balance. ~
Encounter ◆ Martial
Immediate Reaction Melee 1
Prerequisite: You must have training in Acrobatics.
Trigger: An enemy enters a square adjacent to you.
Target: The triggering enemy
Effect: The target is immobilized until the start of its next turn. You then shift a number of squares up to your Dexterity modifier to a square that is not adjacent to the target.
Level: 10 | |
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1日毎パワー |
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汎用パワー |
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儀式 |
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