武器 |
|
【武器1】 |
Staff of Magius |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
0 |
5 |
2 |
1 |
2 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
2 |
筋 |
0 |
|
2 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
|
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|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
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|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
5 |
筋 |
0 |
5 |
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ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
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0 |
筋 |
0 |
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対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
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なし |
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その他の修正等 |
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防具 |
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【鎧】 |
Githweave Armor Summoned Armor +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
3 |
0 |
3 |
|
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区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
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2 |
11 |
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
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防具ペナ |
重量 |
レベル |
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習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Inspiring Word~ You call out to a wounded ally and offer inspiring words of courage and determination that invigorates your comrade. ~ Encounter (Special) ◆ Healing, Martial Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. |
装具 |
Orb. Staff. Wand. Tome. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 84 pp |
銀貨(sp) |
銅貨(cp) |
その他 |
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設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
10 |
20500 |
26000 |
|
魔法の装備・パワー |
【武器1】 |
Staff of Magius | 重量 |
0 |
パワー |
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【武器2】 |
| 重量 |
0 |
パワー |
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【武器3】 |
| 重量 |
0 |
パワー |
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【鎧】 |
Githweave Armor Summoned Armor +3 | 重量 |
2 |
パワー |
Power:Power * (Minor Action)
You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally. |
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【盾】 |
| 重量 |
0 |
パワー |
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【腕】 |
Bracers of Mental Might | 重量 |
0 |
パワー |
Power:Power * Encounter (Free Action)
Use this power when making a Strength attack, Strength check, or Strength-based skill check. Use your Intelligence, Wisdom, or Charisma modifier in place of your Strength modifier to determine the result of the roll. |
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【脚】 |
Acrobat Boots | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to Acrobatics checks.
Power:Power * At-Will (Minor Action)
You stand up from prone. |
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【手】 |
| 重量 |
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パワー |
|
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【頭】 |
Skull Mask (heroic tier) | 重量 |
0 |
パワー |
Property:Enemies who can see you take a ?2 penalty to saving throws against fear effects. |
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|
【首】 |
Cloak of Survival +2 | 重量 |
0 |
パワー |
Property:Gain an item bonus to Endurance checks equal to the cloak\'s enhancement bonus. Gain resist 5 cold and resist 5 fire. |
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【指輪1】 |
| 重量 |
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パワー |
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【指輪2】 |
| 重量 |
|
パワー |
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【腰】 |
Belt of Vigor (heroic tier) | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to your healing surge value. |
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【装具】 |
| 重量 |
|
パワー |
|
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【タトゥー】 |
| 重量 |
|
パワー |
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【その他】 |
| 重量 |
|
パワー |
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アイテムの一日毎パワー使用回数記録欄 |
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マイルストーン |
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1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Fey Step Potion | 0 | 1 | 0 |
冒険者セット | | 1 | 0 |
Potion of Cure Moderate Wounds | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
2 |
総重量 |
2 |
|
特技 |
Bardic Dilettante:You gain training in one skill from the bard\'s class skills list. Once per day, you can use the bard\'s majestic word power.
In addition, you can wield bard implements.
Resilient Focus:You gain a +2 feat bonus to saving throws.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
Staff Expertise:You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you make a ranged or an area attack with a staff as an implement, you don\'t provoke opportunity attacks for doing so.
When you make a melee weapon attack with a staff, the weapon\'s reach for that attack increases by 1.
Superior Reflexes:You gain a +2 feat bonus to Reflex. This bonus increases to +3 at 11th level and +4 at 21st level.
You also gain combat advantage against all enemies during your first turn in an encounter.
Unarmored Agility:You gain a +2 feat bonus to AC while wearing either cloth armor or no armor. |
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無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Mage Hand
~ You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish. ~
At-Will ◆ Arcane, Conjuration
Minor Action Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions.
Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time.
Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds.
Free Action: The hand drops the object it is holding.
Sustain Minor: The hand persists until the end of your next turn. |
Commander\'s Strike
~ With a shout, you command an ally to attack. ~
At-Will ◆ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a bonus to the damage roll equal to your Intelligence modifier.
Level: 1 |
Magic Missile
~ A glowing blue bolt of magical energy hurtles from your finger and unerringly strikes your target. ~
At-Will ◆ Arcane, Evocation, Force, Implement
Standard Action Ranged 20
Target: One creature
Effect: 2 + Intelligence modifier force damage.
Level 11: 3 + Intelligence modifier force damage.
Level 21: 5 + Intelligence modifier force damage.
Special: If the implement used with this power has an enhancement bonus, add that bonus to the damage. In addition, you can use this power as a ranged basic attack.
Level: 1 |
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遭遇毎パワー |
Fey Step
~ You step through the boundary between the planes, disappearing for a moment before reappearing somewhere else. ~
Encounter ◆ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares. | |
Water Stride
~ You speed across a liquid surface as if it were solid ground. ~
Encounter ◆ Arcane
Minor Action Personal
Effect: Until the end of your next turn, you can treat liquid surfaces as if they were solid ground but difficult terrain. | |
Chameleon\'s Mask
~ You pull strands of shadow, blending your colors and sounds with your surroundings to help you hide from your enemy\'s sight and hearing. ~
Encounter ◆ Arcane, Illusion
Free Action Personal
Trigger: You make a Stealth check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Stealth check. | |
Suggestion
~ You weave arcane power through your words, infusing each phrase with persuasive magic. ~
Encounter ◆ Arcane
Free Action Personal
Trigger: You make a Diplomacy check.
Effect: You make an Arcana check instead, using that result to determine the outcome of the Diplomacy check. | |
Powerful Warning
~ You shout a warning that alerts your ally to an enemy attack, allowing your comrade to dodge and riposte. ~
Encounter ◆ Martial
Immediate Interrupt Close burst 5
Trigger: An ally within 5 squares of you is hit by an enemy
Target: The triggering ally in the burst
Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.
Insightful Presence: The bonus to your ally\'s defenses equals 1 + your Wisdom modifier or Charisma modifier.
Level: 1 | |
Color Spray
~ A brilliant blast of flashing colors springs from your outstretched fingers, knocking nearby enemies senseless. ~
Encounter ◆ Arcane, Evocation, Implement, Radiant
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier radiant damage, and the target is dazed until the end of your next turn.
Level: 3 | |
Phantom Foes
~ Spectral warriors swirl around your enemies, causing them to lash out in a blind panic. ~
Encounter ◆ Arcane, Fear, Illusion
Standard Action Area burst 2 within 10 squares
Target: Each creature in the burst
Effect: Each target is slowed until the end of your next turn. Also until the end of your next turn, the first time the target makes an attack, it must make a saving throw. If the saving throw fails, you can use a free action to change the target of its attack to a different creature within range of that attack. If the target hits one of its allies with that attack, that ally takes 5 extra damage.
Level: 7 | |
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1日毎パワー |
Majestic Word
~ You utter words laden with preternatural inspiration, restoring your ally\'s stamina and making wounds seem insignificant. ~
Daily ◆ Arcane, Healing
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier. You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points. | |
Wizard\'s Fury
~ You begin to fling force bolts with a flick of your wrist. ~
Daily ◆ Arcane, Force, Implement
Minor Action Close burst 5
Prerequisite: You must know the magic missile at-will wizard power.
Effect: Until the end of the encounter, as a minor action once per turn, you can cast magic missile.
Level: 1 | |
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Scent of Victory
~ As your enemies stagger from their wounds, you can smell victory. Your allies respond with a furious assault. ~
Daily ◆ Martial
Standard Action Close burst 5
Target: Each ally in the burst
Special: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.
Level: 5 | |
ウィザーズ・エスケープ | |
ヴィジョンズ・オヴ・ルーイン 一日毎 遠隔10爆発1 | |
Mass Resistance
~ You wrap arcane strands about yourself and all your allies, insulating all against a particular type of damage. ~
Daily ◆ Arcane
Minor Action Close burst 10
Target: You and each ally in the burst
Effect: Choose acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. Until the end of the encounter, each target gains resistance to that damage type equal to 5 + your Intelligence modifier.
Level: 10 | |
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汎用パワー |
ヒロイック・エフォート(WL2LV) | |
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儀式 |
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