編集する キャラクター一覧    D&D総合コミュニティ D&D4E キャラクターデータベース(安定版)表示フォーム
タグ
Insider_CB_Import
キャラクター名
Anko
属性
無属性
プレイヤー名
miya
最終更新
2013/10/24 21:08
レベル
25
クラス
Fighter (Slayer)
神格
 
伝説の道
Kensei
神話の運命
Eternal Defender
種族
Half-Orc
サイズ
中型
年齢
 
性別
 
身長
'" cm
体重
lb. kg
パーティ・所属
 
メモ欄
 

イニシアチブ

イニシアチブ 【敏】 レベルの
1/2
その他
19
7
12
0
状況による修正
 

防御値

AC 10+
LV1/2
防具/
能力値
クラス 特技 その他 その他
38
22
16
 
 
 
 
状況ボーナス
 

移動速度

移動速度(マス) 基本 防具 アイテム その他
6
6
0
 
 
特殊な移動
 

能力値

現在値 能力値 能力値
修正
修正値+
レベルの1/2
28
【筋】
【筋力】
+9
21
12
【耐】
【耐久力】
+1
13
頑健 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
38
22
9
2
 
5
 
 
状況ボーナス
 

感覚

受動感覚   基本 SKILL
24
受動〈看破〉   10+
14
24
受動〈知覚〉   10+
14
特殊な感覚
 
24
【敏】
【敏捷力】
+7
19
12
【知】
【知力】
+1
13
反応 10+
LV1/2
盾/
能力値
クラス 特技 強化 その他 その他
34
22
7
0
 
5
 
 
状況ボーナス
 

基本近接攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
21
9
12
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
9
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
15
【判】
【判断力】
+2
14
10
【魅】
【魅力】
 
12
意志 10+
LV1/2
能力値 クラス 特技 強化 その他 その他
37
22
2
0
4
5
4
 
状況ボーナス
 

ヒットポイント

最大HP 重傷値
=hpの1/2
回復力値
=hpの1/4
回復力使用回数/日
171
 
 
10
hp現在値 回復力使用済み回数
 
 
底力 1回/遭遇 使用済み:□
一時的hp
 
死亡セーヴィング・スロー失敗回数:□/□/□
セーヴィング・スロー修正値
 
抵抗
 
現在の状態と効果
 

アクション・ポイント

アクション・ポイント マイル
ストーン
アクション
ポイント
1
 
1
アクション・ポイントによる追加効果
 

種族特徴

Half-Orc


Flavor: Fierce warriors who combine human resolve with orc savagery
Size: Medium
Speed: 6 squares
Vision: Low-light
Ability Scores: +2 Dexterity, +2 Constitution or +2 Strength
Languages: Common, Giant
Furious Assault:You have the furious assault power.

Half-Orc Resilience:The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.

Swift Charge:You gain a +2 bonus to speed when charging.

基本遠隔攻撃

 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
21
9
12
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
9
 
 
 
対象 追加効果・範囲など クリティカル
 
 
 
 
攻撃(予備)
 
種別 命中計 能力 修正 LV1/2 習熟 特技 強化
なし
21
9
12
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
9
 
 
 
  追加効果・範囲など クリティカル
対象
 
 
 
技能
ボーナス 技能名   能力
+LV1/2
習得済
(+5)
防具
ペナ
その他
19
〈威圧〉 【魅】
12
+5
なし
2
26
〈運動〉 【筋】
21
+5
-1
1
18
〈隠密〉 【敏】
19
 
-1
0
19
〈軽業〉 【敏】
19
 
-1
1
14
〈看破〉 【判】
14
 
なし
0
12
〈交渉〉 【魅】
12
 
なし
0
20
〈持久力〉 【耐】
13
+5
-1
3
12
〈事情通〉 【魅】
12
 
なし
0
14
〈自然〉 【判】
14
 
なし
0
13
〈宗教〉 【知】
13
 
なし
0
14
〈知覚〉 【判】
14
 
なし
0
14
〈地下探検〉 【判】
14
 
なし
0
14
〈治療〉 【判】
14
 
なし
0
18
〈盗賊〉 【敏】
19
 
-1
0
12
〈はったり〉 【魅】
12
 
なし
0
13
〈魔法学〉 【知】
13
 
なし
0
13
〈歴史〉 【知】
13
 
なし
0
クラス・伝説の道・神話の運命特徴
Fighter (Slayer)

Key Abilities: Strength, Dexterity
Armor Proficiencies: Cloth, leather, hide, chainmail, scale
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 15+ Constitution Score
Hit Points per Level Gained: 6
Healing Surges: 9+ Constitution Modifier
Trained Skills: From the class skills list below, choose 3 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Streetwise (Cha)
_PARSED_CLASS_FEATURE: Heroic Slayer, Power Strike, Slayer Fighter Stances, Weapon Talent, Level 2 Slayer Utility Power, Level 3 Improved Power Strike, Quick Swap, Mighty Slayer, Level 6 Slayer Utility Power, Level 7 Extra Slayer Stance, Slayer Weapon Specialization, Inexorable Slayer, Level 10 Slayer Utility Power, Level 13 Improved Power Strike, Paragon Slayer, Relentless Advance, Level 17 Extra Slayer Stance, Armored Mobility, Slayer\'s Defiance, Relentless Slayer, Unfettered Slayer, Epic Slayer, Spirit of War
Role: Striker.
Short Description: Your superior defenses and weapon skill allow you to deliver devastating attacks.
_ParentClass: ID_FMP_CLASS_3
_DisplayName: Fighter (Slayer)
_Tags: Essentials

Kensei

Class Features:
Kensei Focus
Kensei Mastery
Kensei Control Action

_DisplayPowers:
Masterstroke
Ultimate Parry
Weaponsoul Dance

You study an ancient form of martial training that makes you one with your chosen weapon. Together, you represent a combination of destruction that few foes can long stand against.


Eternal Defender

Flavor: You stand in the path of those who would rend the defenseless world. That world is safe behind your ever-vigilant shield.
Immortality: Immortality?
Bravery and immovability define you as a champion to your friends and the people you have saved over the course of your chronicle. To many, you are the mountain holding back the onrush of a monstrous tide.
Everlasting Bulwark: You have laid low your final and greatest adversary. During the fight you, as always, formed the steady center around which your allies could operate, taking the brunt of the punishment without bending or complaining. Ever more will you be the supreme standard for those on the front line of any battle.
The world always needs someone of your strength and stature at the ready to come to its defense. Those wishing to take up sword or hammer to defend others refer to you as if you were a saint. Although your name might be spoken as a universally recognized synonym for the ultimate guardian, you\'re not ready to just lay down your shield and axe.
Perhaps, then, you take a place in divine dominions, next to or in service to a godly stalwart such as Moradin. Building a post somewhere in the cosmos, you might take it upon yourself to stand vigil over a primordial threat or against the machinations of evil deities. If something stirs or threatens, you herald the coming danger and stand the first to face it. Perhaps instead some power helps you eternally watch over a chosen people, infusing your watchful spirit into the land. Or you might make a pact to pass away but instill your defender\'s heart into your folk, awakening a new profusion of heroes.
Power Name: Power
Class Features:
Unending Strength
Godlike Stature

_DisplayPowers:

You have taken the defender ideal to heart. This devotion might have started at childhood, when you stood up for those weaker than you. Perhaps the ideal of the mighty protecting the weak was culturally instilled in you, as it is in all good-hearted dwarves. Whatever the case, rather than using your strength and power solely for personal gain, you willingly placed yourself in harm\'s way to make sure that others had a chance to survive and thrive.
At the core of your personal morals and beliefs is the certainty that it is your job to protect your allies. When among them, you stand in the forefront in times of danger, no matter how dire the foe. Your skill and courage ever prove an anchor for your companions during the tumult of battle.


Ironwrought:Inevitable Strike


Chessenta
Type: Campaign
Common Knowledge: Large pieces of Abeir fell in Chessenta, altering the landscape and setting off a series of devastating volcanic eruptions and earthquakes. Even today, much of the land remains impassable, and roads are few and far between. Chessenta ceded its western lands to the genasi of Akan?l. Nonetheless, out of crisis emerged a new, stronger Chessenta, united against a seemingly hostile world.
Benefit: When you spend an action point to take an extra action, you gain a +1 bonus to all rolls made during the extra action granted.
Short Description: A land of tenuous alliances and isolated pockets of civilization, Chessenta fights to remain stable and prosperous. The nation\'s existence hinges on the success of a few cities and settlements, and its people have been hardened by internal strife and external threats. Chessenta strives to set aside regional differences under a banner of mutual perseverance.
Campaign: Forgotten Realms
習得言語
Primordial.
Common.
Giant.
命中・ダメージ
武器・パワー名 攻撃 対象 ダメージ
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
その他・修正・メモ
 
武器
 
【武器1】
Spiked chain Vanguard Weapon +5
命中計 能力 修正 LV1/2 習熟 特技 強化
27
9
12
3
3
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
2d4
9
9
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
上級
10
 
その他の修正等
Reach, Stout
 
【武器2】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
21
9
12
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
9
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
【武器3】
 
命中計 能力 修正 LV1/2 習熟 特技 強化
21
9
12
 
 
 
 
ダメージダイス ボーナス 能力 修正 特技 強化
 
9
9
 
 
 
対象 クリティカル 射程
範囲
種別 重量 レベル
 
 
 
なし
 
 
その他の修正等
 
 
防具
 
【鎧】
Stalkerhide Armor Great Cat Armor +5
AC計 強化 種族 クラス
9
4
+5
 
 
 
 
区分 修正能力 防具ペナ 速度 重量 レベル
軽装
敏/知
-1
 
25
 
 
【盾】
 
AC計 強化 種族 クラス
0
 
 
 
 
 
 
防具ペナ 重量 レベル
 
 
 
 
背景、性格、特徴など
 
 
習熟、使用可能装具など
防具
Cloth. Leather. Hide. Chainmail. Scale.
武器
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow
装具
 
 
貨幣・その他の財産
プラチナ貨(pp)
 
金貨(gp)
2 ad; 74 pp; 80 gp
銀貨(sp)
 
銅貨(cp)
 
その他
 
設定など
 
経験値、マイルストーン記録
 
現在のレベル 現在の経験値 次のレベル
25
375000
450000
魔法の装備・パワー
【武器1】
Spiked chain Vanguard Weapon +5
重量
10
パワー
Property:Deal +1d8 damage on any successful charge.

Power:Power * Daily (Minor Action)
Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain your Charisma bonus as a bonus to damage rolls until the start of your next turn.
 

【武器2】
 
重量
0
パワー
 
 

【武器3】
 
重量
0
パワー
 
 

【鎧】
Stalkerhide Armor Great Cat Armor +5
重量
25
パワー
Property:When you shift, you can shift 1 additional square.

Power:Power * Daily (Move Action)
You shift a number of squares equal to twice the armor\'s enhancement bonus.
 

【盾】
 
重量
0
パワー
 
 

【腕】
Bracers of Mighty Striking (epic tier)
重量
0
パワー
Property:When you hit with a melee basic attack, you gain a +6 item bonus to the damage roll.
 

【脚】
Acrobat Boots
重量
0
パワー
Property:You gain a +1 item bonus to Acrobatics checks.

Power:Power * At-Will (Minor Action)
You stand up from prone.
 

【手】
Gauntlets of Destruction
重量
0
パワー
Property:When rolling damage on melee attacks, reroll all 1s until they come up as something other than a 1.
 

【頭】
Horned Helm (paragon tier)
重量
0
パワー
Property:Your charge attacks deal 2d6 extra damage.
 

【首】
Badge of the Berserker +5
重量
0
パワー
Property:When you charge, your movement made as part of the charge doesn\'t provoke opportunity attacks.
 

【指輪1】
 
重量
 
パワー
 
 

【指輪2】
 
重量
 
パワー
 
 

【腰】
 
重量
 
パワー
 
 

【装具】
 
重量
 
パワー
 
 

【タトゥー】
 
重量
 
パワー
 
 

【その他】
 
重量
 
パワー
 
 

アイテムの一日毎パワー使用回数記録欄
 
 
 
マイルストーン
 
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加
その他の装備
アイテム 重量(lb.) 重量計
Adventurer
33
1
33
Demonskin Tattoo (paragon tier)
0
1
0
Potion of Clarity (level 25)
0
1
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
 
 
 
0
記入済武器重量計
10
記入済防具重量計
25
総重量
68
特技
Flail Expertise:You gain a +1 feat bonus to weapon attack rolls that you make with a flail. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you hit with a melee weapon attack using a flail and the attack lets you slide the target, you can knock the target prone instead of sliding it.

Weapon Proficiency (Spiked chain):You gain proficiency with the Spiked chain.

Spiked Chain Training:You gain proficiency with the spiked chain. You can treat the spiked chain as a double weapon. As a double weapon, each end of the spiked chain is a light blade and deals 2d4 damage. The primary end gains the stout property, and the secondary end gains the off-hand property.

Power Attack:When making a melee attack, you can take a -2 penalty to the attack roll. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon).
This extra damage increases by level, as shown on the table below, but the attack penalty remains the same.

<table>Level Extra Damage (Two-Handed Weapon)
1st?10th +2 (+3)
11th?20th +4 (+6)
21th?30th +6 (+9)</table>

Surprising Charge:When you make a charge attack against a target that is granting combat advantage to you, the attack deals 1[W] extra damage if you hit with a light blade or a spear.

Powerful Charge:When you charge, you gain a +2 bonus to damage and a +2 bonus to bull rush attempts.

Reserve Maneuver:Choose an encounter attack power from your class. The power must be your level or lower and one that you don\'t already have. When you regain the use of your powers at the end of any rest, you can gain the use of the chosen power instead of regaining the use of an encounter attack power of the same level or higher.

Lashing Flail:Whenever you use a flail to hit an enemy with a melee basic attack, you can slide that enemy 1 square.

Deft Blade:When you make a basic attack using a light blade, you can target AC or Reflex.

Plunging Blade:When you make an opportunity attack with a light blade, you score a critical hit on a natural roll of 19 or 20.

Deadly Draw:Whenever you pull or slide an enemy to a square adjacent to you, you gain combat advantage against that enemy until the end of your next turn.

Weapon Focus (Flail):You gain a +1 per tier feat bonus to damage rolls of weapon attacks with weapons in the Flail group.

Martial Mastery:When you spend an action point to take an extra action, you also regain the use of a martial encounter power you have used during this encounter.

Epic Will:You gain a +4 bonus to Will.

Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
 
無限回パワー
Melee Basic Attack

~ You resort to the simple attack you learned when you first picked up a melee weapon. ~

At-Will ◆ Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage.
Ranged Basic Attack

~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~

At-Will ◆ Weapon
Standard Action   Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage.
Berserker\'s Charge

~ You channel your combat fury to run down your foes. ~

At-Will ◆ Martial, Stance
Minor Action   Personal
Effect: You assume the berserker\'s charge stance. Until the stance ends, you gain a +2 power bonus to your speed when charging and a +2 power bonus to the attack rolls of your charge attacks.
Mobile Blade

~ The force of your weapon attack lets you spring away from your foe. ~

At-Will ◆ Martial, Stance
Minor Action   Personal
Effect: You assume the mobile blade stance. Until the stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dexterity modifier as a free action.
Unfettered Fury

~ You embrace your inner fury, hitting fast and hard to mow through your foes. ~

At-Will ◆ Martial, Stance
Minor Action   Personal
Effect: You assume the unfettered fury stance. Until the stance ends, you take a -2 penalty to attack rolls with weapon powers and gain a +4 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +6 power bonus.
Level 21: +8 power bonus.
Battle Wrath

~ You channel your anger into each strike, dealing devastating damage to your foes. ~

At-Will ◆ Martial, Stance
Minor Action   Personal
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.
 
 
 
 
遭遇毎パワー
Inevitable Strike

~ Elemental power flows through you, providing you with keen accuracy and sharper striking force. ~

Encounter ◆ Elemental, Weapon
No Action   Personal
Trigger: You make a melee weapon attack roll.
Effect: Make the attack roll twice. If both attack rolls hit, the target takes 1d8 extra damage.
Level 11: 2d8 extra damage.
Level 21: 3d8 extra damage.
 
Furious Assault

~ Your monstrous wrath burns inside you, giving strength to your attack. ~

Encounter ◆ Elemental, Weapon
Free Action   Personal
Trigger: You hit an enemy with an attack.
Effect: The attack deals 1[W] extra damage if it\'s a weapon attack or 1d8 extra damage if it is not a weapon attack.
 
Power Strike

~ By pushing yourself beyond your normal limits, you unleash your full wrath against a foe. ~

Encounter ◆ Martial, Weapon
No Action   Special
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.
 
Single Out

~ Your fury in battle causes a nearby foe to quake with fear. ~

Encounter ◆ Fear, Martial
Minor Action   Ranged 5
Prerequisite: You must have training in Intimidate.
Target: One enemy
Effect: The target grants combat advantage to you until the end of your next turn.
Level: 2
 
Ignore Weakness

~ A surge of inner strength helps you shrug off the lingering effects of your enemy\'s attacks. ~

Encounter ◆ Martial
No Action   Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn immobilized, slowed, or weakened by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the effect.
Level: 6
 
Clearheaded

~ Your mental resilience and training let you shake off an effect that hinders you. ~

Encounter ◆ Martial
No Action   Personal
Prerequisite: You must have training in Endurance.
Trigger: You start your turn dazed, dominated, or stunned by an effect that a save can end.
Effect: You make a saving throw with a +5 power bonus against the triggering effect.
Level: 10
 
Trip Up

~ You tangle your enemy\'s feet with your weapon. ~

Encounter ◆ Martial, Weapon
Free Action   Melee weapon
Trigger: You hit an enemy with a melee basic attack
Target: The triggering enemy
Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn.
Weapon: If you\'re wielding a polearm or a spear, you can knock the target prone instead of slowing it.
Level: 7
 
Masterstroke

~ An unerring strike foretells your enemy\'s demise. ~

Encounter ◆ Martial, Weapon
Standard Action   Melee weapon
Target: One creature
Attack: Strength + 2 vs. AC
Hit: 2[W] + Strength modifier damage.
Level: 11
 
Relentless Advance

~ As you hew down one foe, you move forward to engage the next enemy. ~

Encounter ◆ Martial
Free Action   Personal
Trigger: You reduce an enemy to 0 hit points.
Effect: You shift up to 3 squares.
Level: 16
 
Slayer\'s Defiance

~ As the fight winds on, you channel your pain into each attack you make. ~

Encounter ◆ Martial
Minor Action   Personal
Requirement: You must be bloodied.
Effect: Until the end of your next turn, whenever you hit or miss with a melee attack, the target of the attack takes damage equal to your Dexterity modifier. This damage is in addition to any damage dealt normally by the hit or miss.
Level: 22
 
 
 
 
 
 
 
 
 
 
 
 
1日毎パワー
Ultimate Parry

~ With a whirl of your weapon, you expertly deflect an enemy\'s attack. ~

Daily ◆ Martial
Immediate Reaction   Personal
Trigger: You take damage from an attack
Effect: The damage is reduced by an amount equal to your level.
Level: 12
 
Weaponsoul Dance

~ You leap from one foe to the next, striking with ever-increasing accuracy while negotiating your way through your enemies\' thicket of swords. ~

Daily ◆ Martial, Weapon
Standard Action   Melee weapon
Primary Target: One creature
Primary Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and the target falls prone. In addition, it is immobilized until the end of your next turn.
Effect: You shift up to 5 squares and can then make the secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength +2 vs. AC
Hit: 2[W] + Strength modifier damage, and the secondary target falls prone. In addition, it is immobilized until the end of your next turn.
Effect: You shift up to 5 squares and can then make the secondary attack.
Tertiary Target: One creature other than the primary and secondary targets
Tertiary Attack: Strenght +3 vs. AC
Hit: 2[W] + Strength modifier damage, and the secondary target falls prone. In addition, it is immobilized until the end of your next turn.
Level: 20
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
汎用パワー
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
儀式