武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
0 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
0 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
1 |
筋 |
0 |
1 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Cloth Armor (Basic Clothing) Slick Armor +1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Longbow. Shortbow. Club. Dagger. Quarterstaff. Shuriken. Sling. Spear. Javelin. Mace. Sickle. Greatclub. Morningstar. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Ki Focuses. Proficient Weapons. Staff. Totem. Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Scythe. Hand crossbow. Sling. Crossbow. Shortbow. Longbow. Shuriken. Spiked gauntlet. Repeating crossbow. Dejada. Talid. Widow |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 360 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
2 |
1000 |
2250 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) Slick Armor +1 | 重量 |
4 |
パワー |
Property:Gain a bonus to Acrobatics checks to escape actions equal to twice the armor\'s enhancement bonus. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
Amulet of Protection +1 | 重量 |
0 |
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Cloth Armor (Basic Clothing) | 4 | 1 | 4 |
Adventurer | 33 | 1 | 33 |
Ki Focus | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
41 |
|
特技 |
Hybrid Talent:You gain a hybrid talent option for one of your hybrid class entries.
Unarmored Agility:You gain a +2 feat bonus to AC while wearing either cloth armor or no armor. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Centered Flurry of Blows
~ Your fists become a blur as you follow up your initial attack with another, shifting your foes\' positions to your advantage. ~
At-Will ◆ Psionic
No Action Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Level 11: One or two creatures
Level 21: Each enemy adjacent to you
Effect: The target takes damage equal to 2 + your Wisdom modifier, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn\'t targeted by the triggering attack.
Special: You can use this power only once per round. |
Savage Rend
~ You rake your foe with your claws, setting it up for the kill. ~
At-Will ◆ Beast Form, Implement, Primal
Standard Action Melee touch
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and you slide the target 1 square.
Level 21: 2d8 + Wisdom modifier damage.
Special: This power can be used as a melee basic attack.
Level: 1 |
Wild Shape
~ You assume an aspect of the Primal Beast or return to your humanoid form. ~
At-Will ◆ Polymorph, Primal
Minor Action Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can\'t use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn\'t change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield.
You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round. |
Five Storms
~ You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore. ~
At-Will ◆ Full Discipline, Implement, Psionic
Standard Action Close burst 1
Target: Each enemy you can see in the burst
Attack: Dexterity vs. Reflex
Hit: 1d8 + Dexterity modifier damage.
Level 21: 2d8 + Dexterity modifier damage.
Level: 1 |
Five Storms [Movement Technique]
~ You move like a whirlwind, spinning as you unleash an array of kicks and punches, which slam into your foes like a storm crashing onto the shore. ~
At-Will ◆ Full Discipline, Psionic
Move Action Personal
Effect: You shift 2 squares. |
Sensing Eye
~ An image forms in your mind, revealing what you would see if you were standing some distance away. ~
At-Will ◆ Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 5 squares of you. Until the end of your next turn, you can determine your line of sight from that square. |
|
|
遭遇毎パワー |
Spirit of Athas
~ A spirit appears, defending you and your allies with its body. ~
Encounter ◆ Conjuration, Implement, Primal
Minor Action Ranged 5
Effect: You conjure a spirit of Athas. You and your allies gain a +1 power bonus to all defenses while adjacent to it. As a standard action, you can dismiss the spirit and make the following melee 1 attack from the spirit\'s square.
Target: One enemy
Attack: Primary ability vs. Reflex
Hit: 1d10 + ability modifier damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.
Level 11: 3[W] + ability modifier damage.
Level 21: 4[W] + ability modifier damage. | |
Elven Accuracy
~ With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. ~
Encounter ◆ Conjuration, Implement, Primal
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it\'s lower. | |
Drunken Monkey
~ You lurch seemingly out of control. Your enemies are bewildered as they try to hit your swaying form, and with a cunning jab, you cause one of your foes to attack its companion. ~
Encounter ◆ Full Discipline, Implement, Psionic
Standard Action Melee touch
Target: One enemy
Attack: Dexterity vs. Will
Hit: 1d8 + Dexterity modifier damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll equal to your Wisdom modifier.
Level: 1 | |
Drunken Monkey [Movement Technique]
~ You lurch seemingly out of control. Your enemies are bewildered as they try to hit your swaying form, and with a cunning jab, you cause one of your foes to attack its companion. ~
Encounter ◆ Full Discipline, Psionic
Move Action Personal
Effect: You move your speed + 2. During this movement, you ignore difficult terrain and gain a power bonus to all defenses against opportunity attacks. The bonus equals your Wisdom modifier. | |
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1日毎パワー |
Spinning Leopard Maneuver
~ Maintaining perfect balance, you weave a deadly path through the fray, dealing kicks and punches to each foe you pass. ~
Daily ◆ Implement, Psionic
Standard Action Melee 1
Effect: You shift your speed and can make the following attack once against each enemy that you move adjacent to during the shift.
Target: One enemy
Attack: Dexterity vs. Reflex
Hit: 2d6 + Dexterity modifier damage.
Miss: Half damage.
Level: 1 | |
Lesser Restoration
~ Motes of green energy suffuse your ally, letting him or her draw strength from the essence of the world. ~
Daily ◆ Healing, Primal
Minor Action Ranged 10
Target: One ally
Effect: The target can make a saving throw and spend a healing surge.
Level: 2 | |
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汎用パワー |
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儀式 |
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