武器 |
|
【武器1】 |
Longbow Magic Weapon +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
敏 |
4 |
2 |
2 |
1 |
1 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d10 |
5 |
敏 |
4 |
|
1 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
AC |
1d6 |
|
軍用 |
3 |
|
その他の修正等 |
Load Free |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
2 |
筋 |
0 |
2 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
Symbol of the Holy Nimbus +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
8 |
判 |
4 |
2 |
|
1 |
1 |
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
5 |
判 |
4 |
|
1 |
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
1d6 and you or an ally within 5 squares of you can spend a healing surge. Property When you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol’s enhancement bonus. |
|
なし |
|
|
その他の修正等 |
Property : When you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol’s enhancement bonus. |
|
防具 |
|
【鎧】 |
Hero\'s Hide Armor+1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
4 |
3 |
1 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
-1 |
|
25 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
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防具ペナ |
重量 |
レベル |
|
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|
背景、性格、特徴など |
背景:地理 森林(知覚+2) |
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Healing Word~ You utter a soothing word that mends wounds of the body and spirit. ~ Encounter (Special) ◆ Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. |
装具 |
Holy Symbol. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 92 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
4 |
3750 |
5500 |
|
魔法の装備・パワー |
【武器1】 |
Longbow Magic Weapon +1 | 重量 |
3 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
Symbol of the Holy Nimbus +1 | 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Hero\'s Hide Armor+1 | 重量 |
25 |
パワー |
Property:When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until the end of your next turn.
Power:Power * Daily (Free Action)
Trigger: You spend an action point.
Effect: You forgo the bonus to all defenses granted by the armor\'s property. Instead, an ally within 5 squares of you uses his or her second wind as a free action. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
Healer\'s Brooch +1 | 重量 |
0 |
パワー |
Property:When you use a power that enables you or an ally to regain hit points, add the brooch\'s enhancement bonus to the hit points gained. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
Symbol of the Holy Nimbus +1 | 重量 |
|
パワー |
Critical: +1d6 damage per plus, and you or an ally within 5 squares of you can spend a healing surge.
Property
When you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol’s enhancement bonus. |
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
| 0 | 1 | 0 |
Mace | 6 | 1 | 6 |
Dagger | 1 | 1 | 1 |
Adventurer\'s Kit | 33 | 1 | 33 |
Climber\'s Kit | 11 | 1 | 11 |
Arrows (30) | 3 | 2 | 6 |
Shiver-Strike Ammunition +1 | 0 | 2 | 0 |
Potion of Healing | 0 | 2 | 0 |
Create Campsite | 0 | 1 | 0 |
| 0 | 1 | 0 |
Potion of Cure Light Wounds | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
3 |
記入済防具重量計 |
25 |
総重量 |
88 |
|
特技 |
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
Wasteland Wanderer:You gain a +2 feat bonus to Nature, Perception, and initiative checks.
Blessing of Corellon:When you use your elven accuracy racial power and the attack hits, one ally within 5 squares of you can spend a healing surge.
Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Sacred Flame
~ You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1 |
Brand of the Sun
~ Your weapon burns like a star as you draw upon the power of the sun to smite your foe and bolster an ally. ~
At-Will ◆ Divine, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier radiant damage.
Level 21: 2[W] + Wisdom modifier radiant damage.
Effect: You or one ally within 5 squares of you can make a saving throw.
Level: 1 |
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遭遇毎パワー |
Elven Accuracy
~ With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. ~
Encounter ◆ Weapon
Free Action Personal
Trigger: You make an attack roll and dislike the result.
Effect: Reroll the attack roll. Use the second roll, even if it\'s lower. | |
Exacting Utterance
~ The suffering of your enemy instills your comrades with righteous vigor. ~
Encounter ◆ Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: Until the end of your next turn, the target gains vulnerability to all damage equal to your Wisdom modifier, and any ally who attacks the target gains temporary hit points equal to your Wisdom modifier.
Level: 1 | |
Divine Fortune
~ In the face of peril, you hold true to your faith and receive a special boon. ~
Encounter ◆ Channel Divinity, Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Special: You can use only one channel divinity power per encounter. | |
Healer\'s Mercy
~ Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end. ~
Encounter ◆ Divine, Healing
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: Each bloodied ally in the burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn. | |
Divine Aid
~ You request your deity to grant you or one of your allies the strength to overcome a hindrance. ~
Encounter ◆ Divine
Standard Action Ranged 5
Target: You or one ally
Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.
Level: 2 | |
Hymn of Resurgence
~ Your foes\' resolve crumbles as your hymn bestows divine vigor on your allies. ~
Encounter ◆ Divine, Implement
Standard Action Close blast 5
Target: Each enemy in the blast
Attack: Wisdom vs. Fortitude
Hit: The target takes a -2 penalty to all defenses until the end of your next turn. When any ally hits the target before the end of your next turn, the target is knocked prone.
Effect: Each ally in the burst can choose either to gain 5 temporary hit points or to make a saving throw.
Level: 3 | |
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1日毎パワー |
Beacon of Hope
~ You release a burst of divine energy that weakens your foes even as it heals your allies. The energy lingers within your holy symbol for a short time, improving your ability to heal your allies. ~
Daily ◆ Divine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and each ally in the burst regain 5 hit points. Until the end of the encounter, whenever you restore hit points with a healing power, the recipient regains 5 additional hit points.
Level: 1 | |
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汎用パワー |
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儀式 |
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