武器 |
|
【武器1】 |
Mace Weapon of Defense +1 |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
1 |
7 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d8 |
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
単純 |
6 |
|
その他の修正等 |
Versatile |
|
【武器2】 |
Light mace Holy Healer |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
10 |
筋 |
1 |
7 |
2 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d6 |
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
単純 |
2 |
|
その他の修正等 |
Off-Hand, Small |
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
8 |
筋 |
1 |
7 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Mekillot Scale Armor Champion +3 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
12 |
9 |
3 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
|
-1 |
45 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. Scale. |
武器 |
Healing Word~ You utter a soothing word that mends wounds of the body and spirit. ~ Encounter (Special) ◆ Healing Minor Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in the burst Effect: The target can spend a healing surge and regain 1d6 additional hit points. Level 6: 2d6 additional hit points. Level 11: 3d6 additional hit points. Level 16: 4d6 additional hit points. Level 21: 5d6 additional hit points. Level 26: 6d6 additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter. |
装具 |
Holy Symbol. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 18 pp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
15 |
57000 |
69000 |
|
魔法の装備・パワー |
【武器1】 |
Mace Weapon of Defense +1 | 重量 |
6 |
パワー |
Property:You gain resist 1 to all damage while you are holding the weapon.
Power:Utility Power * Daily (Immediate Interrupt)
Trigger: You take damage from a melee attack that hits you.
Effect: You take only half of the damage. |
|
|
【武器2】 |
Light mace Holy Healer | 重量 |
2 |
パワー |
Property:Add this weapon\'s enhancement bonus to the amount healed by your healing word.
Power:Power (Healing) * Daily (Minor Action)
An ally within 5 squares of you can spend a healing surge to regain hit points equal to 5 + your Wisdom modifier. |
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Mekillot Scale Armor Champion +3 | 重量 |
45 |
パワー |
Power:Power * Encounter (Free Action)
You expend a use of your healing word power to use your Channel Divinity class feature an additional time during this encounter. You can\'t use the same Channel Divinity power twice in the same encounter. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
Acrobat Boots | 重量 |
0 |
パワー |
Property:You gain a +1 item bonus to Acrobatics checks.
Power:Power * At-Will (Minor Action)
You stand up from prone. |
|
|
【手】 |
Gloves of the Healer (paragon tier) | 重量 |
0 |
パワー |
Property:When you use a power that lets one or more creatures spend a healing surge to regain hit points, one target regains an extra 1d6 hit points.
Power:Power (Healing) * Daily (Standard Action)
Spend a healing surge. An adjacent ally regains hit points equal to the value of the healing surge you lost. |
|
|
【頭】 |
Circlet of Indomitability (heroic tier) | 重量 |
0 |
パワー |
Property:Gain a +1 bonus to Will defense. |
|
|
【首】 |
Amulet of Elegy +3 | 重量 |
0 |
パワー |
Power:Power * Daily (Free Action)
Trigger: You use a power to produce an effect that a save can end.
Effect: Each target of the power takes a penalty to its first saving throw against the effect equal to the amulet\'s enhancement bonus. |
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
Demonskin Tattoo (heroic tier) | 重量 |
0 |
パワー |
Property:When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter. |
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
Tenser | 0 | 1 | 0 |
Brew Potion | 0 | 1 | 0 |
Accurate symbol | 1 | 1 | 1 |
Potion of Resistance (heroic tier) | 0 | 1 | 0 |
Potion of Cure Moderate Wounds | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
8 |
記入済防具重量計 |
45 |
総重量 |
57 |
|
特技 |
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
Healer\'s Implement:When you let a creature spend a healing surge to regain hit points with any of your cleric healing powers, add your holy symbol\'s enhancement bonus to the hit points the recipient regains.
Defensive Healing Word:When you use your healing word, the target also gains a power bonus to all defenses equal to your Charisma modifier against the next attack made against him or her before the end of your next turn.
Superior Implement Training (Accurate symbol):You can use the Accurate symbol superior implement.
Devilbane:When you use a divine power that normally targets undead, you can also target creatures of the immortal origin.
Holy Symbol Expertise:You gain a +1 feat bonus to implement attack rolls that you make with a holy symbol. This bonus increases to +2 at 11th level and +3 at 21st level.
When you attack an enemy with an implement attack using a holy symbol, your enemies cannot gain combat advantage against you until the start of your next turn, unless you use a power or another ability that states that you grant combat advantage.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save.
Improved Defenses:You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increases to +2 at 11th level and +3 at 21st level.
Armor Proficiency: Scale:You gain proficiency with scale armor.
Extended Healing:The burst of your healing word increases by 5. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Lance of Faith
~ A brilliant ray of light sears your foe with golden radiance. Sparkles of light linger around the target, guiding your ally\'s attack. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.
Level 21: 2d8 + Wisdom modifier radiant damage.
Level: 1 |
Sacred Flame
~ You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1 |
|
|
|
|
|
|
遭遇毎パワー |
Memory of a Thousand Lifetimes
~ The dreamlike memories of your previous lives lend insight to aid you. ~
Encounter ◆ Weapon
No Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll. | |
Divine Fortune
~ In the face of peril, you hold true to your faith and receive a special boon. ~
Encounter ◆ Channel Divinity, Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Special: You can use only one channel divinity power per encounter. | |
Turn Undead
~ You sear undead foes, push them back, and root them in place. ~
Encounter ◆ Channel Divinity, Divine, Implement, Radiant
Standard Action Close burst 2 (3 at 11th level, 5 at 21st level)
Target: Each undead creature in the burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you push the target a number of squares up to 3 + your Charisma modifier. The target is immobilized until the end of your next turn.
Level 11: 2d10 + Wisdom modifier radiant damage.
Level 21: 3d10 + Wisdom modifier radiant damage.
Miss: Half damage.
Special: You can use only one channel divinity power per encounter. | |
Death Surge
~ The death of a nearby creature grants you the energy to scar the minds of your foes, and fuels your allies\' grim determination. ~
Encounter ◆ Divine, Implement, Psychic, Shadow
Immediate Reaction Close burst 3
Trigger: A creature within 3 squares of you drops to 0 hit points.
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 1d8 + Wisdom modifier psychic damage.
Effect: You and each ally in the burst gain a +2 power bonus to attack rolls until the end of your next turn, and gain 5 temporary hit points.
Level: 3 | |
Searing Light
~ You raise your holy symbol and lance your foe with a blistering ray of light that blinds it for a short time. ~
Encounter ◆ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn.
Level: 7 | |
Word of Vigor
~ Your ringing prayer inspires all nearby to draw on inner reserves. ~
Encounter ◆ Divine, Healing
Minor Action Close burst 1
Target: You and each ally in the burst
Effect: Each target can spend a healing surge and regain 2d6 additional hit points.
Level: 10 | |
Pacify
~ Your words make your foe think twice before resorting to violence. ~
Encounter ◆ Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: If the target hits or misses with an attack before the start of your next turn, it is stunned until the end of its next turn.
Level: 11 | |
Peacemaker\'s Pronouncement
~ At your word, an enemy\'s punishment or a friend\'s blessing continues. ~
Encounter ◆ Divine
Minor Action Close burst 5
Target: One creature in the burst
Effect: One effect on the target that would otherwise end at the end of your current turn instead lasts until the end of your next turn.
Level: 12 | |
Remorse
~ Your words of reproach cause your foes to hesitate as they regret their violent acts. ~
Encounter ◆ Divine, Healing, Implement
Standard Action Area burst 1 within 5 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: Until the end of your next turn, the target gains vulnerable 10 to all damage and is dazed.
Effect: Each ally in the burst can spend a healing surge.
Level: 13 | |
| |
| |
| |
| |
| |
| |
|
1日毎パワー |
Return from Death\'s Door
~ You snatch an ally from the brink of death. ~
Daily ◆ Divine, Healing
Immediate Interrupt Ranged 20
Trigger: An ally within 20 squares of you fails a death saving throw
Target: The triggering ally
Effect: The target succeeds on the death saving throw and can spend a healing surge.
Level: 2 | |
Servitude in Death
~ A dark wave of necrotic energy washes over your foe, draining its life and planting within it a seed of shadow magic that will seal its fate. ~
Daily ◆ Divine, Implement, Necrotic, Shadow
Standard Action Ranged 5
Target: One enemy
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier necrotic damage.
Miss: Half damage.
Effect: The first time the target dies before the end of the encounter, it rises at the start of its next turn as an undead creature allied with you and your allies. Until it dies again, the creature is dominated by you. It has 1 hit point (the creature takes no damage from an attack that misses), cannot heal, and takes a -2 penalty to all defenses.
Level: 5 | |
Spirit of Healing
~ A glowing figure appears at your command, casting an aura of health over your allies. ~
Daily ◆ Conjuration, Divine, Healing
Minor Action Ranged 10
Effect: You conjure a spirit of healing in 1 square within range. The spirit lasts until the end of your next turn. When an ally in the spirit\'s square or adjacent to it hits an enemy, that ally regains hit points equal to your Wisdom modifier. As a move action, you can move the spirit 4 squares.
Sustain Minor: The spirit persists.
Level: 6 | |
Dismissal
~ You utter a mighty shout and cast your enemy out of the world. ~
Daily ◆ Divine, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target disappears into an extraplanar prison (save ends). The target takes a -2 penalty to saving throws against this effect, or a -5 penalty if it is an aberrant, elemental, fey, immortal, or shadow creature. When the target saves against this effect, it reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Aftereffect: The target is dazed until the end of its next turn.
Miss: The target disappears into an extraplanar prison until the end of your next turn. The target then reappears in its original space. If that space is occupied, the target returns to the nearest unoccupied space.
Level: 9 | |
Aura of Astral Radiance
~ Divine radiance flows through you and around you, unleashing protective and destructive energy in equal measure. ~
Daily ◆ Aura, Divine, Healing, Radiant
Standard Action Personal
Effect: You activate an aura 2 that lasts until the end of your next turn. While in the aura, allies gain a +2 power bonus to all defenses. Any bloodied ally who ends his or her turn in the aura regains hit points equal to your Wisdom modifier. Any enemy that ends its turn in the aura takes radiant damage equal to your Wisdom modifier.
Sustain Minor: The aura persists until the end of your next turn.
Level: 15 | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
汎用パワー |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
儀式 |
|
|
|
|
|
|
|
|
|
|
|
|
|