武器 |
|
【武器1】 |
Dagger |
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
3 |
筋 |
0 |
0 |
3 |
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
1d4 |
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
単純 |
1 |
|
その他の修正等 |
Light Thrown, Off-Hand |
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
0 |
筋 |
0 |
0 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
0 |
筋 |
0 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Chainmail |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
7 |
6 |
1 |
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
重装 |
敏/知 |
-1 |
-1 |
40 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. Leather. Hide. Chainmail. |
武器 |
Dagger |
装具 |
Holy Symbol. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 0 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
1 |
|
1000 |
|
魔法の装備・パワー |
【武器1】 |
Dagger | 重量 |
1 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Chainmail | 重量 |
40 |
パワー |
|
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
| 重量 |
|
パワー |
|
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
| 重量 |
|
パワー |
|
|
|
【首】 |
| 重量 |
|
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Ritual Book | 3 | 1 | 3 |
Comprehend Language | 0 | 1 | 0 |
Comrades | 0 | 1 | 0 |
Magic Holy Symbol +1 | 0 | 1 | 0 |
Potion of Healing | 0 | 1 | 0 |
Hempen Rope (50 ft.) | 10 | 1 | 10 |
Sunrod | 2 | 1 | 2 |
Backpack (empty) | 2 | 1 | 2 |
Climber | 11 | 1 | 11 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
1 |
記入済防具重量計 |
40 |
総重量 |
69 |
|
特技 |
Ritual Caster:You can master and perform rituals of your level or lower. See Chapter 10 for information on acquiring, mastering, and performing rituals. Even though some rituals use the Heal skill or the Nature skill, the Arcana skill or the Religion skill is required to understand how to perform rituals.
Pacifist Healer:When you use healing word or a divine power that allows a target to spend a healing surge, the target regains additional hit points equal to 1d6 + your Charisma modifier. The additional hit points increase to 2d6 + your Charisma modifier at 11th level, and to 3d6 + your Charisma modifier at 21st level.
Also, whenever you hit or miss a bloodied enemy and deal damage to it, you are stunned until the end of your next turn. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Astral Seal
~ You outline your enemy with the silver glow of the Astral Sea, and its healing light bathes your friend. ~
At-Will ◆ Divine, Healing, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom +2 vs. Reflex
Hit: Until the end of your next turn, the target takes a ?2 penalty to all defenses. The next ally who hits it before the end of your next turn regains hit points equal to 2 + your Charisma modifier.
Level: 1 |
Sacred Flame
~ You bathe your enemy in sacred light, searing it in radiance. You call out to one of your comrades, invigorating him or her with the sight of holy power. ~
At-Will ◆ Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to make a saving throw or to gain temporary hit points equal to your Charisma modifier + one-half your level.
Level 21: 2d6 + Wisdom modifier radiant damage.
Level: 1 |
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|
|
|
|
|
遭遇毎パワー |
Shield of Devotion
~ With a quick prayer you bestow minor healing on a stricken ally, then prepare yourself to smite the enemy who struck your friend. ~
Encounter ◆ Divine, Healing
Immediate Reaction Close burst 5
Trigger: An ally within 5 squares of you takes damage from an enemy attack.
Target: The triggering ally
Effect: The target regains hit points equal to your Wisdom modifier or Charisma modifier. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.
Level 11: The target regains hit points equal to 5 + your Wisdom modifier or Charisma modifier.
Level 21: The target regains hit points equal to 10 + your Wisdom modifier or Charisma modifier. | |
Memory of a Thousand Lifetimes
~ The dreamlike memories of your previous lives lend insight to aid you. ~
Encounter ◆ Divine, Healing
No Action Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll. | |
Exacting Utterance
~ The suffering of your enemy instills your comrades with righteous vigor. ~
Encounter ◆ Divine, Implement
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Will
Hit: Until the end of your next turn, the target gains vulnerability to all damage equal to your Wisdom modifier, and any ally who attacks the target gains temporary hit points equal to your Wisdom modifier.
Level: 1 | |
Divine Fortune
~ In the face of peril, you hold true to your faith and receive a special boon. ~
Encounter ◆ Channel Divinity, Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving throw before the end of your next turn.
Special: You can use only one channel divinity power per encounter. | |
Healer\'s Mercy
~ Strength flows out from you to your injured comrades, rekindling their resolve to see the battle to its end. ~
Encounter ◆ Divine, Healing
Standard Action Close burst 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: Each bloodied ally in the burst
Effect: Each target can spend a healing surge. You are weakened until the end of your next turn. | |
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1日毎パワー |
Beacon of Hope
~ You release a burst of divine energy that weakens your foes even as it heals your allies. The energy lingers within your holy symbol for a short time, improving your ability to heal your allies. ~
Daily ◆ Divine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and each ally in the burst regain 5 hit points. Until the end of the encounter, whenever you restore hit points with a healing power, the recipient regains 5 additional hit points.
Level: 1 | |
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汎用パワー |
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儀式 |
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