Druid (Sentinel)
Key Abilities: Wisdom, Constitution
Implements: Staffs, totems
Armor Proficiencies: Cloth, leather, hide; light shields
Weapon Proficiencies: Simple melee, simple ranged
Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 7+ Constitution Modifier
Trained Skills: Nature. From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)
_PARSED_CLASS_FEATURE: Acolyte of the Natural Cycle, Animal Companion, Combined Attack, Druid Wilderness Knacks, Healing Word, Level 1 Sentinel At-Will Power, Level 1 Sentinel Daily Power, Primal Guardian (Sentinel), Level 2 Sentinel Utility Power, Level 3 Improved Combined Attack, Level 5 Sentinel Daily Power, Level 6 Sentinel Utility Power, Hear the Voice of Nature, Level 7 Improved Combined Attack, Restore Life, Level 9 Sentinel Daily Power, Level 10 Sentinel Utility Power, Paragon of the Natural Cycle, Level 15 Sentinel Daily Power, Level 16 Sentinel Utility Power, Animal Companion Power, Level 19 Sentinel Daily Power, Level 22 Sentinel Utility Power, Timeless Body, Level 25 Sentinel Daily Power, Nature\'s Bounty, Level 29 Sentinel Daily Power
Role: Leader.
Short Description: Use primal power to shelter allies and defeat those who seek to defile the natural world.
_ParentClass: ID_FMP_CLASS_126
Trait Package: Druid of Spring, Druid of Summer, Druid of the Wastes
_DisplayName: Druid (Sentinel) |