Ranger (Hunter)
Key Abilities: Dexterity, Wisdom
Armor Proficiencies: Cloth, leather
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged
Bonus to Defense: +1 Fortitude, +1 Reflex
Hit Points at 1st Level: 12+ Constitution Score
Hit Points per Level Gained: 5
Healing Surges: 6+ Constitution Modifier
Trained Skills: Dungeoneering or Nature (your choice). From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis), Stealth (Dex)
_PARSED_CLASS_FEATURE: Archery Style, Aspects of the Wild (Hunter), Disruptive Shot, Expert Archer, Ranger Wilderness Knacks, Weapon Talent, Level 2 Hunter Utility Power, Level 3 Improved Disruptive Shot, Level 4 Wilderness Knack, Reactive Shift, Weapon Mastery, Level 6 Hunter Utility Power, Level 7 Aspect of the Wild (Hunter), Level 7 Improved Disruptive Shot, Level 8 Wilderness Knack, Close Combat Archery, Level 10 Hunter Utility Power, Level 13 Improved Disruptive Shot, Paragon Weapon Mastery, Level 16 Hunter Utility Power, Level 17 Aspect of the Wild (Hunter), Level 22 Hunter Utility Power, Peerless Perception, Epic Weapon Mastery, Resolute Hunter, Epic Accuracy
Role: Controller.
_SecondaryPowerSourceElement: ID_FMP_POWER_SOURCE_4
Short Description: You use your awareness of the natural world to confound your enemies with ranged attacks.
_ParentClass: ID_FMP_CLASS_5
_DisplayName: Ranger (Hunter) |