武器 |
|
【武器1】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
1 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器2】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
1 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
【武器3】 |
|
命中計 |
能力 |
修正 |
LV1/2 |
習熟 |
特技 |
強化 |
他 |
6 |
筋 |
1 |
5 |
|
|
|
|
ダメージダイス |
ボーナス |
能力 |
修正 |
特技 |
強化 |
他 |
|
1 |
筋 |
1 |
|
|
|
対象 |
クリティカル |
射程 範囲 |
種別 |
重量 |
レベル |
|
|
|
なし |
|
|
その他の修正等 |
|
|
防具 |
|
【鎧】 |
Cloth Armor (Basic Clothing) Shimmering Armor +1 |
AC計 |
鎧 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
区分 |
修正能力 |
防具ペナ |
速度 |
重量 |
レベル |
軽装 |
敏/知 |
|
|
4 |
|
|
【盾】 |
|
AC計 |
盾 |
強化 |
種族 |
クラス |
他 |
他 |
0 |
|
|
|
|
|
|
防具ペナ |
重量 |
レベル |
|
|
|
|
習熟、使用可能装具など |
防具 |
Cloth. |
武器 |
Club. Dagger. Javelin. Mace. Sickle. Spear. Greatclub. Morningstar. Quarterstaff. Scythe. Spiked gauntlet. Talid. Widow |
装具 |
Ki Focuses. Dagger. Staff. |
|
貨幣・その他の財産 |
プラチナ貨(pp) |
金貨(gp) 50 gp |
銀貨(sp) |
銅貨(cp) |
その他 |
|
設定など |
|
経験値、マイルストーン記録 |
|
現在のレベル |
現在の経験値 |
次のレベル |
10 |
20500 |
26000 |
|
魔法の装備・パワー |
【武器1】 |
| 重量 |
0 |
パワー |
|
|
|
【武器2】 |
| 重量 |
0 |
パワー |
|
|
|
【武器3】 |
| 重量 |
0 |
パワー |
|
|
|
【鎧】 |
Cloth Armor (Basic Clothing) Shimmering Armor +1 | 重量 |
4 |
パワー |
Property:You do not provoke opportunity attacks when you make ranged or area attacks. |
|
|
【盾】 |
| 重量 |
0 |
パワー |
|
|
|
【腕】 |
| 重量 |
|
パワー |
|
|
|
【脚】 |
Boots of Jaunting | 重量 |
0 |
パワー |
Power:Power (Teleportation) * Daily (Minor Action)
You teleport 1 square. |
|
|
【手】 |
| 重量 |
|
パワー |
|
|
|
【頭】 |
Skull Mask (heroic tier) | 重量 |
0 |
パワー |
Property:Enemies who can see you take a ?2 penalty to saving throws against fear effects. |
|
|
【首】 |
Amulet of Protection +2 | 重量 |
0 |
パワー |
|
|
|
【指輪1】 |
| 重量 |
|
パワー |
|
|
|
【指輪2】 |
| 重量 |
|
パワー |
|
|
|
【腰】 |
| 重量 |
|
パワー |
|
|
|
【装具】 |
| 重量 |
|
パワー |
|
|
|
【タトゥー】 |
| 重量 |
|
パワー |
|
|
|
【その他】 |
| 重量 |
|
パワー |
|
|
|
アイテムの一日毎パワー使用回数記録欄 |
|
|
|
マイルストーン |
|
1〜10lv:1回 11〜20lv:2回 21lv〜:3回 / マイルストーンごとに追加 |
その他の装備 |
アイテム |
重量(lb.) |
数 |
重量計 |
Lancing dagger | 1 | 1 | 1 |
Siberys Shard of the Mage (heroic tier) | 0 | 1 | 0 |
Lancing dagger | 1 | 1 | 1 |
Elven Chain Shirt (heroic tier) | 0 | 1 | 0 |
Architect | 0 | 1 | 0 |
Potion of Healing | 0 | 2 | 0 |
Gravespawn Potion | 0 | 1 | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
| | | 0 |
記入済武器重量計 |
0 |
記入済防具重量計 |
4 |
総重量 |
6 |
|
特技 |
Mark of Storm:Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square.
You gain a +1 bonus to speed when flying.
You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.
Unarmored Agility:You gain a +2 feat bonus to AC while wearing either cloth armor or no armor.
Versatile Expertise:Choose a weapon group and an implement type. You gain a +1 feat bonus to attack rolls both when using a weapon from the chosen group and when using an implement of the chosen type. The bonus increases to +2 at 11th level and +3 at 21st level.
Improved Defenses:You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increases to +2 at 11th level and +3 at 21st level.
Dual Implement Spellcaster:When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement\'s enhancement bonus to damage rolls.
Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.
Superior Will:You gain a +2 feat bonus to Will. This bonus increases to +3 at 11th level and +4 at 21st level.
In addition, if you are dazed or stunned, you can make a saving throw at the start of your turn to end that effect, even if the effect doesn\'t normally end on a save. |
|
無限回パワー |
Melee Basic Attack
~ You resort to the simple attack you learned when you first picked up a melee weapon. ~
At-Will ◆ Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Level 21: 2[W] + Strength modifier damage. |
Ranged Basic Attack
~ You resort to the simple attack you learned when you first picked up a ranged weapon. ~
At-Will ◆ Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.
Level 21: 2[W] + Dexterity modifier damage. |
Blazing Starfall
~ A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through. ~
At-Will ◆ Arcane, Fire, Implement, Radiant, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Reflex
Hit: 1d4 + Charisma modifier radiant damage.
Level 21: 2d4 + Charisma modifier radiant damage.
Cosmic Magic: The burst creates a zone bounded by burning ground that lasts until the end of your next turn. The first time each turn that an enemy within the zone leaves it, that enemy takes fire damage equal to your Strength modifier.
Level: 1 |
Chaos Bolt
~ A bolt of many-colored light leaps from your hand and screams toward an enemy\'s head. ~
At-Will ◆ Arcane, Implement, Psychic
Standard Action Ranged 10
Primary Target: One creature
Primary Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage.
Level 21: 2d10 + Charisma modifier psychic damage.
Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the target last hit by this power
Secondary Attack: Charisma vs. Will
Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.
Level: 1 |
|
|
|
|
|
|
遭遇毎パワー |
Disciplined Counter
~ An enemy\'s miss allows you to rebalance the flow of energy by making an instant counterattack. ~
Encounter ◆ Elemental, Psionic, Weapon
Immediate Reaction Melee 1
Trigger: An adjacent enemy misses you with a melee attack.
Target: The triggering enemy
Attack: Highest ability modifier vs. Reflex
Hit: 1[W] damage, and you slide the target up to 2 squares. The target grants combat advantage until the end of your next turn.
Level 11: 2[W] damage.
Level 21: 3[W] damage. | |
Pixie Dust
~ You hurl a bright globe of fey magic that grants your friend the ability to soar through the air for a moment. ~
Encounter ◆ Elemental, Psionic, Weapon
Move Action Ranged 5
Target: One ally
Effect: The target can fly up to 6 squares as a free action. | |
Shrink
~ At your touch, an object shrinks to your wee size or is restored to its original state. ~
Encounter ◆ Elemental, Psionic, Weapon
Minor Action Melee 1
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you.
Effect: The target shrinks to a size appropriate for a Tiny creature\'s use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature. | |
Spatial Trip
~ You spin around, releasing a blaze of golden energy. As you finish your revolution, you disappear and reappear a short distance away. ~
Encounter ◆ Arcane, Teleportation
Move Action Personal
Effect: You teleport a number of squares equal to half your speed.
Level: 2 | |
Flame Spiral
~ You surround yourself in a vortex of fire, which lashes out at nearby foes. ~
Encounter ◆ Arcane, Fire, Implement
Standard Action Close burst 2
Target: One, two, or three creatures in the burst
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier fire damage.
Effect: Until the start of your next turn, any enemy that enters a square adjacent to you or starts its turn there takes 1d6 fire damage. An enemy can take this damage only once per turn.
Level: 3 | |
Pixie Invisibility
~ Focusing all your concentration, you vanish from sight. ~
Encounter ◆ Illusion
Minor Action Personal
Effect: You become invisible until you attack or until the end of your next turn.
Level: 6 | |
Bedeviling Burst
~ An eruption of psychic energy assaults your enemies\' minds, sending them staggering. ~
Encounter ◆ Arcane, Implement, Psychic
Standard Action Close burst 3
Target: One or two creatures in the burst
Attack: Charisma vs. Will
Hit: 1d10 + Charisma modifier psychic damage, and you push the target a number of squares equal to your Dexterity modifier.
Wild Magic: If you rolled an even number on the attack roll, you slide the target instead of pushing it.
Level: 1 | |
Spark Form
~ Your body briefly becomes a shower of dancing sparks that zips among foes, shocking them as you go. ~
Encounter ◆ Arcane, Implement, Lightning
Standard Action Melee 1
Effect: You shift your speed + 2. During the shift, you can move through enemies\' spaces. When you leave any creature\'s space, make the following attack against that creature. Whenever you use this power, you can make the attack against a creature only once.
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma modifier lightning damage.
Level: 7 | |
Narrow Escape
~ You teleport away from your foe and reduce the force of its attack. ~
Encounter ◆ Arcane, Teleportation
Immediate Reaction Personal
Trigger: You are hit by an attack
Effect: You take half damage from the attack. You then teleport a number of squares equal to your Charisma modifier + your Dexterity modifier.
Level: 10 | |
| |
| |
| |
| |
| |
| |
|
1日毎パワー |
Howling Tempest
~ You summon a howling storm on the battlefield. The tempest\'s thunder deafens your foes, and its winds scatter them. ~
Daily ◆ Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Storm Magic: You can choose not to target a creature in the origin square of the burst.
Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier thunder damage, and the target is deafened (save ends). You slide the target a number of squares equal to your Dexterity modifier.
Effect: The burst creates a zone of deafening wind that lasts until the end of your next turn. Each creature that starts its turn within the zone takes thunder damage equal to your Charisma modifier. As a move action, you can move the zone 3 squares.
Sustain Minor: The zone persists.
Level: 1 | |
Thunder Leap
~ A thunderclap propels you into the air, and you land with a deafening crack, pushing your foes away. ~
Daily ◆ Arcane, Implement, Thunder
Standard Action Close burst 1
Primary Target: Each creature in the burst
Primary Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier thunder damage.
Effect: You jump a number of squares equal to your speed + your Charisma modifier. This movement does not provoke opportunity attacks. Then make a secondary attack.
Secondary Target: Each creature in the burst
Secondary Attack: Charisma vs. Fortitude
Hit: 2d6 + Charisma modifier thunder damage.
Level: 5 | |
Howling Hurricane
~ The cries of the wind compete with the sound of thunder as you bring forth a screaming vortex that spins your foes about. ~
Daily ◆ Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier thunder damage, and you slide the target a number of squares equal to your Dexterity modifier.
Effect: The burst creates a zone of swirling wind that lasts until the end of your next turn. You slide each creature that starts its turn within the zone 2 squares. As a move action, you can move the zone 6 squares.
Sustain Minor: The zone persists.
Level: 9 | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
汎用パワー |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
儀式 |
|
|
|
|
|
|
|
|
|
|
|
|
|